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Reader Comments (55)

Posted: Dec 30th 2009 5:27PM Xtofer said

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Your opinion does not equal most others', and your comment is the very best evidence of that fact. ;)
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Posted: Dec 30th 2009 11:46PM Celestian said

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Mc Donald's sells billions, it must be the best food place on the planet!
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Posted: Dec 31st 2009 4:03PM wjowski said

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Oh boy. I never get tired of dissecting this nonsensical drivel. Okay...let's start by pointing out the differences between the MMO market with the fast food market.

For starters...what makes people choose McDonalds over, say...a Carl's Jr. or In-N-Out, or that local cafe that just makes these awesomely greasy cheeseburgers?

1) Location. Chances are the local McDonald's will be much easier to get to than the other options.

2) Cost (or perceived costs). Quality costs extra, after all. Especially if you're a locally-owned burger joint that can't afford to undercut.

3) Familiarity. Once you've seen one McDonalds you've pretty much seen them all. On the other hand you don't know much at all about the local greasy-spoon eatery, or how safe the food therein is.

Now let's look at the MMO market...

1) Location? Irrelevant. All MMOs are freely available to anyone with an internet connection that can afford the subscription price.

2)Cost? Hardly. Almost all MMOs (barring MT-based games) have the same sub price, and if anything purchasing WoW is probably more expensive than the norm since you have the buy the game and each expansion separately.

3)Familiarity? Maybe there's a point here...if not for the fact that more than a few underperforming MMOs on the market are based on well-known IPs (Age of Conan, LotrO) or were released by fairly large companies that could easily absorb the development costs of putting out a product that could rival WoW (SoE, EA).

So in short...the 'Popular != Good' comparison kinda falls apart when applied to MMOs. Asheron's Call 2 was put on the chopping block for a reason after all.
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Posted: Dec 30th 2009 5:02PM (Unverified) said

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Although WoW itself is a fine game, the damage they indirectly did to the rest of the genre is what really makes them stand out this decade IMHO.

Their success caused nothing but a steady stream of failures. So I can't really fault WoW itself, I do have an axe to grind with all the other knot-headed devs who tried to imitate them.

Posted: Dec 30th 2009 6:09PM wjowski said

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WoW didn't do any 'damage' to the MMO industry. The MMO industry damaged itself.
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Posted: Dec 30th 2009 6:35PM (Unverified) said

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The developers who want to make a game similar to WoW in the hopes of stealing its subscribers or having the same amount of subscribers and end up releasing half-baked pieces of shit onto the market and hope to con players into buying/subbing is what damaged the industry. Not WoW.
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Posted: Dec 30th 2009 5:06PM Blacknimbus said

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By anything measurable, yeah...it's absolutely the game of the decade; despite the grousing from the peanut gallery.

And yeah...it redefined the genre. The pre-WoW landscape was a lot smaller and niche than the post-Warcraft world. And it's been able to increase subs while copy-cat MMO's have failed to capture the same magic. If the game wasn't quality, it wouldn't be popular.

Posted: Dec 31st 2009 12:29PM Arcaria said

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WoW is a copycat MMO.
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Posted: Dec 30th 2009 5:08PM (Unverified) said

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Even thought I don't play the game anymore I would have to agree with the GotD title for WoW. NOTHING ever sucked away 2 1/2 years of my free time like this game did. And after trying a few other MMO games I feel that it will take a lot to even top this game.

Posted: Dec 30th 2009 5:30PM (Unverified) said

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can't deny the choice, even though it can really be called a good game anymore. It's certain the most significant game in the decade...

Posted: Dec 30th 2009 5:35PM AlamoeJones said

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I would agree that it is maybe the most important MMO of the decade. It's not that easy to compare, for instance, Mario, WoW, and Tetris. They each have their own merits and should be recognized as great games, franchises, what have you.

Posted: Dec 30th 2009 5:36PM Xtofer said

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Uhm, the french running wow? Are you serious? Do you have any idea where Blizzard's headquarters are and who runs them?

Blizzard - Irvine, California
Activision - Santa Monica, California.

Posted: Dec 30th 2009 5:50PM Xtofer said

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I'll never understand why people are so threatened by success. Nobody should be surprised by this news, imo. It's a solid game and is still going strong after 5 years. You don't have to like that, but the fact is that most people enjoy the game and like it. We wouldn't pay for it if we didn't like it. You can play other games and be just as happy. Just don't feel threatened or saddened by something that shouldn't affect you in the least. It's a bit ridiculous.

Posted: Dec 30th 2009 6:08PM wjowski said

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Oh Jesus, the nerd-rage is going to be epic.

Posted: Dec 30th 2009 6:11PM archipelagos said

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There might be a few people that disagree with the comparison that I make here but I sincerely feel that it's fairly accurate: Blizzard, with WoW, did for the MMO industry what Sony and the Playstation did for gaming in the mid 90's, e.g: crack it completely open and popularise it. Is this a good or bad thing? I really can't say but I know one thing for certain and that is things will never be the same for MMO's again.

Posted: Dec 30th 2009 7:01PM (Unverified) said

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Although WoW becomes worse from day to day in my opinion i think it deserves this title. It had a huge impact on the industry and still has. It's the game everyone is talking about - even politicians. Ask anyone on the street: chances are that he at least heard of WoW.

Posted: Dec 30th 2009 8:04PM Dumac said

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Are they counting WoW in its launch state, or current state? It is a bit unfair to pin it up against titles that dont change after they ship, but oh well, i guess it deserves to be there.

Now comes the wait for 2020 to hear what is the game of the next decade. Lol.

Posted: Dec 30th 2009 11:08PM Triskelion said

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No, the LFG option, BGs came out, etc. Yes, WoW Classic was awesome, but I also think they added things over time that helped the overall experience.

Posted: Dec 31st 2009 1:25AM (Unverified) said

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LFG option, which one? The cross-server one?
Well that's Blizzard's fault in the first place. They chose not to fix certain aspects of the game and so encourged bad game design. Cross-server LFG is a bandaid fix for a complex issue, bandaid because it does nothing for MMORPGs since going into areas with people you don't know and never will meet again is called a MUD... actually worse then a MUD.
Think of a doctor that doesn't tell you that you are going to die if you stop doing X (e.g. eating) because you don't know yourself if it can kill you, then the time comes around when you are actually at the point of death and so the doctor then fixes you up for some quick surgery (at a high cost, much like cross-server LFG comes at a high cost). At the end of the day you still thanks the doctor because of course you don't know any better, even though he COULD have told you to stop eating in the first place but didn't (and set up a plan for you, etc).

Above is what Blizzard has done. Instead of fix core gameplay issues they just mess around with some server mechanics and all is better!

TBH I hope Blizzard's trend doesn't continue. This is the type of bad influence Blizzard has on other developers, who see the short-term results yet DON'T see that this type of bandaid fix actually rips the soul of the MMORPG genre out little by little until you have what WoW has pretty much become today. A fest of anti-social casual 'quick fixes' instead of a whole game community that really works hard, learns and has fun together.

Gamasutra's defination of top games seems to be a little warped. Even though I agree that WoW used to be an amazing game (and one of the best), I would hardly call it the best game of the last decade.

Oh yes, BTW, Battlegrounds are classic vanilla... And they HAVEN'T CHANGED SINCE VANILLA LOLOLOL. Oh wait, yes, late-vanilla Blizzard totally ruined them by making them cross-server... they have also ruined AV.
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Posted: Dec 31st 2009 1:10AM SgtBaker said

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Well out of that list, the only game I've played is WoW, so I guess I'd have to agree with the article. It's also very hard to argue against their top 12M customer base (even though that number has probably significantly dropped since then - haven't seen Blizzard release any figures for a long time), so yeah, WoW fully deserves the nr. 1 spot.

I don't necessarily agree with the editorial "MMO that redifined MMO's" though - apart from it's huge success, WoW has never been very innovative - like someone else pointed above, it did *refine* MMO's, but saying it redefined them is a bit too tall order for me.

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