Saylah from the Mystic Worlds blog is one of the many enthusiastic closed beta testers for Allods Online, and is making the most of her experience by learning as much about the game as she can. She's on her eighth character, having rerolled several times to learn the classes, and has provided a great rundown of the game so far, including the extremely useful "Top Tips for Playing Allods."
Her list of ways to better enjoy your time in Allods runs the gamut from very general (take time to smell the roses -- explore the world) to the very specific (what gear kits to buy and where to buy them.) If you are a current closed beta participant and have not read through this list yet, you definitely want to. Even if you aren't in the game yet, Saylah's post is a nice starting point for anyone considering playing -- it gives a good feel for the game overall and is worth bookmarking for the day you venture into Allods.
Reader Comments (15)
Posted: Jan 5th 2010 11:59AM (Unverified) said
Oh. My. God.
I've just had my first sight of the "gibberlings". This is ridiculous awesomeness on a scale never before seen at 16:56 GMT on a Tuesday afternoon (except for that day when we broke out the extra special M&S cookies).
I'm intrigued by Allods Online now, the styling looks very cool indeed. Have there been any rumblings about an estimated release date?
Reply
I've just had my first sight of the "gibberlings". This is ridiculous awesomeness on a scale never before seen at 16:56 GMT on a Tuesday afternoon (except for that day when we broke out the extra special M&S cookies).
I'm intrigued by Allods Online now, the styling looks very cool indeed. Have there been any rumblings about an estimated release date?
Posted: Jan 5th 2010 12:14PM Barinthos said
Totally open world PVP kind of turned me off to the game...which is sad. Yeah yeah, bring on the "Care bear" comments and flaming. But my idea of having fun in a game is NOT being camped by idiots with nothing better to do than stroke their digidong by killing lowbies.
Reply
Posted: Jan 5th 2010 12:16PM TheJackman said
I downloaded and play the beta the starting quests was interesting and did serve kinda like a intro to the story as well I did like it was all place in a event. However after that part its the normal free to play grind fest. Noting new noting to write home about the mostly the controls feel kinda out of place. And again one of that games that choose a arrow thing over a mini map! Make no mistake this is indeed one of the 100s of mmos coming out that wanna make a quick buck on bored WoW players!
Reply
Posted: Jan 5th 2010 2:40PM Aganazer said
Funny that this would get voted down as if Jack is trolling. This was exactly how I felt when trying the game. The tutorial was promising. It was great and impressive. I loved it. But once I got to the real game, it was a pointless uninspired grind loaded with more kill quests than I can even consider doing in a game ever again.
Sorry folks, stability and pretty graphics don't impress me the way it does others. Offer me up a bit of innovation and I'll care. Show me some gameplay that doesn't represent a devolution of the genre and I'll get excited.
Reply
Sorry folks, stability and pretty graphics don't impress me the way it does others. Offer me up a bit of innovation and I'll care. Show me some gameplay that doesn't represent a devolution of the genre and I'll get excited.
Posted: Jan 5th 2010 3:29PM Pingles said
Not sure who is voting this down, it's accurate. I should also add that I am still playing and enjoying the game.
But one of the huge stumbling blocks for new players is the skill/stat assignements with each level.
Just about every other game is very forgiving with new players but Allods doesn't treat anybody with kid gloves.
You need to be very specific with your assignments right out of the gate or you're gonna be smacking mobs forever to kill them.
It's a bit harsh, but I don't find this game very grind-heavy. Once you get your toon "tuned" *giggle* you'll find that the game is very much in-line with most MMOs combat-wise.
Reply
But one of the huge stumbling blocks for new players is the skill/stat assignements with each level.
Just about every other game is very forgiving with new players but Allods doesn't treat anybody with kid gloves.
You need to be very specific with your assignments right out of the gate or you're gonna be smacking mobs forever to kill them.
It's a bit harsh, but I don't find this game very grind-heavy. Once you get your toon "tuned" *giggle* you'll find that the game is very much in-line with most MMOs combat-wise.
Posted: Jan 5th 2010 12:29PM (Unverified) said
Well, PvP gets narrower with every patch. English ver. of Allods is at least one patch behind Russian. So, currently the Flags are implemented and fixed. 5 min. cooldown and no Enemy player may attack you (well, except those that grinded a special item out of mobs). If you attack mobs with PvP flag, you will be exposed to PvP for another 5 min. That, in brief, is the system.
Reply
Posted: Jan 5th 2010 1:31PM lazymangaka said
I don't think you need to be a huge fan of PVP, but I do think that a player should respect its place in-universe. The warring factions should, in truth, not be limited to attacking their hated foes only when a flag is waved. "Oh, what's that? You're not waving a flag you say? Well, I'll definitely rethink my decision to anihilate you today."
Reply
Posted: Jan 5th 2010 1:41PM (Unverified) said
I didn't care for the characters movements, very rough and simple. Other animations were sub-par as well. I know it a F2P and that content our weighs looks, however, I want to enjoy what I'm looking at along with enjoying the content.
Reply
Posted: Jan 5th 2010 2:14PM (Unverified) said
Well, I am not sure about few resources. :) Yes, this point is (and was, and will be) heavily debated at the moment (previous debate was "OMG... I was killed 100+ times in an hour, KILL those gankers!"). As for looks - looks acceptable and quite cute to me. :) Tastes differ, as they say.
Reply
Posted: Jan 5th 2010 2:41PM Wensbane said
That's called poor design, basically.
Regions like the Holy Lands should provide great rewards. That's why they're CONTESTED, both factions desperately want them, but those rewards should come with a price: the danger of facing enemy troops. A price that some, understandably, would not be willing to pay.
Astrum Nival could've solved all of this by adding alternative levelling areas INSIDE your faction's area of influence. Meaning uncontested territories, where you could quest and explore freely, without EVER encountering a member of the opposite faction. Safe zones, if you will.
Questing side by side with my mortal enemies? Unacceptable!
Not being able to progress because a certain area is full of enemies? Unacceptable!
Bending the lore to mask poor design decisions? Unacceptable!
Sometimes I question the sanity of those who put MILLIONS on the hands of some of these game developers. Seriously...
Reply
Regions like the Holy Lands should provide great rewards. That's why they're CONTESTED, both factions desperately want them, but those rewards should come with a price: the danger of facing enemy troops. A price that some, understandably, would not be willing to pay.
Astrum Nival could've solved all of this by adding alternative levelling areas INSIDE your faction's area of influence. Meaning uncontested territories, where you could quest and explore freely, without EVER encountering a member of the opposite faction. Safe zones, if you will.
Questing side by side with my mortal enemies? Unacceptable!
Not being able to progress because a certain area is full of enemies? Unacceptable!
Bending the lore to mask poor design decisions? Unacceptable!
Sometimes I question the sanity of those who put MILLIONS on the hands of some of these game developers. Seriously...
Posted: Jan 5th 2010 4:16PM Saylah said
@Wensbane - What you described is somewhat along the lines of the RVR lakes in Warhammer which over time didn't get much action. Your twist however, might have made it work in that the QUESTS themselves ARE BETTER, on top of the benefits received from killing other players. So if you want the best rewards you quest in a contested zone and PVP. If you want decent rewards and progression you quest in your faction zones.
On the other hand, contested zones worked just fine in WOW. Or that seemed the case to someone like me, who doesn't mind the occasional annoyance for the thrill of in world PVP battles. I suppose there were others that spent 30 to 45 minutes trying to survive the run from the flight point into Molten Core when world PVP was rampant, might not have had as much fun as I did. Racing across a sea of corpses and making it there at least was exhilarating. :-)
I'm going to give Allods a try because it won't cost me anything but time to do so. Hitting level 20 is couple of weeks for a casual player so you'll know soon enough if their brand of PVP is not your thing.
Reply
On the other hand, contested zones worked just fine in WOW. Or that seemed the case to someone like me, who doesn't mind the occasional annoyance for the thrill of in world PVP battles. I suppose there were others that spent 30 to 45 minutes trying to survive the run from the flight point into Molten Core when world PVP was rampant, might not have had as much fun as I did. Racing across a sea of corpses and making it there at least was exhilarating. :-)
I'm going to give Allods a try because it won't cost me anything but time to do so. Hitting level 20 is couple of weeks for a casual player so you'll know soon enough if their brand of PVP is not your thing.
Sorry, you must be logged in to leave a comment.
Featured Stories
Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM
The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 123 comments
- The Daily Grind: What's the highest sub fee you'd pay? 85 comments
- The Daily Grind: Are you currently on hiatus from MMOs? 69 comments
- Earthrise shutting down today 67 comments
- Star Trek Online unpacks Cardassian mystery boxes 57 comments








