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Reader Comments (79)

Posted: Dec 29th 2009 12:00PM Humbug said

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Heh heh. I just started a 14 day trial of EVE yesterday.

It's pretty. I was sort of having fun learning the game despite the clunky controls.

I have to say, if some of the pro-EVE comments here are indicative what I can expect in the game then it's definitely not for me.

I don't spend my time with jerks in the real world. Why should I spend my time and money to do it in a virtual one?

Posted: Dec 29th 2009 2:21PM (Unverified) said

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How very terrifying Thimlee. If that's truly what you believe, that we have no morality except as socially engineered method of control, then that's beyond terrifying. It's equivalent to the religious person that claims we're only good because of the threat of going to hell or having some other punishment inflicted upon us by the "eternal surveillance camera in the sky".

Moreover, if you truly believe what you're typing and live by it, you're a terrifying person. You're saying that but for the fear of the consequences, you would dispense with 'morality' and rape, steal, pillage, kill, do whatever your little heart desires? Because there is no morality according to your definition, yes? At least, that's what I'm getting from what you've typed.

Now, if I'm incorrect in how I've paraphrased your statement please correct me. I'd be happy to hear I've misunderstood what you were trying to say there, because faced with the prospect that you believe people don't do whatever they please simply because they fear the consequences.....well, that's too horrifying to believe on a humanistic level, an intellectual level and a societal one as well.
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Posted: Dec 29th 2009 4:17PM (Unverified) said

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@Humbug, find a helpful player corp as soon as you can.

Consider EVE University (ticker E-UNI): over a thousand painfully cheerful newish players with organised classes, lectures, roams, forums, etc. Players must be pretty white-hat (no scamming, piracy, griefing) while a member or they will be asked to leave (occasionally with prejudice).

There's a lot of experienced people in there, herding the cats, doing good work. Most people find it a positive place to learn the ropes in EVE.

E-UNI is a "charitable" organisation in the midst of all that virtual hypercapitalism. It's quite a special place. :)

(Disclosure: I was a member once upon a time and, like many alumni, love the old girl).
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Posted: Dec 29th 2009 5:22PM (Unverified) said

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It's a role playing game..The role he chose is one of a scam artist.. If you believe this has any impact on the real world you're probably the type that believes D&D is the devil's tool!!!


It's a game and those that play EVE realize it's just a game.

Posted: Dec 29th 2009 6:51PM (Unverified) said

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just had a chance to read over all the comments. It's obvious that EVE is a magnet for players with some serious personality flaws.

The best opponent is a human opponent, and if they happen to be a bad person in RL like this asshole is, it makes the game even better. This is what makes EVE great but also is its downfall.

For those that defend him and say, "It's just a game," or "they were stupid to invest with him" I feel sad for you. You can loose your ISK, or your ship, but integrity is the only thing that no one can take...you can only give it away. I feel sad for people like Timalee because they will never know what it is to feel honor or to be part of something bigger than themselves.

I enjoy myself in EVE but the game has a long way to go. As some of the posters said, it's almost impossible to even fleet up in game unless you have known your shipmates for a month or so.

One griefer also has the ability to hold down a corporations of 100s because of the game mechanics that allows station games.

I love Brian's idea about banning players from section of space. I would like to see the council have the ability to banish players to 0.0 space, issue fines or to be able to remove skill points with a majority vote.

Posted: Dec 29th 2009 8:29PM DrewIW said

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"I love Brian's idea about banning players from section of space. I would like to see the council have the ability to banish players to 0.0 space, issue fines or to be able to remove skill points with a majority vote."

So immediately after condeming EVE players for having serious personality flaws, you propose a mechanic with enormous potential for griefing.

"One griefer also has the ability to hold down a corporations of 100s because of the game mechanics that allows station games."

If the corporation of hundreds can't defeat a single war deccing griefer, then they deserve to lose. That's how EVE works.

"As some of the posters said, it's almost impossible to even fleet up in game unless you have known your shipmates for a month or so."

Ever heard of faction warfare? Or the incredibly popular Red vs Blue?

I really hate saying this, but please, just go back to WoW.
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Posted: Dec 29th 2009 9:04PM (Unverified) said

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What I'm proposing is some sort of checks and balance. We have elected officials. Why not give them some sort of power? I can tell you why you don't like it...because it would affect your ability to grief other players. My guess is that you are one of those that sit outside JITA with your cans labeled "Free ammo".

Yeah...great PvP.

And F-you with the comment concerning one player holding a corporation down. You obviously haven't been wardeced in high sec space. It's piss poor PvP. One guy can sit in a station for hours and even log on and off, forcing the corp to keep guard. When they let their guard down, they come out, pop the lowbies or the miners, and when the corporations regroups, they take out the weak, then let the timer run out, then pop back into the station. While you sound like you enjoy that sort of game mechanic, I hate it. I think it sucks. I don't think it's fun or realistic. Especially when the station is the home base of the corporation.

To completely ignore the fact that EVE has some gameplay mechanics that does not lend itself to good PvP is burying your head in the sand.

I would love to try out faction warfare but the bad experience of station games has shown me that CCP is weak in the area of pvp game mechanics. If I could fight someone without him popping back into a station after his insanely short timer is done, then maybe I'll try it.

As far as going back to WoW....millions of players have done just that. It's a good thing you don't work for CCP... I can't imagine how else you would F-up a great game.
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Posted: Dec 29th 2009 9:29PM DrewIW said

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"We have elected officials."

If you have any belief that the CSM has any actual power, you're seriously deluded. If you believe that they should be given any actual power, you're even worse.

"I can tell you why you don't like it...because it would affect your ability to grief other players. My guess is that you are one of those that sit outside JITA with your cans labeled "Free ammo"."

I live in nullsec, Scalding Pass to be precise. We're currently deployed alongside Atlas in Geminate, taking the fight to the Northern Coalition. Our operations run the gamut from 500 man fleets, to 3 man roams. Camps, assaults, rescues, you name it. It is, in your own words, "great PVP".

"One guy can sit in a station for hours and even log on and off, forcing the corp to keep guard. When they let their guard down, they come out, pop the lowbies or the miners, and when the corporations regroups, they take out the weak, then let the timer run out, then pop back into the station."

If it takes one person to disrupt you, you deserve to be disrupted. If you're mining in a well known hub during a war, you deserve to lose your ships. Fit up some frigates, get some fights. If you're absolutely opposed to fighting, MOVE, space is a big place after all. If they try to dock, bump them, if they go after miners, set up a trap. This is all gameplay that requires you to think and take initiative, not milk some game mechanic.

"I would love to try out faction warfare but the bad experience of station games has shown me that CCP is weak in the area of pvp game mechanics. If I could fight someone without him popping back into a station after his insanely short timer is done, then maybe I'll try it."

Neither faction warfare nor Red vs Blue is focused on stations. Besides, if you have a corporation of "hundreds", you can burn down most targets in 30 seconds. The last resort is simply to join an NPC corp, where you are ENTIRELY IMMUNE to war decs.

"As far as going back to WoW....millions of players have done just that."

And EVE continues to grow at a steady pace without them.
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Posted: Dec 29th 2009 10:07PM (Unverified) said

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anyone thinking of joining EVE - DrewIW is your best ambassador. He pretty much sums up the best of EVE vs. the worst.

DrewIW - You didn't seem to read a single word I wrote about station games which doesn't suprise me. If you really spent all your time in 0.0, you wouldn't be so adament about not changing warfare mechnics in high sec. I have no doubt in my mind that your a griefer. You sing the song of a fair fight but my guess is that unless it's a newbie popping your can, it's not something you're interested in.

And that is my general displeasure with the game. While you think that a new player, as you say, "deserves to loose his ship" , I strongly disagree with you. At the very least, I believe it's piss poor game mechanics.

EVE does do well. I can't argue with you there. I doubt very much it had anything to do with you though.


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Posted: Dec 29th 2009 10:47PM DrewIW said

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I never said new players deserve to lose ships. Careless players do. If you're mining during war, with a hostile in system, you are careless. That has nothing to do with game mechanics.

I also never celebrated fair fights. I don't like fair fights, I like to win, most alliances do. If I can engineer a situation where I outnumber and outgun the enemy, why wouldn't I? In fact, a fight of "hundreds" versus one person should be an ideal situation, I'm not quite sure how you've managed to turn it into a series of losses.

You're absolutely right when you say hisec warfare mechanics and station games are stupid. We've been telling CCP that for years. They're taking baby steps towards solving it. For example, the new DD is a great deterent to nullsec capital station games. Until it's completely fixed, why not check out Red vs Blue (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1182525), or Faction Warfare? They're both forms of pvp that are decoupled from stations, and you can jump in right away with any ship. If you're completely averse to war of any kind, why not join an NPC corp? You'll be completely safe from war decs.

All of these mechanics and playstyles exist, you just have to try them out.

btw, here's my kb http://eve-kill.net/?a=pilot_detail&plt_id=427427 if you see any hisec ganks or canflips on there let me know.
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Posted: Dec 30th 2009 1:14PM Dblade said

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If it's just a one-man wardec, put the wardeccer on your friends list. That way you know when he logs on, and can tell your corp to avoid him if he camps a specific system. Or better yet, respond to him in force with cheap pvp ships, or actually provide security to your miners and haulers with some pvp players in your own corp. The reason why a one man wardec is even possible is because too many hi-sec corps never think of security-they think hi-sec is 100% safe, and don't recruit pvp players to guard them.

If you mean the player council, that's stupid. You really want to give all the biggest alliances in the game the power to ban and restrict player movement? That's who is on the council.

There's no denying PvP is harsh though. Generally it seems to be better in the long term to avoid it completely unless its your only goal. That's the problem, they need to give more reason for players not invested in PvP to fight as opposed to disband the corp and go npc with a chat channel, or just ignore the wardec and wait it out.

And drew, a person who is part of the megablobs in 0.0 really shouldn't comment, since Atlas seems to win more by overloading the grid in germinate than actually, you know, fighting? You are as remote from the average EVE player as can be, and your own playstyle and troubles really have nothing to do with how the rest of us live in empire and lowsec.
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Posted: Dec 30th 2009 5:41AM wjowski said

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I wonder if there's a matching demographic between the average EvE player and people who buy lottery tickets and actually think they'll hit big.

Posted: Dec 30th 2009 9:39AM sollord said

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I play Eve and this doesn't even bother me. It's just another amusing function of the game. I don't get all the whining and crap. This is all with in the rules of the game. If people are stupid enough give money away in real life to some Nigerian prince who will send them x amount back they will do the same in a game. People love to relate this to modern time but it far closer to the old west or even the age of pirates and the new world. The rules are simple, basic, and enforced strictly. If it's outside of the rules laid down it up to the players to strike back and seek vengeance. The only problem really is the entire meta game of closing the account and move the money to an unknown new or in this likely case older account.
CCP should implement a stock exchange with a npc run SEC corp that can track down the path money takes to players when it turns into a scam for a fee. Kinda like locator agents.
Since right now there is no risk to scammers like this since they can meta game it all to a new account with no risk for all the reward. Of course you ahve to add in the ability to launder the money but ti would have to be time consuming yet worth it.

Posted: Dec 30th 2009 4:15PM (Unverified) said

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It definitely is an interesting aspect of the sandbox. If you read the thread, 99% of the respondants, approve of the scam.

That is surprising to me. He has ruined investment just like banks have been ruined.

If power to the council is not preferred by the general population then soullords solution seems pretty good:

"CCP should implement a stock exchange with a npc run SEC corp that can track down the path money takes to players when it turns into a scam for a fee. Kinda like locator agents.

Since right now there is no risk to scammers like this since they can meta game it all to a new account with no risk for all the reward."
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Posted: Dec 30th 2009 2:40PM (Unverified) said

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The wardec that we have issues with are the small 5-20 man corporations. I've learned how to put them on friends list but the issue remains that one guy can hold down a large part of the corporation by just staying online and hanging out in a station.

The way the tactic goes is that they will be in some sort of tank like ship that can take a lot of damage. You say 100 can quickly burn through them. Well, those that are good at this tactic will stay in the station until the corporation gets bored of just sitting there outside the station. Once the number of ships gets to a point he can handle him, he will pop out, take out the weak, then wait for the timer to expire, then pop back in the station.

I understand you tactics to counter this. My argument is that it really sucks as far as PvP. If your idea of fun is sitting outside a station for 3-10 hours, working some sort of blockade - then that is all great and dandy. I think it sucks. It's boring and crappy gameplay. Realistic to some extent but if they want realism, they wouldn't let the enemy player do that to your home starstation.

What really sucks is that it is such an easy fix. I enjoy the harsh aspect of PvP, what I do not like are things like station games that hinders game play.

I think giving the council some power would do a few things. One, it would increase participation and voter turnout. Two, you want sandbox...I can't think of a better way to do that. Real power by the council would have EVE highlighted in MASSIVE daily with all the political drama. Three, power in EVE should not only be determined by fleet size alone. Political power would add a great element to the game.

No democracy is perfect. The key to success would be a check on the council's power. Off hand, not sure how to do that but I'm sure something creative is possible.

While guys like Drew like to forum bait (which he successfully did with me) - the real question goes back to the scammer. I think it's a real problem in EVE. There is a large group of players who think it should be a part of gameplay. I still am not sure what to think of it. A part of me thinks that it really does have a negative impact on a majority of players. If scamming should be a part of the EVE universe, there should be some sort of penaltys or real risk that the player should run into. I disagree strongly that with the "Buyer beware" attitude many players take. That attitude doesn't work in the stock market, and it doesn't work in game. You have to have some sort of framework of laws for the market to work properly.

Was this player even banned?


Posted: Dec 30th 2009 4:52PM (Unverified) said

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These scams are partly what got me interested in EVE in the first place.

Eve is easily the best MMO I have ever played. Steep learning curve, but that's part of the charm, as it builds communities and encourages greater interaction and co-operation between players.

Ultimately, this is a big-ass sandbox that you can play any way you want. Be a businessman, be an industrialist, be a pirate! Whatever you want, it's here for you.

And don't feel too bad for those dudes that got rooked by Curzon. You can always recover in Eve. They would not have dropped 6 billion ISK on this guy in the first place if that wasn't true.

Hands-down the best game on the market, and getting better every year...

Posted: Dec 30th 2009 4:55PM (Unverified) said

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@MpDivo: "If scamming should be a part of the EVE universe, there should be some sort of penaltys or real risk that the player should run into. I disagree strongly that with the "Buyer beware" attitude many players take. That attitude doesn't work in the stock market, and it doesn't work in game. You have to have some sort of framework of laws for the market to work properly."

"Was this player even banned? "

No EULA violation, no ban.

The "cost" to Curzon is that the public will ever trust him again in business. He cashed in his notoriety and fame and turned it into a very large pile of ISK.

Of course, that's not really a punishment to this particular player, since he was leaving the game for real (so he says). But if he'd wanted to stay and do this again, he would have to create a fresh character and built up all that social currency again, without anyone publicly connecting his old char back to his previous incarnation.

Given the importance of social networking in EVE, I'd think maintaining the necessary secrecy that would itself need a fair bit of care along with the effort of grinding up the real business dealings necessary to go back to Market Discussions with enough credibility for a fresh heist. There is a "cost" but it is of social equity.

IPO Fraud is essentially a game of wits on the EVE MD subforum. At least three different groups of people seem to compete for attention, credibility and ISK. Players with genuine business deals and the ability to make a good return. Other players with genuine deals, but who lack necessary business skills and will lose all the ISK unintentionally. And the players presenting a good deal but intending to run away with the ISK.

Telling the difference between the three seems to be the key to making money from MD investments. Everyone engaging in it should be aware of risks - the forum is awash with healthy scepticism alongside the wishful thinking. "They may be lying to me" should be just one of the things a player takes into account when investing ISK.

Posted: Dec 31st 2009 11:30AM (Unverified) said

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@SgtBaker: I played EvE for a couple months, fairly hardcore, and for most of that time was in a corp that went out pvping in a large group pretty much every night. Everyone was really helpful and eager to get new players into the game. The officers went out of their way to show the noobs a lot of cool stuff we wouldn't usually get to see. We camped gates, looked for fights in .0, and won an empire war against some losers who decced us. Nevertheless, after a couple months I was thoroughly sick of the game.

To pvp you need a lot of isk, even if you are only using cruisers and bcs with mostly best named t1 mods. The grind to earn isk in eve is incredibly boring and soul-crushing. I spent most of my time ratting in .0, and even with the excitement of occasional pvp it was probably the most boring thing I've done in an MMO. Give me the WoW quest grinds any day.

Corp-sponsored isk making activities were even more boring -- WH runs took forever for a return that was not much better than ratting. I mostly steered clear of mining ops, but those were also terrible. There is just no way to make isk that is any fun, unless you've been playing for years and have enough skills/high level mods to win consistently at pvp. Well, I guess making isk might be fun if you scam it like Dax did.

At first I was really taken with the idea of players creating the story, exploring player-owned spaces, pvping and having fun with the corp. But the game is just too empty and devoid of interesting content. Gang fights were often fun, but there was always a ton of waiting around before you could find a good fight.

In the end I burned out hard and unsubbed. I couldn't stand to waste another night staring at the terrible Eve interface, searching for a good fight, or warping to belt after belt as I chained them. I turned to the glut of single-player games released right around the holidays, which were amazingly less repetitive and more rewarding. Until I quit Eve, I never realized how bored I'd really been.

Posted: Jan 3rd 2010 2:19AM (Unverified) said

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I've talked to this guy a while back in local, good guy. Brilliant scam. I love how so many people trusted him.

Also good parody songs he's made. Can't be bothered linking them myself, think the article did though.

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