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Reader Comments (12)

Posted: Jan 8th 2010 2:58PM aquastorm said

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Too bad MAG sucks.. It's like Socom but FPS style.. it just doesn't work.. Shooting mechanics are way wonky..

Posted: Jan 8th 2010 3:01PM (Unverified) said

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Is it anything like Planetside's mechanics? I still see that as being near the only way of making things this scale work.
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Posted: Jan 8th 2010 3:25PM CCon99 said

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My boyfriend still plays this Beta, I tried it but was a little disappointed that the maps were smaller then I thought from the previews. I was under the impression that this game was going to be a large map, where you could parachute in to chosen parts on the map. But from what I saw it's just a series of maps you load into and those giant plane transports and choppers were just NPC spawn points. I was expecting something more like Planetside. It's more like Battlefield 2 just with bigger maps and more people, which isn't a bad thing, but I wouldn't consider it an MMOFPS anymore.

Posted: Jan 9th 2010 11:23AM (Unverified) said

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There's similarities, but it's not too much like BF2.. In MAG, you're given a set path of objectives against an equal number of opponents from a squad given a set path of objectives to defend.
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Posted: Jan 8th 2010 4:42PM DrunkenBoxer said

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I tried the Beta yesterday, and was massively underwhelmed. I found there to be no communication amongst squad mates, and that Penny Arcade got it 100% right...most of your time will be spent running, then being shot dead by an unseen assailant.

It's a great idea in theory, but trying to get that many people to play cooperatively and communicate, especially on a system where not many people even use headsets? Good luck with that.

Posted: Jan 8th 2010 5:58PM (Unverified) said

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so there's no form of being shown where your attacker was, at least roughly, ie TF2 or CoD? That's a little silly, if they wanted to preserve the stealth/sniping option they could just have the deathcam turn toward where the sniper was hiding or something :/
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Posted: Jan 8th 2010 6:08PM (Unverified) said

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The key to MAG is finding the one or two people in your squad each round that DO use their mics and/or team tactics (med kits) and send them a friend request and a group invite. Once you've played 2-3 rounds you should have a full group that will always be in the same squad every game thereafter.

My friend list tripled after playing MAG for two days. I played in the closed beta so I'm already a veteran compared to quite a few of the open beta players. Whenever I get a psn message asking how I do so well I always try to coach my fellow Valor members to be better team players.

If any of you would like a guided tour/training session, my PSN ID is Nexume. I'd be more than happy to show you how fun a round of MAG can be.

As far as the map size goes, how big do the maps really need to be? There is enough area around each of the 3-28 objectives in each map to maneuver and flank the opposing forces without making it impossible to get from one place to another in time to make a difference. The game was never meant to be an 'open world' shooter. If you really need to get farther away from the objectives, you wouldn't be helping your squad progress through the round, which is how the game was intended to be played.

It's amusing that some people can complain about having to run two minutes to the fight, and then turn around and complain that the maps are too small (not that any comments here have done so, but other reviews/forums have). Really, the balance they have arrived at in MAG is smack in the middle.

Posted: Jan 8th 2010 6:11PM (Unverified) said

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Sorry if this ends up being a double post, just finished the first and read Sam's comment. That's actually exactly what they do, Sam. For about two seconds after you die, the camera pans around your body to point directly at your killer. Really drives me nuts sometimes because I'm trying to look around to see if there's somebody with a med kit nearby or if I should bleed out and I have to wait until the camera unlocks from my killer.

Posted: Jan 8th 2010 6:28PM (Unverified) said

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To be honest, I like Sony, but I never had any faith in this. The only glimmer of hope was that Zipper was developing it. But that game needs communication and teamwork.

Even tho Confrontation was flawed and left a lot to be desired, I've never met a community like it. They all talk, they all work together, and they all have mics. Which makes me think that MAG should have a boxed version with a mic included.

Posted: Jan 8th 2010 7:54PM (Unverified) said

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I wont play this because its on a console. I only like FPS on the PC. But if its like Day of Defeat then you are not going to have much in the way of communication. What I found while playing that game was that if you can get one person that takes command and orders people to attack or defend it turned out to be alot of fun. If you get no one talking or 5 people talking at once good luck.

As for the maps being smaller. Console maps tend to be smaller then PC maps. Was one of the big complaints about CoD4MW1. Have not played MW2 so i dont know if they made the maps bigger in that game.

Posted: Jan 8th 2010 10:25PM (Unverified) said

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I've had a good time playing it. While the maps aren't as large as PC maps are on FPS games, the fact that you're not facing a ton of exploiting goofs is a nice refreshing element.

Will probably pick this up when it comes out. Haven't had a lack of communication that some are referencing, usually there's 1-2 people who direct the action.

Posted: Jan 9th 2010 11:21AM (Unverified) said

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This game is pertty much meh. They completely defeated the purpose of having 256 players in a map. The game separates you into squads on different sides of a map to go after separate objectives for the rest of the map. You will never see 256 players and I don't mean all at once. I mean, period. You will never even come close to seeing all over the players in a map at any point. You'll only see the squads that are opposing you on your assigned section of the map.

The gameplay is pretty basic for today's shooters. The vehicles are fairly lame and each faction could do with having more weapons to choose from in each category. When the attacking teams finally push to the center of the 256 player maps, the game starts to have huge slowdown until you leave the center and work your way outward. A few lag spikes a game are pretty common. The graphics are definitely sub par, but I understand it's probably so your PS3 doesn't blow up with that much action happening in one level.

It's still a fun game overall, though. It's just probably won't pull you from your mainstay FPS for long. It'll be nice to come back every now and then to level your character or try a new faction. I expect most reviews will be in the 7-8s range. The game uses more team work than MW2 ever will, but there's no point in pretending the majority of players will ever be cooperative. That kind of dream has never surfaced in a decade of deep online FPS games. This is my second disappointment from Zipper as we all know SOCOM: Confrontation barely scraped average.

HOPEFULLY, being on Massively will avoid fanboys from using straw man arguments on everything I said like more general gaming sites.

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