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Reader Comments (18)

Posted: Jan 4th 2010 7:05PM (Unverified) said

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Nice!

Posted: Jan 4th 2010 7:25PM Cinnamoon said

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The $5 for the whole game + a month free + no activation fee + no credit card needed promotion that's been going on in Steam for almost a month now surely hasn't hurt. :p

They get "walking in stations" working right and they might even have an actual blockbuster on their hands.

Posted: Jan 4th 2010 9:38PM (Unverified) said

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Hardcore Eve players will hate me for saying this - but if they have two things in walking in stations - they will have a huge blockbuster.

1. Customizable homes (like in SWG).
2. Gambling.

I think the real reason for the increased population is the Hulkagedon contest 7-14 January.

http://hulkageddon.wordpress.com/

Posted: Jan 4th 2010 11:07PM Anatidae said

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Look at that brief time when no one is on! The last person to log out in that 24 hour period ruled the universe and didn't even know it.

Posted: Jan 5th 2010 8:12AM kasapina said

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It's called server maintenance, which they do daily.
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Posted: Jan 4th 2010 11:12PM DrewIW said

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A nice number, but ever since Dominion the server can't handle large fleet engagements with any reliability.

Posted: Jan 5th 2010 12:03AM Laephis said

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CCP has also been offering former players 5 free days to come back and try the game, no CC required, and then the next month is $9.99 if you resub. Good marketing because it worked on me. :)

Posted: Jan 5th 2010 12:11AM Graill440 said

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You can actually see the ebb and flow of when the miners and boxers wake up, and go to bed, its been that way for 5 years.

Posted: Jan 5th 2010 12:55AM Tristik said

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Now hurry up and start working on that World of Darkness mmo! :D

Posted: Jan 5th 2010 2:10AM (Unverified) said

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"Thinking of having 3,000 players on a single server is mind boggling enough, but 54,446? Color us very impressed."

I hate to sound pedantic, but technically speaking Eve Online doesn't run on one single server, but on a server cluster. More here: http://www.eveonline.com/pressreleases/default.asp?pressReleaseID=25

Posted: Jan 5th 2010 8:10AM cchance said

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a cluster acts as 1 system, not 2 distinctively different systems, thats what they mean so stop nitpicking
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Posted: Jan 5th 2010 4:10PM ChromeBallz said

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If i recall correctly, there's no game which doesn't use clusters anymore. WoW realms are actually set up in their battlegroup clusters, with (i believe) 4 servers per realm, one for each continent, and battleground and instances are on a seperate cluster shared between the realms in a battlegroup.

Point is though that EVE has all those players running in a single game world, and whereas other games can boast concurrency numbers of half a million or more, you will never find more than 2500-3000 players on any single realm (though i think Aion is an exception with 7500 or so).
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Posted: Jan 5th 2010 9:55AM (Unverified) said

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I recently availed of the five day free trial and I noticed that lag in Jita (the most crowded system) was virtually eliminated. Compared to the last time I played when five minute undocking time was not unusual for that place. I don't know if these improvements extend to major fleet battles but they have certainly changed something.

Posted: Jan 5th 2010 11:47AM Kalec said

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yes, the 5 free days for old eve players and then one month for 9.95 was an amazing idea, it worked on me, i got into a nice WH corp and I have no intention of leaving eve any time soon :)

Posted: Jan 5th 2010 1:03PM (Unverified) said

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Yeah that promotion worked on me too... problem is I was charged the full 14.95 price when i re-subbed. :\
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Posted: Jan 5th 2010 5:31PM (Unverified) said

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@Chris: you and I may understand that, but others don't. Saying it's 'one server' while it really isn't causes confusion, which I've seen in discussion threads concerning Eve elsewhere, and I wanted to avoid that confusion.

@ChromeBallz: thanks, didn't know that!

Posted: Jan 8th 2010 10:58AM (Unverified) said

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Saying it is a single server when it uses a cluster isn't an issue but to imply that all the players are all in the same zone/instance at the same time is. Not only does Eve use multiple servers effectively each time you jump in to a new solar system you move to a new instance and Eve will use traffic control to stop one instance from getting too full. So while there might have been 54,446 players playing Eve there was not 54,446 players in the same system. Maybe a thousand in Jitta and the rest scattered all over a very, very large universe spread out over a lot of servers. Eve can just about barely handle 200v200 battles which is large but nothing like what people seem to imply or think.

Posted: Jan 11th 2010 7:12AM ChromeBallz said

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Individual engagements can involve 1200 people or more. The largest battle i know of involved around 1800 people in a system - With some lag yes, but still.

The thing is though that solar systems in EVE should be considered as zones, not servers. In the same way that two people in EVE are in two different solar systems, two people can be on different continents in WoW or different (city) zones in EQ2 - That doesn't mean they're not in the same game world, they can still (indirectly) affect each other, and are given the option to chat to one another and even visit each other. There is no game which is not zoned/instanced/sharded in some way, though EVE is still unique in that all it's players are in the same game world. Champions Online and Guild Wars are not the same since they use instances of the same place to accomodate the player numbers, whereas in EVE each solar system exists only once, and if you visit a system you will always be in the same "instance" as everyone else who visits that system. The only other game which tried this approach was Dark and Light, though sadly it sunk before it was even released.

That is the reason EVE is considered to be on one "server", or more appropriately named, "shard" or "game world".
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