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Reader Comments (141)

Posted: Jan 5th 2010 8:06AM TheJackman said

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With all the bad mmo releases of the last years for me no uniformly positive news is a reason to stay far away from it!

Posted: Jan 5th 2010 9:47AM (Unverified) said

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I feel exactly the same way. This game has been nothing but hype and there's not a single feature that stands out and makes me go "that's pretty damn cool, I'm gonna try it out to see how it is for myself."
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Posted: Jan 5th 2010 10:37AM aurickle said

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I find it interesting how the game goes into open beta next week, yet has NEVER seen a 24/7 beta run. Testing is limited to a few hours, every few days. I believe that the best they had was a stretch of about 5 or 6 days where the servers were up for half a day each day.

STO is shifting the development paradigm. What other companies have called "alpha", they're calling "closed beta". The traditional "closed beta" starts next week with they're "open beta". They'll be launching the game in what anyone else would have called an open beta state, charging players for the privilege of beta testing the game.

Heck, look at CO. How much real (permanent) new content have they introduced since launch, despite the number one complaint for that game being a lack of it? A few repeatable missions! STO is being developed in less time than CO. Cryptic said they threw out everything that Perpetual had done. They've shaved off some development time by adapting CO's engine to run STO, but have used that time to launch the game faster rather. So how can anyone really think that STO won't be as lackluster for content as CO?

Sadly, even after what happened with CO Cryptic still doesn't seem to understand that you only get one chance to make a first impression. That comes Tuesday when the many people who bought preorders come into the game for the first time. My prediction for this game is that it will set the record for number of cancelled preorders. There will of course be a decent number of die-hards who stick with the game as the developers put flagging resources into fleshing out the content, but by the time the game reaches the point it should have been at launch they're going to have a really tough time trying to coax anyone to come back.
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Posted: Jan 5th 2010 3:45PM Anatidae said

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Have to agree, the reports that STO is a nice change, but soon becomes dull makes me think that pre-ordering it might be a mistake.

I think 2009 the MMO should stand for "Massively-Meh-Online" - with a slight shrug at the "meh" part. Unfortunately, STO might just roll that right into 2010.

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Posted: Jan 5th 2010 9:17PM johnnliu said

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I've been thinking about following an advice I've read previously:

Instead of running head-long into the next best MMO, wait for 2-3months after the first major update, and see what the community is saying then.
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Posted: Jan 11th 2010 6:28PM (Unverified) said

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:O
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Posted: Jan 5th 2010 8:07AM (Unverified) said

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If there is actually enough content with STO as opposed to CO then could be.

Hopefully the game will be more than a clever avatar maker.

Posted: Jan 5th 2010 8:14AM (Unverified) said

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Put me in the "burned by Champions Online" column; I have no faith in Cryptic and no intention of buying this until several months have gone buy and we can tell if the game has legs.

Posted: Jan 5th 2010 8:54AM Prisemy said

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ditto.
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Posted: Jan 5th 2010 9:13AM DarthCheese said

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Same, won't be buying it.
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Posted: Jan 6th 2010 9:06AM (Unverified) said

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Ditto, sadly. I can't afford to just throw my money around and hoping I get a return on the investment, this time. After the three strikes of Aion, Fallen Earth, and CO in '09, I will be much more careful about STO, FFXIV, and SW:TOR (if it comes in 2010).
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Posted: Jan 5th 2010 8:19AM (Unverified) said

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I think that should be "forty-four years."

Posted: Jan 5th 2010 8:30AM (Unverified) said

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I'm in the beta.

I won't be buying the game.

Posted: Jan 5th 2010 9:31AM dudemanjac said

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Why not?
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Posted: Jan 5th 2010 3:19PM Its Utakata stupid said

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Let me guess...Gene Roddenberry will be rolling in his grave for one?
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Posted: Jan 5th 2010 8:35AM (Unverified) said

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Sadly i have no faith in Cryptic. as with CO (developed in 24 months, STO in 18) it just feels slapped together to make a quick buck. now i hear they have a third MMO in the works! :s concentrate on one game at a time i say.

Posted: Jan 5th 2010 8:44AM ultimateq said

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That's not entirely fair. ST:O was in development for years and years with perpetual before cryptic acquired it. A lot of the leg work was already done.
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Posted: Jan 5th 2010 9:53AM MrGutts said

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Funny I thought I saw a interview with Cryptic saying they started from scratch and didn't use any of that other companies work.
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Posted: Jan 5th 2010 2:33PM CCon99 said

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Cryptic didn't use any of Perpetual's development. The only things they used were some concept art for uniforms and planet settings. They also stayed in the same time period. Everything else is Cryptics work, all 18 months worth of it.
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Posted: Jan 6th 2010 6:25AM Snichy said

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The majority of early development time is spent on the underlying software mechanics and engine (e.g. movement etc). This was already done with Champions Online and will be copied over so in theory most of the last 18 months was spent on working on content.

Knowing the facts before posting a comment is just as important as knowing the facts before writing an article.
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