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Reader Comments (6)

Posted: Jan 7th 2010 10:19PM Dblade said

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Thing about this though is that it's one-sided PvP. Suicide ganking prevents the mining ship from attacking with its drones to scare the ganker off, because in hi-sec, Concord will kill them. So the ganker gets close, uses massive DPS and kills the ship before Concord kills the ganker. It may be possible to survive it if you tank your ship, but given how many miners are distracted while mining (its very dull) they are easy targets.

It's not any kind of fight, and the easiest way to avoid it is to just run away, use cheaper barges, or keep your barge docked and do something else. So the contest itself is kind of meh, and mostly for the people who find lulz in wrecking others non-combat ships for the tears.

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Posted: Jan 7th 2010 11:01PM DrewIW said

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"So the contest itself is kind of meh, and mostly for the people who find lulz in wrecking others non-combat ships for the tears."

That's -entirely- who it's for :D

The best part of this is the huge jump in Hulk prices since Dominion. Awesome stuff.
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Posted: Jan 8th 2010 12:20AM foofad said

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A hulk doesn't have a chance in a fight whether he's aware or not. Even if you're packing some drones, if some assault frigate shows up and starts going pew pew on you with a scrambler, you're toast unless you have friends. So tactically the situation isn't any different, except that people are encouraged to suicide gank so even high sec isn't safe. So, yes - profits be damned; slip into a cheaper ship for a week and spare yourself the misery if you don't want to get killed.

I find it really funny, personally.
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Posted: Jan 8th 2010 12:24AM Dblade said

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Yeah, but it's kind of dumb. The bad side of EVE PvP I've been noticing is how often it just turns into picking fights with someone with little to no chance to fight back. This is another example of that. It makes it hard to cheer people on doing it when it's like that.

It's sad because I can see the potential for good fights in the system, and the people can be organized to do so, but the actual fights are usually so imbalanced and affected by numbers and metagaming that it just takes a lot of the fun out.
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Posted: Jan 8th 2010 1:17AM SgtBaker said

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Meh, tell me this - What would you bring to the fight:

a) a cool setup that would make "interesting" fight
b) a setup that wins

I know what I'd pick. People who complain about "numbers" are just hypocrites or carebears who don't know much about PvP.

Ps. Hulkageddon is awesome!
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Posted: Jan 8th 2010 1:40AM Dblade said

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I'd rather have more even fights and fun in the game than 20 people camping a gate and being 3% damage on the killmail of someone's t1 frigate. Or killing someone in seconds by primarying him. Or can flipping a noob then coming back to fight him in a t2 ship. I know enough about PvP to see how it goes down in the game.

Winning is important, but people make it too srs business. For all the talk of hardcore or not, a lot of EVE PvPers really hate risk as much as the carebears. Hence, ganking mining ships for the lulz. Which they fail at btw, I've counted 20+ hulks happily mining away, and seen zero suicide gankers despite sweeping the belts from amarr to Nourvukaiken.
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