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Reader Comments (18)

Posted: Dec 28th 2009 11:14AM (Unverified) said

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Well I can't say that any better so I'll just say, "Hear! Hear!"

Also, if I thought they were daft I wouldn't be supporting the platform and its future development by pouring thousands of RL dollars into their coffers. This is only relevent to the extent that you are not of the opinion that I am clinically insane, of course.

Posted: Dec 28th 2009 1:53PM (Unverified) said

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We all know about Linden Research's much-delayed Viewer 2009 project - designed to simplify the UI (User Interface) for everyone.

The complaints from Linden Research *customers* this year is all about the unwanted policy changes and 'programs' that Philip's replacement (team) have imposed. Philip's "Your World, Your Imagination" motto is being gradually replaced with something along the lines of 'Linden Controlled, Linden *Regulated* #imagination#'. Zindra. Heavily biased 'Community Partnership' programs.

Fanboys (in denial) always exists to hold up this somewhat frail, primitive platform. Nodding and clapping to every single "change" Linden Research has implemented, especially in the last 18 months.

Linden Research is in it for *themselves*. They don't care about the community, the you-and-me customers. 100x more vicious since Philip got kicked out permanently from Linden Research's San Francisco office.

Heartless. Controlling. Pro-Regulation. In short: Bad/Poor policy changes/announcements, one after another.

Linden Controlled World, Linden Regulated "Imagination".

p.s: Tateru, Waning concurrency doesn't equate success. LL can't really be compared to Metaplace (Linden Research had major financial sponsors - Metaplace probably didn't).

Posted: Dec 28th 2009 4:02PM (Unverified) said

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"Linden Research is in it for *themselves*."

Better believe it.
There are only two true SNAFUs by Linden lab in my mind: the Openspace to Homestead scenario and the belief the two alphabet letters placed together can actually comprise a "trademark" without any other identifying feature such as font or color or something else (even general Motors' "GM" I believe is font-based.)

It doesn't take a genius or even any real deep contemplative consideration to see that Zindra segregation, XStreet SL Roadmap (charging for listings, segregate freebies), Linden Homes and other things coming down the pike are Linden lab doing whatever is needed to make the grid better *as a whole* for the *majority* of "residents".

The simple fact of the matter is that you, I and everyone else have a choice: stay or leave. if you stay it doesn't mean you like it or agree with it, but you most certainly condone it.

Otherwise, you'd leave.
As for anyone throwing out the whole "I spend bazillions of real life dollars..." nonsense: don't care. in fact, couldn't care any less. The fact of the matter is that you get what you pat for for the most part.

*Especially* all of you on "basic" accounts. As for the rest who actually do pay real money: it's discretionary money because no one is twisting your arm with a gun to your head. So you also are getting what you pay for, else you'd stop paying for it.

@Tateru: your last paragraph nails it. Ditto from me.
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Posted: Dec 28th 2009 8:59PM (Unverified) said

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I believe that the official slogan at this time is "Your world, your way." which replaced the "your world. your imagination" trademark a year or two ago (though you'd have to struggle to actually find it on the site anywhere).
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Posted: Dec 28th 2009 4:15PM (Unverified) said

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SL is one is a groundbreaking game. With that comes the bumps and scratches that comes from the trailblazer that comes through the bushes first.

There will come a point where game designers will realizes that immersion is an important part of MMORPGs. They will stop making clone copies of WoW and will start to borrow what works from SL.

The fact that they keep that server up and running everyday is a miracle to itself.

Posted: Dec 28th 2009 4:30PM pcgneurotic said

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If they would fix the account creation snafu that tells innocent people (like me!) that they're blocked from creating an account, it might also be a good thing.

Posted: Dec 28th 2009 9:07PM (Unverified) said

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you said: "You see there's another side to this story. What you almost never see are the thousands of users per day who fail to grasp the user-interface. You don't see them, because they leave. Most of them don't come back – though they might if the word got around that the UI was substantively improved."

I don't think it's a simple as grasping the UI. Given sufficient motiviation, people will ignore their own technical limitations and learning curves. The issue for SL is that fewer are finding the motivation to stay around after the initial experience.

It's been well covered recently that social networks are satisfying the need for real-time communication. There's no client to install, very little learning curve, and they find that most of their friends and family are already engaged. It doesn't hurt that every celeb in the world is already on these social networks.

I agree with you in one way. SL is hard to use on LAPTOPS. I've been using it on a desktop with a mouse for years and I didn't realize how bad the laptop experience was until I started using mine. It's not nearly as easy or fun to navigate

The other user killer is, of course, the Iphone.

Posted: Dec 28th 2009 8:34PM (Unverified) said

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I'd agree to a point. There are things Linden Lab has gotten very right with SL, things no other attempt at virtual worlds have managed.

But, the fact is, Linden Lab is a goofball organization that consistently makes the wrong decisions in a number of very significant respects. They make very amateurish, stupid, shamefully bad mistakes that there's just no excuse for.

Being a graphics person I tend to hammer on those points. Almost all avatars in SL are grotesquely ill-proportioned because the appearance editor provides no proportion guides. Even professional designers need and use guides when creating characters, but LL expects the average casual user to do the same without such a basic tool. As a result, you have a population of people with arms 5 inches too short on average.

The appearance editor doesn't show you your height, and even the default avatars they provide new users are between 6' and 8' tall. Just yesterday I saw someone in a forum asking if there were any tricks to making an av based off the aliens from the movie Avatar tower over human avs in SL. If people were vicen some indication of how tall they were, and the defaults were average human height, this wouldn't be an issue. You'd be able to make a Navi avatar that towered at 9' tall without any tricks whatsoever.

Another thing about height, the average avatar is nearly 1/3 larger than it should be. Combined with SL's absolutely lousy camera placement we're pretty much forced to build everything from vehicles to homes to patio furniture to double scale. Most people build larger than that, even. The result is that sims, which are only one size and will never be any larger, wind up half-size in comparison. A stupid, idiotic mistake has caused LL to limit land area in SL by about half what it should be by SL's built in measurements.

Yet another side effect of all that? Try making a simple, bare bones 10x10m room. Now try to make that same room 20x20m. It takes about 4 times as many prims. Smaller avatars and tweaking the camera placement would make a 10x10m room as spacious as a 20x20m room is to a 7' tall avatar with SL's current standard camera placement. Those extra prims could go to much more detailed SL environments. Instead, a stupid mistake has cost us about half our land area, and a significant portion of our prims. Two things that are limited by how much we're willing to spend on SL. No wonder most people think you can't do anything without spending a tonne of money on land.

Then there's the animations. SL's default animations would get laughed out of a first year animation class. They have no place in what is supposedly a professional product. Combined with how awful Linden Lab's own builds are, such as the orientation island that is any new resident's first impression of SL, is it any wonder so many potential new users quit in droves?


And this is just on the visual design side of things. Orientation Island is broken and awful. It seriously does not help a new resident transition into using SL. New users who survive the new resident experience either learn from their own experiments with the interface and world, or from friends they make along the way, who've been in SL for years already. I've met people with 2007-2008 accounts who do not know how to use Search to find new places, or even places they've already been to but didn't create a landmark for.

These are all problems that should not exist. There's no excuse.

Posted: Dec 28th 2009 9:44PM (Unverified) said

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Has someone sent you an im or something? The UI is fair game, people find it difficult, no argument, Xstreet is another story and what they're doing there is plain wrong. Let's not try and mix up the issues hey, Linden Lab shoot themselves in the foot too often and need to understand that.

Posted: Dec 28th 2009 9:47PM (Unverified) said

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I agree with you somewhat but totally disagree that the XStreet SL changes are in fact part of some well-thought-out strategy. The fact that they were scrambling at the last minute spending resources (unsuccessfully I might add) to integrate wish lists into XSSL using Facebook shows how badly this area is managed. It was a feature no merchant asked for (all wanted wishlists integrated into XSSL). Plus, having an avatar account on Facebook violates FB's own TOS. So the idea was silly on its er, uh, face.

The new charges for listings are also a case of applying the wrong tool to the problem. If the problem is listings "clutter" then better search, more granular listings, multiple items in one listing, etc. would do a lot more to mitigate the problem than simply charging more.

Tateru, in addition, all too often recently Teh Lab has "spun" its intentions and rationales in terms that immediately create doubt. BS detectors go off left and right now and that's not a positive atmosphere for long-term customer relations.

LL has a retention problem that applies not only to new users but old ones as well. Continually annoying their most loyal users seems to me a fairly "daft" approach to loyalty.

Posted: Dec 29th 2009 12:57AM (Unverified) said

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Having better data doesn't make you, me or the Lab a better decision-maker, it just helps you focus your decisions (right or wrong) in the right areas. Linden Lab can identify problem areas for new users better than we can, because they have more detailed data. We can identify problem areas for older users better than they can, because we have the aggregate experience.

Of course, the worse off a situation is, the easier it is to wind up making a even a boneheaded decision that improves things rather than making things worse. The better things are, the harder it is to make a change that will result in actual improvement.

And yes, the spin on some material ranges from transparent to insulting at times. That's a communications problem.
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Posted: Dec 29th 2009 9:03PM (Unverified) said

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IMO, respecting people that do like SL and help it become better is way more important than trying to please people who don't really want use SL to start with, much less make it better.

Posted: Dec 29th 2009 9:40PM (Unverified) said

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"And yes, the spin on some material ranges from transparent to insulting at times."

Phillip, Andrew and Cory were the kids that put on a show out in the barn, and it became a hit...

There are 2 absolute truths about the Lab:
1- There's no such thing as "community" to LL, it's all about the money
2- When a Linden uses the word "community" in any context, it's a outright lie

It's perfectly OK to be in business to make profits, but LL has a habit of blaming it's residents, or saying something is good for the residents, when the only purpose of the change is to increase LL revenues.

Lying isn't spin, there has to be some plausible truth for it to be spin.

Posted: Dec 30th 2009 8:30AM (Unverified) said

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I'm sorry, but most of the words coming out from hardcore Linden Fanboys (with *special* benfits) like Ari Blackthorne has absolutely no effect on regular people, whatsoever.

Especially the horribly inaccurate 'You get what you pay for' message.

Paying customers getting treated like guineapigs in a biological testing lab. The paying customers aren't getting their money's worth - instead they get years and years of chaos and headaches trying to deal with the various wannabes and unprofessionals.

On top of that, they have to have a set of eyes glued to the television set, monitoring [for] any rouge changes by the primitive institution.

Paying customers inherit far more headaches than benefits - the reason so many of them have pulled out over the last couple years or so.

Most of LL's actions are carefully designed to benefit themselves, not the public.

Prodded and mentally scarred by the institution - who'd want to stay?
('cept for the hardcore fanboys, (curious) recreational users putting up with all the cr#p LL throws at the community and a handful of unique personalities, of course)

@tateru:

I see... I don't recall any news/announcements about the motto change, though.

Posted: Dec 31st 2009 12:20AM (Unverified) said

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You know what numbers The Lab has a tendency to ignore, much to my annoyance? The most voted for open PJIRA issues. Go look at the top 20 viewer issues for example. See just how many votes some have, how long they've been open, how many have seen much significant attention from a Linden employee.

I don't believe that they ignore these issues, exactly. But they have a way of dragging their feet on them that sets my teeth on edge at times.

Posted: Jan 1st 2010 2:00PM (Unverified) said

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OMG I hope they stay afloat! That is my fave platform for making machinima.

Posted: Jan 4th 2010 3:33AM (Unverified) said

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Thanks Tateru, you hit it on the head with this post. What we all struggle with are the folks who are lost in the first 1-10 minutes, that's a lot harder to understand than those who stay. Usability testing, statistics, screen tracking, following the clicks etc

The challenge is really to understand the needs of the silent minority balanced with the requests who stick and love the product. That is not always easy, expand your base vs motivate your base :)

Posted: Jan 4th 2010 9:32AM (Unverified) said

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Except, when it comes to design and presentation, Linden Lab *is* daft. Unreasonably so. Embarrassingly so. Shamefully so.

So many people quit SL based primarily on the graphics they are exposed to at the beginning. The amateurish animations, the misproportioned avatars, the poorly constructed environments. These things to drive people away. There are definitely limits to SL's visual capabilities, but Linden Lab sets the bar extremely low.

So many people never even give SL a chance because of the screenshots they see, including those put forward by Linden Lab. LL needs to be picky about their promotional screenshots. They can't be using pictures of an avatar with unnaturally (freakishly, even) short arms on their xStreet advertisements, for example. Yet that's exactly what they do! It's like instead of hiring design professionals to create their promotional imagery and in-world content, they leave it up to the software engineers to do in their spare time!

This is only one aspect of the new (and ongoing) user experience, but it is a significant aspect. It's an aspect that LL has handled so poorly that when competition is finally here and viable, this is going to be the aspect people point the most fingers at when they make their decision to go with that competition rather than SL. Even if said competition is inferior to SL in other respects.

The silent majority is not so silent. You see their impressions of SL all over the internet. Most people are under the impression that all of SL looks like crap. When you show them something halfway decent in SL the response is always the same, "I had no idea SL was capable of that!"

Presentation and graphics are not the only main issue offputting to most potential new users, but it is the most straightforward area LL can improve in while at the same time they would be improving the SL experience for their existing userbase as well!

Drawing users in and teaching them to find content in SL they find interesting is another key issue they need to address, and that's a lot trickier to approach. I can see where they'd have problems there.
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