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Posted: Dec 31st 2009 12:24PM (Unverified) said

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Interesting especially considering the decade is not over yet till December 31, 2010 11:59:59 but it's your article.

Posted: Dec 31st 2009 1:16PM misterorff said

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Yes Crin, this is the only article that has the decade ending tonight. There are no other news sources or entertainment programs that are doing their "Best Of" the Decade today. Seraph is totally going on a limb with this. Hell, I am sure WoW wasn't picked as the game of the Decade and that she made it up...

... either that or you are a Troll.
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Posted: Dec 31st 2009 12:27PM Ohhlaawd said

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For me a lot of it comes down to polish. Because it represents 5+ years of development, WoW more polished than every other MMO that comes out. When I log on to another game it feels like I've taken a step back, even if the game is much newer than WoW.

Posted: Dec 31st 2009 12:35PM (Unverified) said

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Well written. I think if more mmo gamers did some soul searching, they'd realize that it isn't necessarily WOW they are mad at, but other devs.

WOW garners animosity because the genre has been forced into a stale state of creativity because of WOW's success. Large companies like EA and SOE (I blame WOW's success on NGE) see the dollar signs and start trying to reinvent the brand for themselves. I'm actually glad to see many of these endeavors fail. This failure will, in time, re purify the genre when developers realize that playing someone else's game will only get them beat.

We need more developers like CCP. These guys come from obscurity, make a hell of an MMO, don't overly worry themselves with greed (want proof? PLEX), and continually better their product over time in lieu of letting it die a slow and humiliating death. They have taken some huge chances with their brand and it has paid off. The bad thing is that now, even though EVE can't boast the subscription numbers that WOW can, there are games in development right now that is trying to cash in on EVE's brand. I hope these people fail also.

Posted: Dec 31st 2009 2:12PM Petter M said

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While I agree with a lot of what you say (I love CCP and how the do business), I am not sure what you mean with PLEX being a proof of not being greedy. While I can pay for my sub by buying PLEXes, CCP themselves have still recieved the money for that PLEX. They don't lose anything and I can happily keep playing for another month or so (if I could afford to fund a sub that way, looking at my wallet I hardly would be able to pay for a day's gametime...).

It's a good way for them to control the illegal ISK-market, though. It's a great idea, and perhaps other companies should take a look at that idea. An old guild mate in Ryzom made a lot of gold in WoW from selling time codes...
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Posted: Dec 31st 2009 12:45PM Tom in VA said

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WoW is a clever game and deserves the accolades, imo. It has, with good reason, dominated the decade.

I was originally drawn to WoW because of its accessibility and world creation, but have always felt it lacking in terms of immersion and story/lore. It felt more like a popular shopping mall on Black Friday, filled with scads of other "customers". On busy days, you even occasionally had to "wait in line" (queues, boss camping...) for certain things.

Ultimately, however, WoW is just too Saturday morning at the mall-lite for me. I'm pretty much done with it.

I think the game of the next decade is going to be much less "massive" (i.e., with lag-inducing swarms of players everywhere) and much more intimate and immersive, emphasizing small group (1 to 3 players)/solo play and story.

This is the direction I think Bioware (SWTOR, Dragon Age), Cryptic (STO), and ArenaNet (GW2) are heading, a sort of edging back closer to a SPRPG design philosophy, and I am greatly looking forward to it.

Posted: Dec 31st 2009 12:56PM archipelagos said

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I know that you're probably not making this point but I'd just like to say that Spellborn did not fail because it innovated; it failed because it did not innovate enough. The combat in Spellborn was almost universally praised and rightly so: it was different, thoughtful and challenging without being overtly tedious. Where Spellborn completely let itself down and rightly drew the ire of those that played it was its quests and character models.

Spellborn had a fantastic concept, brilliant setting, and what did it ask players to do for practically the first 20 levels? Kill boars. I kid you not, it was one kill boar quest after the other. It didn't help much that the marketing for the game failed to mention that it was PvP orientated. I don't know how many times I read about someone asking in a global channel if there were any zones left where they could level and not be flagged for PvP.

So if the point truly was to say that people didn't want innovation then I'd have to disagree completely, they do want it but not when it's half-assed.

Posted: Dec 31st 2009 1:09PM (Unverified) said

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I don't understand what is with the "Numbers = Success!" mentality.

More often than not, higher populations = higher % chance of running into morons in the game.

Which is one of the reasons why I quit WoW. Also it's just been filled way too much with instant gratification, and stuff that turns the game into feeling more like a job (with dailies and whatnot), to where it just doesn't feel challenging in the fun sort of way to me at least.

Of course, 11+ million others will probably disagree, but meh.

I'll just stick to LotRO for now.

Posted: Dec 31st 2009 1:16PM (Unverified) said

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WoW is nothing more than a fad of the decade, much like pet rocks or pogs. It's time has come and gone. WoW stopped being a game a long time ago.

When Blizzard announced they had 12 million subscribers I laughed my arse off. What a joke. Talk about putting positive spin on the numbers. They never mentioned that it was 12 million subscribers since launch, but the way they put the spin on it, made it sound like 12 million active subscribers.

Consider that there are 3 million gold farmers in China alone(sarcasm). Why do you think there are so many businesses which have popped up farming gold and then selling it for real money in the real world? Many people who play WoW have multiple accounts. I've known people who have had as many as ten accounts because they would power level then sell the extra characters.

As for money, Blizzard is milking this cash cow for every thing it can. They reuse every thing in the game over and over and over. Icons, NPC models, storylines, buildings, instances, etc. They don't do any thing original any more and the grinding in the game has become its downfall.

Game of the decade? I don't think so. Maybe best over the top marketing? Total profit? Number of gold farmers? Total number of subscriptions? Take your pick, but personally, not game of the decade. It isn't that memorable. Game of the decade should go to a game like Bioshock for its originality or creative design. Or maybe Deadspace for it's creepy zero-g combat against zombie/alien/monsters. Those two games alone leave me wanting more and make me wonder what goes bump in the night.

Posted: Dec 31st 2009 1:51PM (Unverified) said

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So you're saying 12m subscribers is a small amount then? Hmmm... last time I checked, that was more than the combined total of every other MMO out there. So what if it's 12m subscribers since release? It's still 11m more than almost every other MMO on the market. Hardly anything to be laughed at.
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Posted: Dec 31st 2009 2:09PM (Unverified) said

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LMAO.

12 Million subscribers? Are you kidding me. If they had 50% of those subscribers active I'd say "wow, that's pretty good", but they don't. They might be pushing 2 million world wide, active and that is being generous.

Again, the point I was trying to make is that WoW was actually a fad MMO. It was the first game I knew of where people who weren't actually gamers and had an account because their eleven year old was playing it. I knew a 62 year old woman in my office who played it because their husband played it, but knew nothing, absolutely nothing about the game.

It was all marketing. It was putting the right spin and the best advertising scheme together. It wasn't a game. It was a marketing ploy. It was getting people like Ozzy and Mr T to do commercials.

That's why they keep recycling in game stuff, over and over and over again. They don't want to improve on any thing. The limit the amount of creativity they put in to the game because they want to maximize their profits.

This new expansion coming out will be no different than the last two that came out. It will be a rehash of some generic storyline with all the in game stuff used from expansions before. Sure, you'll be able to ride your flying mounts in Azeroth finally! but that ability has been available for years and the only reason why they are making it available now is to keep the people who are starting to get itchy to move on to other games. They keep modifying stuff just enough to keep those people who are zombified enough to still be paying $14 a month.

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Posted: Dec 31st 2009 3:13PM Holgranth said

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Two million world wide? More Like 2 million in North America buddy. Blizzard has stated multiple times they DO NOT count multiple accounts played by a single player as more than one, they DO NOT count accounts that have been banned, left for more than three months, unsubcribed or are otherwise not playing the game.

Even with a decent margine of error I assure you there ARE more than ten million people actively playing the game world wide MINIMUM.

Get your head around it.
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Posted: Jan 5th 2010 12:01PM (Unverified) said

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Here's Activision Blizzard's Press Release at the end of 08 stating their 11.5 Million Subscribers. http://bit.ly/7rYUzX

Please read and note the "World of Warcraft's Subscriber Definition" part of this release. To Paraphrase they included people who are actively paying for an account, have an active prepaid card, have purchased the game and are under the 30 free days, internet game room players that have accessed the game in the last 30 days. They do NOT include expired subscriptions/prepaid cards, or those under a free promotion.

What I take from this is Blizzard is getting paid for 11.5 million accounts, and frankly if 2.5, 3, or even 6 million of those are farmers or people alt accounts that's still money going to Blizzard. So yeah it's a pretty good way to gauge success.

And since no one, including Blizzard, has said how many unique users WoW has anything anyone says on here about Blizzard user base is just pure speculative drivel.
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Posted: Dec 31st 2009 2:13PM (Unverified) said

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And of those 12 million subscribers, how many are gold farmers and power levelers who are out to make some cash? I seriously dismiss the game for not being as popular as some people make it out to be because it really does not have 12 million individual subscribers. Never did. Never will.

Posted: Dec 31st 2009 2:50PM Tethadam said

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The Hyperbole that you are spewing shows two things.

1. That care not for the truth or facts that are the subscription numbers of WoW.

2. You seem to have a strange agenda biased on a hatred of WoW.

You show your self to be incapable of rational thought on the subject of WoW.
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Posted: Dec 31st 2009 3:33PM (Unverified) said

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digitalbeachbum: "12 Million subscribers? Are you kidding me. If they had 50% of those subscribers active I'd say "wow, that's pretty good", but they don't. They might be pushing 2 million world wide, active and that is being generous."

Well, considering that the 2nd expansion sold 2.8m copies in its first day of release (source: wikipedia), I'd say you have no idea what you're talking about.

For a rough guess, you hate WoW and everything about it and have convinced yourself that it's a failure and have decided to ignore all the evidence to the contrary. In fact, it's probably a waste of time even responding to you as you're clearly delusional.
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Posted: Dec 31st 2009 4:21PM Xtofer said

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@ David Whyld

I wholeheartedly agree with your last paragraph. The hatred of an MMO is fine. It's the fact that these people don't appear to be fine with their hatred, so they feel it necessary to spout of baseless claims like "WoW has 2 million subs tops" without anything supporting their argument. Are you that unhappy that WoW is successful that you need to say things like these?

digitalbeachbum is just another example of this unnecessary animosity towards a game that many people legitimately enjoy.

I actually don't mind the condescending remarks like being called a "lemming" or a "conformist" or whatever just because I like to play a game I enjoy. I don't consider somebody a moron just because they play EVE online or LoTRO just because I don't find those games enjoyable. But these people tend to make their hate known just because this game is successful and continues to be successful.

I would like to challenge anyone like digitalbeachbum that says "WoW's numbers are manipulated" to offer up substantial evidence to support and prove those points. If you can't prove it, then don't say it and come off like a ridiculous whiner.
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Posted: Dec 31st 2009 2:18PM (Unverified) said

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WoW has done nothing bad for the industry at all,anyone who claims it has is jsut suffering from "Tall Poppy Syndrome" or blindly prejudiced and/or pushing their own agenda.

Now I no longer play WoW either but that was a personal choice based on not personally liking the direction ti was going and just having played that one game long enough.I have no wish to see it fail or it's makers assassinated just because I no longer enjoy the game or play it.

Similarly I don't need any MMORPG to fail just to justify my opinion of it e.g I disliked CO personally outside of it's character creation and I didn't like Cryptic's marketing tactics but if they find an audience for their games and are profitable good luck to them.Their success or failure doesn't affect my life or my opinions in the slightest.

Bakc to the point...these devs that are making WoW clones...well guess what if WoW had failed they'd be making uninspired clones of whatever other game was successful at the time.WoW hasn't changed the industry at all,it's always been like this.Blizzard has done nothing but be successful and that's the only reason people like to hate them.

Posted: Dec 31st 2009 2:23PM Marz said

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I played Wow for quite a while. My brother lived in Washington, I lived in California and it was a way to hang out.

I was hooked from the beginning. I loved that you would start a quest very near the beginning of the game and it would be relevant all the way to level 60. You would ask why are all these bandits around. You would do quests asking to help the militia. You would go into the dead mines. You would search for a missing marshal. Then you would find out after 60 levels that the consular to the boy king was an evil dragon and the whole thing was interconnected. The bad guys had a reason for being there; they weren’t just their standing around for the sole purpose of being killed.

After a few years I decided to go looking for something different. I tried Tabula Rasa, it seemed completely different. I loved the game, but the chat was one big running argument about “WoW Sucks” WoW’s great. Tabula Rasa is a Wow Killer. Tabula Rasa isn’t as good as WOW. I was very disappointed, I came to Tabula Rasa to get away from WoW and that is all people talked about.

I played LOTRO and found the same thing, (although luckily not as often) these running discussions about WoW.

It seemed every time I tried a different game local chat was obsessed with WoW.

I think WoW is the game of the year because whether you love it or hate it, WoW seems to be all the gaming community has been talking about since its release.

When a game comes out it isn’t described as different, it is described as different than WoW.
I have heard several games described as WoW killers before they were released. The biggest one was WAR. Before it came out many participants in these forums would say WAR was going to be a WoW Killer. (although that didn’t seem to pan out)

Of course WoW is the game of the decade.

And for those who continually believe there is going to be a game out there which will be a WoW killer, I disagree. I think in the end time will be a WoW killer. It will get old and dated and then people will move on; just like I did.

Posted: Dec 31st 2009 3:34PM (Unverified) said

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"It seemed every time I tried a different game local chat was obsessed with WoW."

That's something I've noticed as well. I tried the WAR free trial and the main channel seemed to be taken up with nothing but discussion about WoW.
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