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Reader Comments (11)

Posted: Jan 4th 2010 1:03PM Scopique said

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Great way to turn this whole dust-up into a segue :D

Posted: Jan 4th 2010 1:15PM Tizmah said

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But I Hated having subjobs, because that means more leveling :(

Posted: Jan 4th 2010 1:24PM ultimateq said

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I hate WoW, so don't misunderstand this. But from what little bit I did play of RoM, it looked and felt exactly like WoW (to me), and that turned me away. Not that I dislike RoM, I just hate WoW so passionately that being reminded of it is a huge turn off.

Posted: Jan 4th 2010 1:24PM Holgranth said

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I rolled my eyes when the contest first started because I figured right off the bat it was going to come down to whatever CM team spent the most time and effort promoing the content to their fanbase. Needless to say I was NOT disappointed.

Personally I think RoM is a great big steaming pile of.........meh. Its not BAD but if you want to do endgame type raiding your going to have to either grind your face off or use the cash shop and if you go the cash shop option you might as well just get a similar but better game thats p2p.

Posted: Jan 4th 2010 1:31PM (Unverified) said

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RoM just bored me. Everything about it felt like a grind -- crafting, leveling, traveling -- designed to get me to buy from their item mall. I don't have a problem with F2P/item shop games... but making the base game tedious isn't going to entice me into opening my wallet.

Posted: Jan 4th 2010 3:19PM Pingles said

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Sorry, but as an RoM player I disagree wholeheartedly.

Frogster wanted to make an aggressive showing in these polls and they made an admirable effort to send their players to vote.

THAT does not define Runes of Magic's community. It just says that their players were willing to go vote in a poll. I think even the most hated game could probably get enough votes in an online poll if they were as committed as Frogster.

As far as communities go I am not impressed by Runes of Magic. It has the same percentage of dingbats, veteran snobs and mature helpful people as every other youth-oriented game out there.

LOTRO (I am an ex-subscriber) was definitely the game where I felt most comfortable when asking a question.

Someone should do a test. Perhaps Massively can.

Go into a low-level area (not the starting area) and ask "Where is the mailbox?"

Then count how many "noob lol"'s they get.

Posted: Jan 4th 2010 3:24PM Holgranth said

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I used a level 23 one of my friends has and asked exactly that in the general chat there wasn't a single "Noob Lol" answer.

I was however called a moron, a fag, and told to l2p.
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Posted: Jan 4th 2010 3:34PM Tizmah said

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I agree with you. I was going to reply to this article and just say "So a company telling people to go vote by offering them something means the game must have a great community?"

I didn't see RoM have any better community than any other MMORPG I've been apart of. I'm not saying it's bad really, but it's nothing worth defending at all with a whole article dedicated to it.
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Posted: Jan 4th 2010 4:49PM (Unverified) said

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Pretty much all these complaints are universal complaints. They exist not due to Runes of Magic's indivuduality but to common denominators of all MMORPGs.

RoM is as far away from being or looking like WoW as Warhammer or LotRO is.

I'm sorry I know it's entering a very fanboy realm to start with, but the only time I ever used "WoW alike" or "WoW clone" was for Alganon, and that was because of details of how there craft, and training system work, along with all the main motivators for achievement they've placed in the game.

Allods, at times, reminds me of a similar art look, but that's about it.

As for any other MMORPG out right now, I just don't see any "WoW clones" at all.

I do think a lot of MMORPGs, WoW included, could learn from some of the new ways that RoM has implemented common features.

They offer unlimited UI costumization

A ton of game play options focusing on NPC/quest tracking

Turning names on/off for a wide variety of NPC/player/mob labels as well as HP bars

A great world search feature

The aggregator(which I personally think is a new revolution in MMORPGs) that let you take any and all weapons and any piece of equipment and change the look while keeping the stats you want(You are not limited to changing your look using cash shop "costumes" that is a very small part- you can use all items in-game) On top of that you can color each separate piece using an advanced color wheel with thousands of colors.

The daily quest drops are unique to RoM in that you can collect them without taking the quest first which is nice. It gives you more freedom to collect then take quest, if you want.

There's many more totally unique takes on standard features as well as totally new features like exp debt, etc...in RoM.

It's not the greatest game on Earth, but it is a lot of fun, and I think it can easily be explained why, not the least of them is now that some sites like tentonhammer are finding that it actually beats WoW in running on a wide variety of machines. Once their streaming client is implemented, the accessibilty of the game will be greatly improved, and that is a big part of any MMORPG.

But take my word for what it's worth. I am a big RoM fanboy after all :P

Posted: Jan 4th 2010 5:27PM Graill440 said

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Hmm, apparently readers choice means if you simply come to the website one time in your life or one time that year, you are now a "reader" pretty sad.

As this website has pointed out though, never underestimate the power of a child.

Posted: Jan 4th 2010 8:55PM (Unverified) said

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It surprises me that you are not only defending the integrity of your Reader's Choice Awards given the circumstances around it, but also drawing from those dubious results evidence for genuine, well-functioning communities in these MMOs. Having players collectively respond to explicit promises of rewards is not the same as a genuine community effort to promote a particular game. For one, all the examples you cited were of the developers themselves taking the initiative to drive players toward participating in Massively's polls. That they succeeded is a credit to their community managers and their understanding of social engineering/psychology, not because of a player community in any meaningful sense.

Overall, the whole episode reflects poorly on Massively and I'd expect for you and the other staff to at least acknowledge that. To treat this like anything more than community managers whipping up individual players to flood a site's poll is disgraceful and I hope next time you think through the implications of how you implement any "reader's choice" type of awards.

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