Allods Online, the upcoming game from gPotato has turned out to be wildly popular, hitting the ground running even in Closed Beta Test 1. They're now into Closed Beta Test 3, and while there is still lots of progress to be made (that's kind of the point of beta testing), most beta test players are having a great time exploring and learning.
Keen from Keen and Graev's Gaming Blog has been enjoying his beta experiences, and this week he got a taste of PvP in the Holy Lands. The first blog entry, posted Friday, shares some coverage of his PvP playtime. It's a great read, explaining how the PvE and PvP experiences intermingle, with the PvE quests taking you into the fully PvP Holy Lands as well as sharing some new thoughts on stats. Saturday's entry continued the adventure as Keen got the lay of the land a bit, scoring his first significant PvP win.
The short version is this: The Holy Lands are hard. You're going to get smacked around, mostly by other players. If you are up for a challenge you need to check this area out, but not without reading through Keen's blog entries first.
Reader Comments (12)
Posted: Jan 3rd 2010 4:19PM Pingles said
PvP is an interesting point in the current version of Allods.
Players currently have a PvP flag. It was assumed by a large number of players this meant that PvP would be consensual, like WoW's PvE servers.
The latest Russin open-beta notes confirm this, mentioning that the flag system had been "fixed".
However, currently all players are flagged once they step into Holy Lands. The Russian players confirm this on their open-beta version of the game.
So we are left wondering if Allods will be a Darkfall-esque PvP-only game after level 20 or if the current version is bugged and it will be consensual PvP.
The Allods forums have several active threads about this subject but no word yet from the developer.
Players currently have a PvP flag. It was assumed by a large number of players this meant that PvP would be consensual, like WoW's PvE servers.
The latest Russin open-beta notes confirm this, mentioning that the flag system had been "fixed".
However, currently all players are flagged once they step into Holy Lands. The Russian players confirm this on their open-beta version of the game.
So we are left wondering if Allods will be a Darkfall-esque PvP-only game after level 20 or if the current version is bugged and it will be consensual PvP.
The Allods forums have several active threads about this subject but no word yet from the developer.
Posted: Jan 3rd 2010 5:55PM (Unverified) said
Ah well I was interested in this but if pvp isn't optional I won't bother with it
Posted: Jan 3rd 2010 6:24PM (Unverified) said
Dont they need some players first before they think about PVP :P
Posted: Jan 3rd 2010 6:34PM (Unverified) said
Do you frequently post random comments that make you look like an idiot or is this an exception? Allods has a crapload of players in CB currently, and in the pvp zones.
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Posted: Jan 3rd 2010 7:57PM Wensbane said
Ok, time to post a comment that will be voted down into oblivion, for the first time. Anyway...
If PvP is made consensual I'm afraid I'll have to pass. I mean, what's the point?
Here we have a game about two warring factions, locked in a brutal struggle for control over the few remaining allods, and yet, players are suddenly allowed to say: "No, thank you. I'm not in the mood for war today!".
It just doesn't make any sense and it would completely destroy my immersion to have players from the opposite faction "questing" peacefully right next to me, in a contested area.
In fact, this whole thing just wreaks of poor design (I'm talking Aion Rift bad). The way I see it, they have two alternatives now: Provide both PvP (perma-flagged) and PvE servers OR introduce alternative non-contested levelling areas for each faction and keep the perma-flag in places like the Holy Lands.
Anything else would be in direct conflict with the great lore that they have. So I ask you, please Astrum Nival, do not ruin a great game by trying to please everyone. Choose a target audience and provide an enjoyable experience for that group, like CCP. It's really your only hope (well, that and keeping gPotato from adding overpowered items to the in-game shop).
If PvP is made consensual I'm afraid I'll have to pass. I mean, what's the point?
Here we have a game about two warring factions, locked in a brutal struggle for control over the few remaining allods, and yet, players are suddenly allowed to say: "No, thank you. I'm not in the mood for war today!".
It just doesn't make any sense and it would completely destroy my immersion to have players from the opposite faction "questing" peacefully right next to me, in a contested area.
In fact, this whole thing just wreaks of poor design (I'm talking Aion Rift bad). The way I see it, they have two alternatives now: Provide both PvP (perma-flagged) and PvE servers OR introduce alternative non-contested levelling areas for each faction and keep the perma-flag in places like the Holy Lands.
Anything else would be in direct conflict with the great lore that they have. So I ask you, please Astrum Nival, do not ruin a great game by trying to please everyone. Choose a target audience and provide an enjoyable experience for that group, like CCP. It's really your only hope (well, that and keeping gPotato from adding overpowered items to the in-game shop).
Posted: Jan 3rd 2010 8:50PM Pingles said
No, not voted down. I have a great deal of respect for those that look for the challenge of trying to level a player all the while watching their back for enemy players.
My schedule pretty much rules out any PvPing but I understand the attraction and have fond memories of Dark Age of Camelot's PvP.
In fact, for me it would be perfect for Allods. And perhaps you.
Camelot had zones which were PvP as soon as you stepped in. There were 12 zones in all and it had plenty of room to go hunting in without being a deathmatch style free-for-all. The hunting was great in these zones so everyone tried to go out there and it made for some great, giant battles as groups of protected XPers were attacked and then defended when they called out the alarm.
I'd welcome that in Allods.
Reply
My schedule pretty much rules out any PvPing but I understand the attraction and have fond memories of Dark Age of Camelot's PvP.
In fact, for me it would be perfect for Allods. And perhaps you.
Camelot had zones which were PvP as soon as you stepped in. There were 12 zones in all and it had plenty of room to go hunting in without being a deathmatch style free-for-all. The hunting was great in these zones so everyone tried to go out there and it made for some great, giant battles as groups of protected XPers were attacked and then defended when they called out the alarm.
I'd welcome that in Allods.
Posted: Jan 4th 2010 6:53AM Its Utakata stupid said
Unfortunately they is another angle Wensbane may not have concidered: Assuming Allods will F2P with MT's, and the best PvP gear is item mall'd, then players with thin wallets will always be dominated by players with fat wallets. Thus if they don't "have players from the opposite faction 'questing' peacefully right next to" each other, then the game will be an ugly loss cause for many. It's all well and good to spout love afair for open ended PvP standing in the safety of a sub based Eve, but essence of fun, fairness and immersion will be destroyed when the best gear goes to those with the biggest RL bank accounts. Just saying.
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Posted: Jan 5th 2010 10:41AM (Unverified) said
Last patch really fixed PVP in some interesting way. All mobs in Holy Land have a chance to drop the Battle Banner - item that activates aura-like buff. Everyone in range of aura are PVP, everyone outside still PvE (although everyone can become PVP by toggling flag, just like in wow)
another point - many quests lead player to PVP-flagged mobs, thus enabling PVP for the unsuspecting :)
fell free to ask any questions. (I have 40 lvl Summoner in russian open beta)
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another point - many quests lead player to PVP-flagged mobs, thus enabling PVP for the unsuspecting :)
fell free to ask any questions. (I have 40 lvl Summoner in russian open beta)
Posted: Jan 4th 2010 6:48AM Zensun said
How many people has gPotato paid to promote this WoW clone? I'm not surprised about Keen, who jumps on every new MMO for a couple of weeks and is probably escatic to find a *literal* clone of WoW - but, come on, Massively!
Posted: Jan 4th 2010 7:19AM Its Utakata stupid said
Um...I was going to say...but I don't think you're the only one that's made that mistake. Since both Allods and Alganon appear to be using a similar graphics engine as WoW.
I will probably say this, Alganon is most certainly a WoW rip off. Where as Allods may used WoW as inspiration. Perhpas if WoW became steam punk...Allods is what it would look like. /shrug
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I will probably say this, Alganon is most certainly a WoW rip off. Where as Allods may used WoW as inspiration. Perhpas if WoW became steam punk...Allods is what it would look like. /shrug










