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Reader Comments (5)

Posted: Dec 27th 2009 7:52PM Yoh said

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Well, it's me again.

While reading something struck me...... the way in which reverse engineering works is EVE is batshit bonkers.

The idea of reverse engineering is to understand technology that you currently don't understand. And once you can understand it, you can replicate and redesign it.
But once you understand it, you don't need to continuously reverse engineer the exact same technology over and over again, as EVE would have you do.
It's as if in the world of EVE no one can remember technology for more then 5 seconds at a time.

That, and I've never understood how a blueprint can suddenly stop working.
I understand the game mechanics behind it...... but bloody hell, at least try to make sense.


The whole idea of tech 3 just comes across as clunky, and ass backwards.
But it is likely a symptom of a larger problem with the functionality of EVE industry as a whole. Building on a bad foundation and all.


~Yoh

Posted: Dec 27th 2009 8:14PM (Unverified) said

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If you understand the game mechanics behind it, then why are you complaining about it? You obviously understands that this is a game design/balance choice, or at least you say you do, so are you just complaining about the name they chose for the process?

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Posted: Dec 27th 2009 7:55PM Yoh said

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Oh, btw.
Thanks for at least trying to explain it.
Even if it inheritly doesn't make much sense.

~Yoh

Posted: Dec 28th 2009 3:48AM eNTi said

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it's so nice to read about all the fun stuff you can do, if you have played eve for at least 4 years... because even if you try really hard, it will take you as long to have any part in it. eve's skill system will eventually be the achilles' heel of the game, because it doesn't really reward you for playing rather than paying.

Posted: Dec 28th 2009 7:44AM Brendan Drain said

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All the level 5 skills there are actually pretty low rank. You could probably get the skills for reverse engineering from nothing in a few months. People who got into Tech 2 invention will have most of them already trained up sufficiently too, so the skill requirements do make sense there.

There's really nothing in EVE that requires four years worth of skills to do well. There are tons of skills but the skill system itself is pretty shallow. The bonus you get from training most skills to level 5 is so small and the time so great that most people only train skills to level 4 unless level 5 is a prerequisite or they've run out of lower level stuff to train. There's a few weeks of skills required to begin Invention, a few months to get them all up to a good level and then maybe another month to get into reverse engineering. I only use about a year's worth of skills when using any ships. Getting into capital ships is probably the longest skill dip in the game. That's not much more than a year from a clean character and it's not even useful unless you're participating in "endgame" 0.0 alliance warfare. Even then smaller ships are heavily required.
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