| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (36)

Posted: Dec 30th 2009 8:27AM Psychotic Storm said

  • 2 hearts
  • Report
Tabula Rasa for me it was a majestic Swan song.

Posted: Dec 30th 2009 8:46AM (Unverified) said

  • 2 hearts
  • Report
Tabula Rasa shutting down for me too. It was the first time a game I was active in and really fond of was closed, and it brought home the fact that no matter how much time and effort you put into your character, it's never actually yours.

It was also an excellent, excellent game. Far less deserving examples of the genre are still on the go.

Posted: Dec 30th 2009 9:12AM Aganazer said

  • 2 hearts
  • Report
Well said Sleepy. I agree 100%. Its loss was disturbing in a genre overcrowded with unimaginative clones.

Another low point was the bankruptcy of the company that created The Chronicles of Spellborn. A game with such an excellent innovative combat system and such wonderful quest writing doesn't deserve such a fate.

It was a year with so few high points. CO and Aion were a step backwards in the evolution of the genre. Fallen Earth brought some new things to the genre, but not in the most exciting or memorable ways. AoC and WAR are withering away. I think a lot of people hung onto WoW because of how depressing the rest of the genre is.
Reply

Posted: Dec 30th 2009 4:27PM Ingrod said

  • 2 hearts
  • Report
CO a step backwards? are you serious?

CO is not class based, the player character combinations and customizacion possibilities are nearly to infinite, how you many people dont appreciate his virtues and relegates the game to the "death MMOs" category in his first or second moths, that is very unfair with that game and with many other. Inclusive the best MMOs dont have gained momentun until the second or third moth, is the unrealistic expectatives from actual players in the first moth what destroy them. They want four years of content and polish in the first moth and that is impossible.

For me the key point in 2009 is the constatation of that fact, actual MMO players dont have the pacience for leave a MMO madurate before judge.
Reply

Posted: Dec 31st 2009 7:54AM Kifix said

  • 2 hearts
  • Report
I have to say Tabula too. I wasn't playing anymore, but i was thinking of going back to it :-/

Posted: Dec 30th 2009 9:04AM Temko said

  • 2 hearts
  • Report
the release of darkfall.

for me, it was finally finding a new home after EA ruined UO.

Posted: Dec 30th 2009 9:28AM (Unverified) said

  • 2 hearts
  • Report
Another year of copy cat games failing hard. Watching WAR and AoC scramble to repair themselves and dozens of other games rising and falling in the blink of an eye.

One of the definitions of insanity is doing the same thing over and over but expecting different results.

MMO devs are truly insane as that is their mode of operation and for 6 years now we have seen nothing but a parade of broken re-skins of the same game.

Will 2010 be any different? We will see...I'm not gonna hold my breath or anything.
IMHO TOR is going to have massive response but will it hold? Somehow I don't see a linear / scripted story driven MMO with virtually no free form that we know of, doing very well over the long haul.
STO - anyones guess.

One thing is for certain, 2010 will be the year of the IP's.

Posted: Dec 30th 2009 10:15AM (Unverified) said

  • 2 hearts
  • Report
Couldn't agree more and doubt 2010 will be anything more than 2009. I have hopes for 2011 and SWToR but that is a long way off.

I also got soured on Roper games with CO and formerly Hellgate. I know it isn't fair to blame one guy for crushing fun game play but he is 2 for 2 in my book and I am not going to give him a third chance with STO. It might be great but they lost me before the game was even in beta.
Reply

Posted: Dec 30th 2009 4:27PM Ingrod said

  • 2 hearts
  • Report
Cameron: Bill Roper dont have nothing to do with STO, he is the Executive Producer for CO, but the executive producer for STO is Kraig Zinkievich. The Cryptic CEOs for all the games are other people.

Reply

Posted: Dec 30th 2009 9:32AM Platypus Man said

  • 2 hearts
  • Report
That screenshot of Tabula Rasa made me sad. Darn you, Massively. Darn you straight to Heck. :(

Posted: Dec 30th 2009 1:03PM (Unverified) said

  • 2 hearts
  • Report
Same here.
Reply

Posted: Dec 30th 2009 9:42AM Cendres said

  • 2 hearts
  • Report
2009 was a great year for MMOs whether you fell into a new game or not. I think for a lot of people it gave them new homes. I'm not sure how I feel about people declaring new games already dead in their first or second year however I know at least one person in the online sphere in each of those games that are perfectly happy there and having a great time.

Tabula Rasa was a tragedy, first it shouldn't have launched when it did and second NCsoft just trashed the thing just when it was getting interesting. However as sad as it is you'll note a lot of people declared TR dead rather early too.... So while it's cool to paint companies as evil we have responsibility we don't recognize very often in the demise of games. Kind of why I get upset when people go to town and trash on new games and don't look at how long these things that are missing or 'broken' usually take to settle themselves.

Posted: Dec 30th 2009 9:51AM (Unverified) said

  • 2 hearts
  • Report
I think the defining moment of this year was the proliferation of the micro-transaction, and its impact on the genre. Though already a staple of the F2P MMO market, this year was when we saw the idea spill over to subscription-based games. Where before we only had to pay extra for a server transfer, we're now seeing cosmetic items, XP bonuses, costume pieces, and vanity pets being sold in games that we're already paying $15 a month. Only time will tell if the idea is a success, but if it is, you can begin seeing more and more of "hybrid" F2P/Subscription MMOs coming in, like DDO Unlimited, which saw their numbers go up dramatically, and Free Realms, which I'm ready to call the success story of 2009.

I feel like 2010 is going to be a much better year for MMOs, with all the big name games coming out. In the end, 2009 was a bit of a bust.

Posted: Dec 30th 2009 1:03PM (Unverified) said

  • 2 hearts
  • Report
I was going to say something along those lines too. We are definitely starting to see the purchase of virtual goods with real money going mainstream. Consumerism moving into the virtual space.

It started a few years ago with Second Life, but now it's moved into games in a big way and brought in a generation of gamers who don't believe that paying for in-game items for in-game advantage is somehow cheating in the way that, I imagine, some of us long-term players might think.
Reply

Posted: Dec 30th 2009 1:12PM (Unverified) said

  • 2 hearts
  • Report
While not an MMORPG, Battlefield Heroes seems to be struggling with its F2P microtransaction model. I wouldn't be surprised to see the game get shutdown early on in 2010. I'm curious to see what happens to DDO. Despite Turbine's denials, I'm guessing they made it F2P in a last-ditch effort to wring some cash out of it in lieu of simply pulling the plug.

I'd love to see the F2P model work, but I imagine most MMORPGs are struggling to get by on $15/month -- which is exactly what they were charging 8 years ago. Inflation and rising operating costs have got to be having an impact. We'll see I guess.
Reply

Posted: Dec 30th 2009 9:53AM Thilandril said

  • 2 hearts
  • Report
I think I'm going to have to go with the closing of Tabula Rasa too. After having the ability to pop back in and visit my EverQuest characters and the lands of Norrath whenever I please for the past 10 years, being barred from a gameworld I really enjoyed was a rude awakening. It subtly changed my feeling about the entire genre. I think I'm a little more hesitant to fully invest in a game now that one I was really engaged in got closed down.

A dis-honorable mention would have to go to the encroachment of RMT cash shops into subscription games. When they start pushing extra stuff to buy into your face at login, it changes the feel of the game. I've moved to games that don't do it and hope for the best, but...with the profit potential, I wonder how long any publisher that wants to make money will hold out =\

Posted: Dec 30th 2009 10:04AM (Unverified) said

  • 2 hearts
  • Report
This was the year when the customer decided he/she would not stand by and let developers shove unfinished products out the door and hope to get away with it.

Posted: Dec 30th 2009 10:20AM Metalheart said

  • 2 hearts
  • Report
Highlight of the year, canceling my WOW sub for the 3rd time after the release of ToC, a circle with boss spawns in it well worth 10 squid a month.... not

Posted: Dec 30th 2009 10:47AM eNTi said

  • 2 hearts
  • Report
who ever believed a game based on matrix could survive has no clue what gamer like. i didn't even try to bet on how long it will would last.

Featured Stories

Perfect Ten: My World of Warcraft launch memories

Posted on Oct 25th 2014 12:00PM

WRUP: WildStar's sadface

Posted on Oct 25th 2014 10:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW