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Reader Comments (12)

Posted: Dec 24th 2009 8:22PM (Unverified) said

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Great game with a very interesting end game. It is the first F2P MMO I have ever wanted to play. High production values do not normally show up in a F2P game but this one has em, and the astral ship stuff looks awesome:

http://corpserun.wordpress.com/2009/12/22/astral-ship-battles-and-wouldnt-it-be-funny/

Posted: Dec 24th 2009 8:33PM (Unverified) said

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I have to say I thoroughly agree.
I was completely surprised at how slick Allods is (I still think they need to get a better name) and at how much I found myself actually enjoying a new MMO for once - let alone it being F2P.

Highly recommended if you're looking for something in between your current 'main' MMO and what's coming in 2010.
It's the least F2P-feeling F2P I've ever come across, and whilst there are still a few niggles to iron out it's definitely worth the download in my opinion.

All that remains to be seen is if the cash shop will ruin the game (and by all Russian player accounts, it won't) and whether or not the developers pay heed to the common suggestions being made by the active community.

Here's hoping.

Posted: Dec 24th 2009 8:54PM Dranaerys said

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I didnt expect much when I get my beta key and downloaded the modest 2 gig client, but hot damn, I was pleasantly surprised. Plenty of subscription, non F2P games (Im looking at you, Alganon) wish they were as slcik and looked this good. They have amanged to take the wow formula, given it a scifi twist and added a whole different sort of endgame.

And all free to play - this game is going to be popular.

Posted: Dec 24th 2009 9:48PM Gaugamela said

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I also got in the Beta for this game, in US and Europe actually and i got to say i am impressed.
As others have said this is the first f2p with a minimal f2p feeling. It has great and original lore, some of the quests have funny and/or interesting background even if they're not innovative.

This game is going to have a completely different endgame from WoW, or has to potential to have with the Astral Ship PvP.
In Closed Beta the game feels very complete already although there's some things that they can improve (the chat system for example, and the keybindings as well) but overall this already feels like an awesome product to play for the price of free.

And let me tell you, if they had a subscription option i would sub for the next 3 or 6 months because it has the quality that most other MMO releases from the last year or so lacked. It is polished, with a small number of bugs, good performance and stability and with most of the features they advertised for the game. How many recent MMOs can say to have acomplished this?

Just something of a food for thought: don't you guys feel that the Warhammer 40k MMO should look at this game? They managed to integrate space PvP with the typical mold of a fantasy MMO, which is very impressive. I think Vigil should try to take lessons from them.

Posted: Dec 24th 2009 10:35PM Valentina said

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I agree with all of the comments above, this is a very well done game, it's like it isn't a F2P game at all. Maybe they should try launching with a subscription option, because I sure would.

Posted: Dec 24th 2009 11:52PM Keen and Graev said

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I'd pay a $15/month subscription without giving it a second thought.

Posted: Dec 25th 2009 3:07AM (Unverified) said

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What you didn't mention is that u have to be a US citizen to even qualify for the competition!!

Posted: Dec 26th 2009 11:38PM wjowski said

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Blame your local lawmaker.
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Posted: Dec 25th 2009 3:51AM Dranaerys said

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When I look at Allods I think to myself this is what wow should look like if those slack bastards at bliz did a better job with crisp textures and engrossing, splendorous envioronments, and updated their damn engine.

Cataclysm would have been the perfect chance for that too, seeing as the whole wolrd is being redesigned, but well, if EQ stuck with their game for over a decade, I guess well be suck with the same wow engine for 25 years. :p

Posted: Dec 25th 2009 10:55AM Aganazer said

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I wonder if I even played the same Allods as the rest of you. The tutorial was fine, but immediately after that I got no less than 5 straight up kill quests. No imagination to them, no story, just go kill 15 snakes, deer, crabs, or whatever other random wilderness creatures spawned 10 feet away from the quest hub. Then I got to the next quest hub and they gave me 5 more kill quests for the creatures that spawned right around that quest hub. It was probably the least interesting start to a new game that I have experienced in my 12 years of MMO gaming.

Was this introduction changed since I played? Was there some deeper reason for spending those two hours killing random wildlife that I missed? Were the quests just about to take a 180 and start becoming meaningful in any way instead of raw time wasters?

Posted: Dec 25th 2009 11:35AM Gaugamela said

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Ok, first did you start on League or Empire?
Because the Empire start is a bit worse than the League one.

Second, do you bother to read the text when the NPC give you the quests or do you just scroll down to accept the quest?
Because if you don't read quest text you will miss a lot in the game. Granted that it doesn't break the mold in that respect but there's many other MMOs similar or worse in that respect.
The quest dialogue is usually very well written and imaginative. The quest dialogues isn't worse than the dialogues in the WoW starting areas for example.

*SPOILER*
On the League side you crash land in a uncharted allod and have to kill beasts to feed the survivors. However, you also have in that starter area an escort quest, a couple of exploration quests (go find some ruins in the coast of that island, light a beacon so that passing ships know that there's castaways in that allod...). Then you discover another crashed gibberling in the area, you need to help him get better and finally kill a mob that requires a group/raid, you know that the people that sabotaged the tower where you were in the tutorial are in the island as well. Then you have a funny reference to LOST in the quest text and have to investigate the crashed astral ship of the bad guys.

Finally you go to the Astral Ship of an Elven ermit that was coerced by the bad guys to give theem the ship. You first interact with astral ships in that questline and you get out of that island after doing all that. So there you have the "deeper reason" to do those quests.

You have all of this in the League starting area!!! Hardly only a Kill X type of quests although those are the predominant type of quests in the game.

Frankly i don't really know what people like you expect of a free to play title that even bothered itself of making a awesome tutorial for the first 4 levels instead of just droping you immediately in the world and giving you a Kill X quest without even bothering of giving you a semi-decent reason to why you should kill those mobs.
If you weren't drawn in by the tutorial story and the posterior integration of the starter areas with the tutorial storyline than that's more you fault because of your laziness or unwillingness to play a game and actually giving it aa chance of hooking you in.

If you can't see that this game has an original setting, with races that, without being very different from the usual races in fantasy MMOs, have their unique twist and if you are unable to read the quest and see how they integrate and introduce the player to this world then that's your problem not theirs.

Just tell me what MMO there is that introduces players to their world in a different, more original and hooking way. Point me to the MMOs that do it differently please. The only game i can think of is SW:TOR and that isn't even out.
Oh, and please tell me what f2p accomplish this as well because i don't know of any. This game blows Runes of Magic out of the water in graphics, sound and in the way it introduces people to the game and that is the only game that is "real" competition to Allods. Maybe DD Online can also be considered competition but it fills a different niche.

Now if you could bash the endgame of Alllods as being rubish, or class balance or anything else 6 months after release then i couldn't say you anything in contrary. But right now this game shows a high degree of promise.
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Posted: Dec 26th 2009 1:42PM Keen and Graev said

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All I can say is that I agree 100% with JP.

The story and world (at least on League side which I've played the most) has a ton of soul. The game is simply a pleasure to play. It has its rough patches (most of which are translation issues and some beta bugs) but it had polish and a completed feel.

Being Free to play blows my mind. It is the only F2P game to ever make me reconsider my complete opposition to these types of games.
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