| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (5)

Posted: Jan 4th 2010 5:42PM (Unverified) said

  • 2 hearts
  • Report
That's the first thing I said, the first time I played that game.
Then people around me tried to correct me...
said I was exaggerating

glad to know someone else agrees/sees.

Posted: Jan 4th 2010 8:10PM (Unverified) said

  • 2 hearts
  • Report
Ah, I'm also playing FF12 for "real" this time. I'm very close to the end and I totally agree with you, that FF12 feels like a offline MMO.

Just yesterday I told one of my friends that FF12 felt like a cross between FF11 and Guild Wars. The whole gambit system reminds me so much of Heroes and their customization in Guild Wars, but it is so much more refined and you have full control of their AI.

Posted: Jan 4th 2010 10:24PM Cendres said

  • 2 hearts
  • Report
Playing FF12 a few years ago made me want to stop and play FF11 it really does have a very similar feeling to it, I literally pushed myself to play it through, and then the end was kinda flat. But I really enjoyed the first quarter of the game. I wanted to play it again now, but I can't find my copy anymore.. ; ;

Nice article!

Posted: Jan 5th 2010 12:01AM Chef Kiyo said

  • 2 hearts
  • Report
The person behind Final Fantasy 12 was also behind White Knight Chronicles, that's why it's a similarity.

Posted: Jan 15th 2010 6:04PM (Unverified) said

  • 2 hearts
  • Report
The only thing I really disagree with is "hunts". Go kill 10 of X creature is over used and is a cheap way to claim hours to a single player game and quests to an MMO. While I have no problem with them as a means to allow a person to jump in to do a quest and jump out that isn't usually how they are used. Rather than an alternative to a normal quest they tend to be a necessity to fill gaps between quests.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW