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Posted: Jan 5th 2010 12:43PM (Unverified) said

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Earth and Beyond was released in 2002. Development may have started in the 90s, but saying it is a game from the 90s is a bit much. Hell, we know dev work on WoW started in the 90s as well.
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Posted: Jan 5th 2010 3:37PM (Unverified) said

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I really hope that there plenty of developers reading this article (don't know if they do read this stuff though).

The biggest mistake I have seen by devs these days is that they attempt to only copy part of wow and improve on it. Unfortunately for them they usually choice wow's weakest game system which is their pvp system. The irony here is that they forsake the pve content which really is what makes wow so great.

When it came to war I would still be playing it if the instances didn't suck so bad and there was more of them. The boss encounters are pretty good, but in a game were you can pvp at level one there really should be more that 2 dungeons to do before the end game. And those dungeons should not just be instanced public quests, with private bosses.

I played in the Aion beta as well, it took me 2 weeks to find out the the game only had 4 dungeons in it. Four is way too few wow launched with 17 ( I think) and these dungeons are what make the game fun.

Long story short in order to keep a play playing you need to give them multiple things to do. In wow you can quest , run a dungeon or do a battleground while you are leveling. This makes it very hard to get bored and keeps people playing it . It dose not matter what the game looks like or how the class mechanics work you need to have these 3 basic types of game play. Thus far no developer has even tried to give us a game that dose this .

Posted: Jan 5th 2010 3:49PM (Unverified) said

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17 5 mans (Maraudon and Dire Maul were added in later patches) and 2 raids (Molten Core and Onyxia) were all in at launch for WoW.

WAR and Aion both try to focus much more heavily on the PVP side of things (Aion claims PVPVE, but the PVE is anemic) and at launch EQ2 and (I believe) DDO didn't allow PVP at all.

Then again, I don't enjoy PvP, so I wouldn't buy those games anyway. I decided to try the Aion beta anyway and got a blue screen while installing. I took that as a sign and deleted the installer.
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Posted: Jan 5th 2010 5:30PM (Unverified) said

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People keep pretending that WoW is some kind of static game which can easily be compared to others over the decade. In fact, WoW is constantly changing and it's latest drive to involve casual players, its content patches and its continual improvements to gameplay mean that WoW is constantly getting better. Of course, change is resented by players. They've carved out their little niche and someone moves the goalposts.

The WoW UI is also extremely flexible and basing it on the lua language means that you can find or create a UI that suits you. Blizzard also slowly incorporates the best ideas from add-ons, which again improive the UI. Is it a problem that other developers tend to duplicate the UI? Well, we all drive cars with a fairly standard interface and while it may be technically possible to use a different car interface, most of us are more concerned with the journey and destination than trying to steer with our feet. The WoW interface is a bit like QWERTY ;-)

The other main complaint is from people with a bee in their bonnets about a specific area. They try it for battegrounds or arenas or PvP servers. They may fixate on quests, raids, graphics, min/maxing, trades or even role-playing. WoW has the distinction of offering many games within a game. So every player sees WoW a bit differently. I've played WoW since the beginning, yet I did no PvP, end-game raiding or instances for the first 3 years. When I started instances and raiding, it was an entirely different experience but quite infrequent due to the problems of setting up groups. I then went through all the battlegrounds and enjoyed them as another experience and I've yet to try Arena. The recent Dungeon Finder has allowed me to easily participate in instances and belonging to a guild means the 10/25 person content is also available.

I should also mention alts and dual specs. Playing another class or spec once again changes the game and your roles and responsibilities. I've even occasionally just played the Auction House and dabbled in the trade economy.

Of course WoW is the game of the decade and it will continue to remain a leader as it's constantly striving to become better. You also cannot underestimate the benefit of feedback from such a large playing audience.



Posted: Jan 5th 2010 10:12PM (Unverified) said

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Per Blizzard's definition of a subscriber and NPD Group's tracking of total units sold the number of 12 million represents all sold copies of the initial release, burning crusades, Lich king and all versions of the collectors editions. Not to forget mentioning that they include those who play at game rooms and people playing a free 30 day trial.

This means that if you purchased all up to the Lich King, Blizzard is counting you three times because you have three license keys. They are counting you as "subscribing" to all three versions!

They are also counting active pre-paid cards, which means, if you have a copy of the game and your grand mother purchases you a pre-paid card, and you apply that card to your account, you are now counted as FOUR subscribers.

Drivel? I don't think so. Blizzard has fluffed the numbers. They have PR people who are being paid to make the game look bigger than it really is; they want to milk this cash cow for all it is worth.

There are no 12 million individual subscribers. There never has been and there never will be. At any given time there were no more than 4 million active individual players world wide.

Posted: Jan 5th 2010 10:35PM (Unverified) said

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no you assume you know what you're are talking about...paid subscribers...not keys sold...monthly paying subscribers, the number is a little hard to judge now with the chinese subscribers in flux but arguing your inablity to decipher the written word, i digress
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