The third closed beta for Allods Online starts tomorrow, which might seem like quite a ways off if you're one of the many people anticipating the game (or one of the winners of our recent beta key giveaway). Even if you weren't lucky enough to get into the beta testing, you can still be excited about the game and hungry for more information. As part of the ramp-up for this test, Astrum Nival and gPotato have posted a series of previews of the look and lore of some of the areas in the game.
Starting with the dusty wasteland of the Orcish homeland (complete with Goblinball field) and the elven land of Tenebra, the preview moves on to contested territories and dungeons. Asee-Teph, one of the first contested areas, seems to have more than a few factional artillery pieces in place across this jungle-like area. Following that is Eljune, which seems to be the border between forest and tundra, as well as home to demons and ruins.
The previews also include a handful of dungeons: the dark and forbidding Castle Blight, the industrial Lab Thirteen overrun with giant insects, and the ethereally gothic Darkblood Citadel. Allods Online has been generating some impressed reactions, and these previews help show why, even if it's only showing the impressive visuals.
Reader Comments (7)
Posted: Dec 28th 2009 1:51PM (Unverified) said
I'm enjoying it immensely as well. PvP gameplay mechanics within the CB3 will be the deal clincher for me though. If it's as polished as the PvE experience was, then I'm hooked. Already I can see the potential for a lot of unique character development and PvP play style, even within the same classes, due to the grid talent system.
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Posted: Dec 28th 2009 2:21PM Keen and Graev said
You'll definitely want to spend money in Allods. It's the first F2P that has me actually preparing to budget $15 a month as if I were paying a subscription. I plan to buy more bag space, bank space, and prepare for a lot of respecs as I find the perfect way to play my character.
A lot of my friends who have been burned by MMO's lately are loving the game. A lot of friends and family who don't like MMO's much at all are on board to play. It's free and it's fun.
PvP in CB3 will be a big indicator for me as well. A couple people in my community are leveling to 30 with me and we'll be testing the PvP and Castle Blight (dungeon).
If anyone wants to join up with us you know how to contact me.
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A lot of my friends who have been burned by MMO's lately are loving the game. A lot of friends and family who don't like MMO's much at all are on board to play. It's free and it's fun.
PvP in CB3 will be a big indicator for me as well. A couple people in my community are leveling to 30 with me and we'll be testing the PvP and Castle Blight (dungeon).
If anyone wants to join up with us you know how to contact me.
Posted: Dec 28th 2009 4:01PM (Unverified) said
Ive just downloaded this and managed to get around the corrupted install error people seem to be getting. Im stunned by the level of polish and stability this game is already showing in a closed beta. It puts some recently released titles to shame frankly.
I was "toying" with going back to WOW for a brief while and running dungeons but as this is F2P ill stick with this instead. Very impressed.
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I was "toying" with going back to WOW for a brief while and running dungeons but as this is F2P ill stick with this instead. Very impressed.
Posted: Dec 28th 2009 4:20PM ployer said
I played this during the first CB1 and i must say i was really impressed by the level of polish and just the quality over all. The only complaint I had was the speed of combat, it seemed to drag on forever. I haven't really played it much since the early days, has this been improved upon at all?
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Posted: Dec 28th 2009 4:39PM Keen and Graev said
The combat will be slow if you mess up your stats. that's one area where allods is not very forgiving. It's not like other games where your stats really dont matter early on... they matter a TON the entire time. Even at level 5 if you completely ignore a stat it'll haunt you. Example: Expertise for a Melee is your chance to hit, not be parried/blocked. If you don't have at least a few points in there from gear or leveling it up then you can find yourself at 50% chance to miss. Same for Finesse. Hover over that stat and you may be shocked to see that the enemy's armor is reducing your damage by 20, 30, maybe even 40%.
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Posted: Dec 29th 2009 9:38AM Aganazer said
I'll give this another try, but I must admit that my wife and I found it to be incredibly dull with what was possibly the least inspired quests I have ever encountered in a new MMORPG.
Its somewhat surprising to see that no one else has commented on just how grindy the quests were immediately after the tutorial. The tutorial was great and fun. Immediately afterward I got no less than 8 straight up kill quests. No amount of pretty quest writing can change the boredom that it caused. No amount of server stability or good frames per second could have made that fun for me.
It makes me wonder if most of the positive comments are based entirely on the tutorial and not the real open world game that follows. Maybe I missed something, or maybe the Gibberling's starting zone was different than what most people chose. I don't know... I'm still not seeing what is so great. Are the positive comments coming simply because its a free to play game and people have different expectations? Sorry, but my time is the valuable commodity here, not the $15/mo.
I've heard a lot of comments about how great the 'end game' is from people that have clearly never experienced it. How would you know its fun? Is reading the marketing info about it so entertaining that you don't even need to try it to know its great?
Like I said, I'll give it another shot just because its perplexing how a game can get so many positive comments when I thought it was an entirely unremarkable game beyond the pretty graphics and free pay structure.
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Its somewhat surprising to see that no one else has commented on just how grindy the quests were immediately after the tutorial. The tutorial was great and fun. Immediately afterward I got no less than 8 straight up kill quests. No amount of pretty quest writing can change the boredom that it caused. No amount of server stability or good frames per second could have made that fun for me.
It makes me wonder if most of the positive comments are based entirely on the tutorial and not the real open world game that follows. Maybe I missed something, or maybe the Gibberling's starting zone was different than what most people chose. I don't know... I'm still not seeing what is so great. Are the positive comments coming simply because its a free to play game and people have different expectations? Sorry, but my time is the valuable commodity here, not the $15/mo.
I've heard a lot of comments about how great the 'end game' is from people that have clearly never experienced it. How would you know its fun? Is reading the marketing info about it so entertaining that you don't even need to try it to know its great?
Like I said, I'll give it another shot just because its perplexing how a game can get so many positive comments when I thought it was an entirely unremarkable game beyond the pretty graphics and free pay structure.
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