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Reader Comments (19)

Posted: Dec 23rd 2009 8:28PM TheJackman said

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So in short, we fail make a mmo of this great series here you have this crapy shooter game so we can make some money back and not have to sale or car and house.

Posted: Dec 23rd 2009 8:46PM Lionhearted said

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Well, if they can make the game decent, it could help fund a future Stargates MMO, as well as fuel interest in it, but does anyone really want to take the bet that this production company is capable of pulling off a decent game at this point? Especially given the fact that they're probably going to base the game off of a lot of what they had for the MMO, a type of game which is very different in look and feel from a shooter. Honestly, I'm not too sure there was ever enough interest in this IP to really justify a full-fledged MMO anyway. I wish 'em the best of luck, of course, but they were always facing an uphill battle. In an economy as large as this and a genre as crowded as MMOs have quickly become, the hill they had to climb became taller than Cheyenne Mountain.

Posted: Dec 23rd 2009 9:07PM Scarecrowe said

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lol, the linked article mentions: no demo, no open beta planned. My spider-sense is a-tingling... Don't think this one is going to be well-received!

Posted: Dec 24th 2009 11:18AM Ripper McGee said

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/agree

I have no confidence, whatsoever, in this title.

~Ripper
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Posted: Dec 23rd 2009 10:09PM Scone said

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As long as I can "Ascend", I am happy.

Posted: Dec 23rd 2009 10:34PM Cendres said

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I hope this is a decent game, I'll check it out for sure which is better then my opinion of the MMO that was in progress when I was sure I wouldn't look into it. :/

Posted: Dec 23rd 2009 11:43PM Dread said

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1. The economy didn't stuff SGW - the dickhead running the company through his financial mismanagement, frivolous spending and outright fraud stuffed SGW's up. $50 million and 5 or 6 years in development and they don't even have a stable Alpha. Even trying to push the line that it was the economy is disingenuous at best, anyone with half a brain who has been following the ongoing saga knows it for the outright baldfaced lie that it is.

2. Resistance is the stop gap quick to punch out cookie cutter FPS with SG art rushed out the door so the clowns who ponied up the initial $50 million and the latter day clowns who were conned into propping them up recently could hope to get a tiny minuscule amount of their investment returned rather than blowing the lot.

Don't be fooled. This is nothing but a con job with a bit of PR Marketing spruce around the edges. SGW is gone. It will never see the light of day. This is Cheyennes last throw of the dice to try and get a few bucks in the bank account before all the court cases come to fruition.

Posted: Dec 24th 2009 10:18AM TheJackman said

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Agree I wonder where all the money went.... Do this people even known how to make games?!
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Posted: Dec 24th 2009 12:40AM (Unverified) said

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Putting out an MMO these days isn't too hard since most every piece of code you need for it is pre-written. I mean, you have graphics libraries and networking libraries tied into C++ and Java, so it shouldn't be a big deal for any seasoned developers to write an MMO. The fact that Stargate Worlds has been so long in the making either means that they have produced a lot of content and it hasn't met expectations, or they have some terrible management. Terrible management is more common than a company realizing they have not met their standards for quality.

Posted: Dec 24th 2009 4:41AM Sente said

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If it were so easy, why aren't there more _good_ MMOs out there or being released?

If you had all the spare parts you wanted, could you assemble a car that would compete with other car manufacturers' offerings?

There is a bit more to a complex software project than having some pieces of code reused.
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Posted: Dec 24th 2009 12:55AM (Unverified) said

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I never understood why companies do this, especially when god knows how much money they have spent on the project already, they'll never make it back with some pos shooter they slapped together in a few months. Doesn't seem like a very smart move to me.

Posted: Dec 24th 2009 6:52AM (Unverified) said

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It's a shame, this franchise has a huge built in audience. As long as the MMO wasn't horrible they would immediately have a large number of subscribers.

Posted: Dec 24th 2009 7:55AM (Unverified) said

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I'm pretty sure what Dread has set is the most likely what occurred.

Posted: Dec 24th 2009 8:45AM (Unverified) said

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What I mean is the delayed/canceled release is more likely because the thing has been managed badly or it's an outright fraud than a legitimate issue.

Posted: Dec 24th 2009 12:53PM (Unverified) said

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I still hold that one amusing movie and three crappy TV series isn't a strong basis for a MMO IP. But I kind of hoped CME would go bust by now so this license could go to someone competent. Stargate fans deserve better.

Posted: Dec 24th 2009 3:33PM (Unverified) said

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Same could be said for Star trek Online or Starwars. Every IP has its base fans.

Yeah $50 mill and 5 years they should have had something out.
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Posted: Dec 26th 2009 1:32PM Daedalus1969 said

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I think SGW is now, officially deceased. Cheyenne Mountain Entertainment wasted tons of their funding in the beginning building their own building (instead of renting - talk about hubris) and buying Hummers for their execs. Newsflash guys - make a game that sells like WOW then buy your toys. Not the other way around. Now you've screwed the fans and made it so Universal is going to be gun shy about licensing their properties.

Posted: Jan 12th 2010 9:23PM (Unverified) said

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I visited the studio and actually played the game. The concept, game play and graphics were all pretty good with much potential. There was just no middle or end-game content and it was obvious when they started cutting corners to try and rush the completion. I would have to say that majority of problem was bad financial budgeting. Towards the end in an act of desperation they started taking advantage of local naive people by conning them into giving $250 to the company and creating a somewhat money "pyramid". These people would get friends and family to invest $250 and receive a cut of every person that they brought in. The incentive was that they were buying a semi ownership in a social networking site that was going to revolve around MMO's. Kind of a Myspace for gamers I guess you could say. When I asked if any of this money would go towards the game completion and paying the employees. Many of the employees had not been paid for months and even went as far as creating a website depicting the days since their last paycheck.

Posted: Feb 13th 2010 2:04AM (Unverified) said

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This Star Gate resistance looks good, it reminds me of Planet Side.

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