| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (57)

Posted: Jan 8th 2010 8:10AM Snichy said

  • 2 hearts
  • Report
World of Warcraft 3000...!

Posted: Jan 8th 2010 8:17AM (Unverified) said

  • 2.5 hearts
  • Report
To be honest your dream MMO sounds like exactly the kind of thing i would fall in love with and lose touch with real life for. Probably a blessing in disguise it doesn't exist.

Posted: Jan 8th 2010 8:22AM (Unverified) said

  • 2 hearts
  • Report
I still think Shattered Galaxy was one of the most fun MMOs. Imagine a game like that made by Blizzard using like the Starcraft Universe on a much larger scale?

Posted: Jan 8th 2010 10:56AM Kalex716 said

  • 2 hearts
  • Report
OMG! Yes, shattered galaxy is still one of the most sacred untapped gems of the MMO genre, and its 2010 and yet NOBODY has yet capitalized on the playbook this brilliant RTSMMO wrote.

The warhammer 40k MMO should take what this genius title introduced and run with it, run with it so hard and so fast it would shake up the genre.

For those that haven't played it... You start off in a faction with other players, and you build a stable of units that you take to a battle with members of your faction against others. These units are infantry, vehicle, and air, and you specialize for each. You outfit your stable with gear and armaments as you see fit, and the way it plays out is you are essentially one squad in a larger battle. The PVE is you take those squads into like, alien caves and kill simple AI bugs and stuff. Very simple, very generic, and very dated now, but its brilliant.
Reply

Posted: Jan 8th 2010 10:38PM wufiavelli said

  • 2 hearts
  • Report
Mortal online working, with Shadowbane conflicting history lore interwoven in the game and third person melee combat.

Posted: Jan 8th 2010 8:34AM tyllyn said

  • 2 hearts
  • Report
I would love to see an MMO where the AI would mimic reality to a further degree. Spawns don't just "happen", but with aging and reproduction with evolution and genetics in play. Towns and villages that are built and destroyed. Everything outside of the player characters seem so mindless... they need life brought to them. :)

Posted: Jan 8th 2010 11:13AM (Unverified) said

  • 2 hearts
  • Report
Darkfall actually made an attempt at that. The NPC mobs will grow in number continously if not culled. And if there is a player village near by ang the npcs are allowed to grow large enough they will attack that village. Also the NPC's migrate. Oww and the goblins in the game are obssessed with kiting you, gets quite annoying.

Well thats the theory and the goal of the mechanics, i ddint stay around long enough to witness it happen though.
Reply

Posted: Jan 8th 2010 2:35PM Unverfied B said

  • 2 hearts
  • Report
The only place where that system ever existed is inside Tasos head (and well in advertising materials). It was never implemented.
Reply

Posted: Jan 8th 2010 8:35AM rgoff31 said

  • 2 hearts
  • Report
A Future Sci Fi Space Exploration MMO/SIM. Kind of like Alpha Centauri meets SPORE Space with PVE Group content and not pew pew EVE like combat.

Posted: Jan 8th 2010 8:38AM Matix said

  • 2 hearts
  • Report
My dream MMORPG is one where PVP battles decide the fate of the franchise's storyline because, contrary to snobbish raider elitism, PVPers like story and lke to have a hand in it ESPECIALLY since battles and wars decide the fate of entire civilizations. I mean, things like LOTR and WOW are nice with pvp battles but we all know how LOTR ends and with WOW you're really just along for the ride like some amusement park. Not my dream MMORPG...

My dream MMORPG would be where there was territory (land, planets, islands, w/e) and the 2-3 factions would fight cross-server for control of them. Whoever won, would win the game such that the intellectual property (movies, books) would reflect the accomplishment. [Example would be WH40K, where the world-wide table-top tournaments decide the WH40K universe's storyline in terms of how the event occurred.]

Now, I'm NOT saying that whoever wins "wins the game", I'm just saying that every patch there's a new scenario or whatever and whichever faction wins it influences the story.

An example would be with like SWTOR: For three months everyone fights over a sector, and whichever side wins claims it, and it shows up in the EU comics as that's how the war's going.

An MMORPG where I make a difference... that's my dream game.

Posted: Jan 8th 2010 9:00AM CSKit said

  • 2 hearts
  • Report
Hey Syziom, Have you met EVE?
Reply

Posted: Jan 8th 2010 8:49AM tk421242 said

  • 2 hearts
  • Report
Rifts... oh the possibilities.

Posted: Jan 8th 2010 12:07PM JTShadow said

  • 2 hearts
  • Report
Rifts would definitely be my number one choice for the perfect MMO. The world is nearly infinite in design, it has a basis in something we are familiar with. Characters could truely be unique, you have the coalition, dee-bees, atlanteans, vampires, magic, psionics, guns, mechs, swords. It has EVERYTHING. It always seems like just creating a character in the pen and paper version is an epic process on its own, sometimes taking a whole gaming session just to get it done right, and thats half the fun.
Reply

Posted: Jan 8th 2010 12:37PM 2DruNk2FraG said

  • 2 hearts
  • Report
This.

Every few weeks I search the internet for any clues as to a RIFTS mmo or crpg being developed. Its sad I know. Kevin Siembieda's (the creator of RIFTS) recent visit to Blizzard ( http://www.palladiumbooks.com/press/press2009-11c.html ) got me all excited for a second. Just imagine RIFTS by Blizzard. I would quit my job, spend all my remaining assets setting up an isolated gaming room, sever all my worldly connections, and play that game tell I died from exhaustion.
Reply

Posted: Jan 8th 2010 8:55AM Anatidae said

  • 2 hearts
  • Report
I would really be happy with the next generation Sandbox MMO. Taking what has worked really well in UO, SWG, and EVE and, well, fixing what didn't work and adding in what does in the more linear play MMOs. Some features would be:

- Open PvP with a set of tools for players to "enforce" their laws while offline.

- Complex crafting (like SWG) while adding some simplification in areas for accessibility.

- Closed resource system. UO tried it and it failed - but there is a lot of potential with their original idea. I think a semi-closed system is really the key, something that is flexible, but where over-exhausted resources can cause shortages or local/global effects to the AI environment.

- Instant travel over long distances difficult! (not impossible) I get wanting to play with your friends in games like WoW, but I also miss the old days of UO where I actually had to walk my butt over to a new location or use a moongate. Even the first recall spell meant you had to drop the item that contained your "mark" to teleport there - thus making it necessary to create a new marked object upon arrival again. The end effect was to make the world feel much bigger than it was.

- Tools for players to create cities and set their own laws. Like making skills/spells/abilities illegal in the city borders enforced by NPC guards.

- Along with cities, tools to host and execute elections and a set of tools to emulate popular forms of government. Most guild MMOs offer a monarchy set of tools (guild leader decides all within the guild) but why not a democracy where a guild can have monthly elections to vote on a new leader?

- The next generation chat system! The text window with lines of chat is top 1990 MUD technology. I really think there is room for evolution in the tools used to chat with one another.

- TONS of "role-play" game elements. By that, I mean that nearly every player ability should have a equivalent RP version too. For instance, a fireball spell could be cast in RP mode which would ignite your friend on fire, but not actually do damage. Then tools like "stop drop and roll" for a player to extinguish themselves. In a way, fancy emotes based on your skills. And other pointless things, like WoW's snowballs.

- No big level system. Plenty of reward systems though! Just say no to the big level that serves only to separate players further.


I better stop. Maybe Ralph Koster will go back into the more traditional MMO field and push a sandbox game to the next level now that he is free again?

Posted: Jan 8th 2010 9:31AM GenericPerson said

  • 2 hearts
  • Report
I like your ideas. I think the general idea of letting players hold more control over their environment is most intriguing. SWG was my first MMO and I absolutely loved the ability of players to create entire towns in the middle of nowhere, but lacked the toolsets to incorporate a real government like you've mentioned. Thought Warhammer and DAOC had something good with their RvR systems but didn't quite fill their potentials, such as RvR affecting you only if that is what you do but doesn't honestly change anything in the scheme of things.

I know people toss around ideas on Massively, but has anyone actually thought of compiling a list of ideas, conversing with a few of the posters here and actually pitch a game idea to a company or *gulp* try to create something? I realize that later of the two would be a huge undertaking, but if a group is dedicated enough they might have a shot (Eskil Steenberg has done it with on person!). Just saying, its something constructive for the overall community to get into.
Reply

Posted: Jan 8th 2010 10:03AM (Unverified) said

  • 2 hearts
  • Report
I was going to comment just so I could say "a closed system sandbox MMO", but you went and did it for me. We differ on some details, but yeah. I'd like to see a functional virtual world where you play a role. Maybe empire build, maybe sim, definitely engage in conflicts, but nothing is artificially introduced or removed from the environment. Everything is player built or earned or controlled, no cardboard cutout environments.

While some people might poo-poo the fun factor, there are already some games out there that come close. And it doesn't need to even be realistic or human. It could be like Darwinia or Tron or something. Redefine the universe, and then give players control of all that exists in it. Like a step beyond EVE and SWG.
Reply

Posted: Jan 8th 2010 12:17PM (Unverified) said

  • 2 hearts
  • Report
I'd say you may want to give dawntide a read.
Reply

Posted: Jan 8th 2010 9:07AM (Unverified) said

  • 2 hearts
  • Report
EVE with a star wars IP (set after the death of the Palpatine)

The trouble is there are so many books written about Star Wars after this it would be hard to fit it together.

Posted: Jan 8th 2010 9:19AM Gaugamela said

  • 2 hearts
  • Report
I would like to see an MMO set in a grim sci-fi setting in the distant future (oh, lets say some 40 millenia) that would allow me to play as a Marine in space. We could call it a "Space Marine 40k" MMO. ;)

Not sure if you guys played the Allods Beta but i think there's a lot of stuff that could be ported from that game.
Namely the tutorial experience and the allods and ship system on top of the more traditional RPG features.
I would love to see this Space Marine MMO play a bit like a 3rd person shooter but with some skill progression system.
Something that would allow me to build my own space ship to travel through space and the warp with my guild mates and access new and unexplored worlds with good PvE content or worlds exclusive for PvP where i could fight against other factions. Yes, this game would have at least 3 different factions: the Space Marines, maybe a Elf like specie and some evil corrupted Space Marines or maybe Space Orcs.

The starting experience would be common RPG experience with leveling through a typical PvE game but around the mid-levels players would be introduced to an enorrmous leveling planet chock full of quests but with forced PvP between all the factions.

Basically i want a game like Allods Online, but with 4 or 5 factions instead of 2, set in the Warhammer 40k IP, employing phasing technology, some cross server battlegrounds and with a pay to play subscription model. I have the secret hope that Vigil will give me that game.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW