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Reader Comments (141)

Posted: Jan 5th 2010 4:20PM Its Utakata stupid said

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I have not time for apologist idiots who want to make it personal, dudemanjac. You're asking players to break NDA to prove a point. It's not cool. Stop it. /thread
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Posted: Jan 5th 2010 4:57PM dudemanjac said

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Look if you got caught commenting with your pants down that's fine. If you want to walk away from a discussion whether you are tired of it or lost, that's fine too. But the second you start calling me and apologist, accusing me of an agenda, and then doing childish things like /thread, you lose credibility.

And worst of all you said I'm not cool.

I took the liberty of looking up apologist (since unlike you, I don't like running my mouth without at least something to back me up). By it's strictest definition, I would say that it applied to almost anyone who comes to the defense of something. On the other hand it could mean that I"m trying to hide the evils of Cryptic in order to make them seem like angels. I know they are far from that. I have my problems with them, but that's not the issue here.

I'm not going to repeat myself yet again for you to either ignore or not comprehend.
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Posted: Jan 5th 2010 4:57PM dudemanjac said

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Ah yes. I forgot.

I'm not trying to prove a point. Stop looking for something that isn't there. Read what's written in front. I want them to explain what they didn't like instead of just saying this stinks and walking off. What does that do for anyone. I'm not asking anyone to do anything they haven't already done, just in better detail.
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Posted: Jan 5th 2010 10:09AM (Unverified) said

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As a long time Star Trek and MMO fan, I was initially not very excited about the game at all. Perpetual's vision of a Star Trek MMO with multiple people in a crew working together on a starship sounded much more like the real ST universe. But, having been one of the earliest beta testers, I am now greatly looking forward to the game after playing it.

The reason: it's different enough to make the MMO formula fun again. I was getting tired of an Everquest/WOW style to combat, hotkeys, and skills. Every game seemed like a new skin on the old formula. Sure, the ground combat stuff in STO is pretty similar, but the leveling up of your crew and captain make for a new kind of gameplay. Add to that the ship combat, ship leveling and equipment, and it's very different from anything I've played.

It's when you think about STO not like you're a character in the Star Trek universe, but as a ship and crew simulator, that it gets fun. I was scorned the game wasn't what I wanted originally, and hopefully that game gets made some day, but it's good for what it is. Creating a crew with a backstory, watching them grow along with my main character, and having a ship I can customize and upgrade. Very different, very cool.

I love it so much so that I've stopped playing as much in beta so that I can experience it all for the first time after release on my real character. Collector's Edition already preordered...

Posted: Jan 5th 2010 10:23AM dudemanjac said

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1) Not really a fan of this instancing business that's bee going on. It would be so much better if it was more like Eve in that respect. As much ass ppl call it a screen saver, that did a lot in the way of making it feel big. The problem is this whole push toward casual gamers. The mistake they made was not realizing how much further they would have gotten just catering to the fans of star trek. A missed opourtunity for sure.

2) What do you mean by persona? Are you saying that there are not enough missions and you have to do one after the other? Is it like CO when it released where you had to go to this area or that area just because that's the only place there were missions to do?

3)They have 3 main classes of ship and of player. Are you saying they all play the same?

4)Back to 1, that doesn't sound the best way to handle things. Does anything happen in sector space? Any chance for random encounters? Can you run into Klingons or other bad guys there?

5) I'm not opposed to this idea. I share the opinion that I read somewhere else that Klingons are all about the fight anyway. Besides that. If you uninstalled a month ago, have you even gotten a chance to test out the Klingons thoroughly?

6) The unfortunate state of the industry. But the ship combat looks pretty interesting. Maybe it doesn't rise to revolutionary, but I've never played a game where I have to manage the power lvls of my ship or position my ship correctly so that I whittled down my opponents shield while protecting my own.

7) Can't argue with that. But then again, 50 lvls of ground missions with a hand phaser or rifle sounds incredibly dull.

Posted: Jan 5th 2010 10:23AM dudemanjac said

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8) It being bland is an opinion you're allowed to have. And you're probably right about banking on the IP to bring in the big audience. When I decide to play it, I'm going to have to ask myself, would I spend money on it if it wasn't Start Trek? The videos I've seen so far have me sold. I like sci-fi. I will have to see how the game looks closer to launch to make a final decision.

Posted: Jan 5th 2010 10:27AM (Unverified) said

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I dont get all the negative comments surrounding this game. I read the three part series on mmorpg.com about the game as a whole so far, along with a couple other reviews they had on beta. They had overall positive feelings about the game. Another thing to remember is that it's beta TESTING, not beta "fun fun happy play". It's not the full game as it will be released.

The other thing that bothers me about the comments here is that people complain about it being "heavily instanced". I can think of two games quickly off the top of my head that are very popular and contain large amounts of instanced play. Guild Wars and Eve Online (both of which i've played for quite a while).

All i'm saying is that NO game is perfect at launch. I hate to bring up the 800lb gorilla in the room, but WoW was no where near perfect at launch and it has taken it over 5 years to get where it is today. For me, post development is far more important than pre-development. Support the game, add content, add updates, give the customers what they want and you will have a successful game.

Posted: Jan 5th 2010 10:34AM Damn Dirty Ape said

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How is Eve Online heavily instanced?
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Posted: Jan 5th 2010 10:38AM Aganazer said

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Most of the people that don't 'get' the negative comments haven't played the game. The simple fact that I am in agreement with JP is a miracle that may only happen once in a lifetime. That alone should be convincing enough.

And I've never beta tested a game that was no fun in beta but then suddenly became fun at release. That doesn't happen. However there have been plenty of games that were fun in beta and then fun at release.

But STO doesn't suck, its just not the next big thing.
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Posted: Jan 5th 2010 10:44AM (Unverified) said

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I didnt say that eve is heavily instanced, i said that it contains large amounts of instanced play. Not that it's the whole game. But most of the PvE content is instanced, ex: missions.
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Posted: Jan 6th 2010 9:11AM Damn Dirty Ape said

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I don't consider Eve Online instanced at all. Mission runners can be scanned down and warped to by anybody for whatever reason (grouping, ninja salvaging, ganking, etc etc).

In a heavily instanced game such as CoH, when somebody walks into an instanced mission door there is no way for me (aside from grouping with them) to get in their particular instance.

If anything, Eve Online is one of the least instanced MMOs I've ever played.
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Posted: Jan 5th 2010 10:35AM (Unverified) said

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Maybe they will release a miracle patch just before release :)

but seriously, how big is the world, and how many can play on one server?

JP says he uninstalled the beta a month ago, so there must be something serious wrong with the game, other than missing content.

Content will be added fast, because I read the missions are partly random generated , like CO/CoH.


I'm gonna try it out next week in open beta.

I have seen videos from the beta on youtube,and the space combat looks awesome. I'm hoping for a faster paced Eve online with ground missions and inside spaceships/stations as a bonus.

Posted: Jan 5th 2010 10:42AM jealouspirate said

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I'm not sure how 'big' the world feels, but there's only one server, I think.

One big thing I think many people are neglecting to mention about it being 'heavily instanced' is that their matchmaking system simulates a more open world.

So, if you happen to jump into system X for a particular reason, it's instanced. But if another player, or five, happen to jump into system X then you're all there together. So their instancing is done in such a way that it doesn't random player interaction. In fact, it encourages it.
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Posted: Jan 5th 2010 11:05AM MrGutts said

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JP is talking about the one server thing, just like in Champions. STO will have the same thing. One big ass server farm with a crap load of mini instanced zones. So lets say you fly to the Sol system (earth's system), it will have like 10 or 20 mini instanced Sol systems. The content will be all identical for each one, just like Champions.
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Posted: Jan 5th 2010 10:47AM (Unverified) said

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Like Star Trek, ALOT
Not a Cryptic Fan
Any company who would actively employ the "Happy Jack and Bill Show" is highly suspect.
Will pass here. Maybe once it is down to a tenner or less, which shouldn't be long if it parallels its engine progenitor.

Posted: Jan 5th 2010 9:33PM Ayenn said

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I am in the closed bets. I would like to tell you why you might want to try STO. The problem is, and i suspect this is why the positive posts seem so sparse, if I tell you why you'd might want to try it I would actually be in violation of the NDA. You see, negative comments can be made in broad sweeping comments. The positive reflection can only be made in very specific descriptions of game-play features.

What i can say is the game engine is still a bit buggy but it will be up to snuff by the end of closed beta. The launch product will be solid but it is obvious they are setting up the post launch development to be influenced by players. This is actually the best course of action in my opinion. What STO is not it will become. What it is is a substantial frame upon which a truly awesome game can and probably will be made.

This conclusion of mine is based on pure logic. Why would Cryptic create a fully fleshed STO based on only a handful of players in a beta cycle and only rely on in house opinion? With this IP that would really be finacial suicide. Its evolution will be much like that of EVE but STO is nothing like EVE. It is more in some places and less in others (meaning it is not a "spreadsheet game")
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Posted: Jan 5th 2010 10:50AM Ninevah said

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I've been in the closed Beta for a bit, but I've barely played it. I'm not that big of a fan of the IP, so I don't have much of a drive to play. In addition, and this is probably a much larger reason, they've only scheduled the possible play times in Beta on days and times that conflict with too much else going on in my life. So, I likely won't be buying the game, but I really can't YET say it's because of the quality of the game.

Posted: Jan 5th 2010 10:53AM (Unverified) said

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I'm in the Beta and I have to say I am still excited. I can't say why exactly due to NDA but I think this is going to turn out to be a pretty durn good game. Open Beta is coming up pretty soon, so I imagine anyone who is curious will be able to see if this game is as doomed as everyone seems to think.

Posted: Jan 5th 2010 7:11PM ultimateq said

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I am interested to hear what you have to say. Maybe write something up and submit it to Massively when the NDA is lifted.

So far all I am hearing are reasons NOT to play the game. I am very interested in hearing from someone various reasons why we SHOULD play the game.
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Posted: Jan 5th 2010 10:57AM dudemanjac said

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PPl made a big deal about the world instancing in CO. I don't see why. In zone chat you can talk to everyone all at once and even see what zone they are in if it matters to you. If you want to be on a more populated instance you're more than welcome to go to another one. Never really had a problem finding teams.

I don't like that when you switch instances it takes you back to a general starting point on the map.

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