While the holidays are a time full of cheer and special events, things in Telon aren't looking as bright as usual.
In a recent announcement to the Vanguard community, the team has decided to be as frank as possible and outline the road map for the game in the year ahead. Due to limited resources and a new focus on bug elimination over ambitious content releases, some of the game's anticipated updates are being shelved indefinitely. Those features include the Halls of Shattered Souls, Pankhor Zhi, Nexus, and the anticipated "alternate advancement" system.
However, it's not all doom and gloom for Vanguard. The new roadmap includes an increased focus on smaller content releases occuring more frequently. In essence, the game is trading from a slow development cycle with large chunks of content to a faster development cycle with small bites of content. This new system will have an emphasis on longer test cycles of smaller batches of content to eliminate bugs while the content will start and end chunks of storytelling instead of leaving the story hanging.
The road map also includes plans for a hypothetical server merge to bring the community together, but lead developer Salim "Silius" Grant made sure to stress that the server merge is not set in stone at this time. The team wants to take the time to weigh the positives and negatives of merging the servers in order to make a sound decision.
The forum player base has reacted extremely negatively to this announcement, with cries of the death of high end raiding and angry sentences about the lack of alternate advancement resounding throughout the post. Some of the fans are even wishing for the game to go into the sunset.
Limited resources and limited development time are always hard restrictions and lead to difficult decisions, but we wish the Vanguard team the best of luck with their new plans in the year ahead.
Reader Comments (39)
Posted: Dec 22nd 2009 7:47PM wjowski said
The harsh reality of the situation is that SOE's simply cutting the fat, and Vanguard just isn't it's weight.
Posted: Dec 22nd 2009 8:10PM Saker said
This game had such wonderful potential, shame really.
Posted: Dec 22nd 2009 8:13PM Lateris said
I always loved the world map and the sense of exploration with Vanguard. SOE gave them a little team to deal with VG after SOE purchased VG for 7 million and off went the VG head...sadly. I wish I had the money to buy VG as an owner.
Posted: Dec 22nd 2009 9:44PM Valdur said
It's not surprising to see this because this game has been on support after the first year.Vanguard is/has the most beautiful and amazing world and some of the best dungeons I have seen in an MMO.
Posted: Dec 22nd 2009 9:55PM Tizmah said
Unfortunately, Vanguard has a terrible engine and it's end was bound to come sooner rather than later.
The best thing SoE can do is to take core concepts from Vanguard and apply them to EQ3.
The best thing SoE can do is to take core concepts from Vanguard and apply them to EQ3.
Posted: Dec 22nd 2009 11:08PM Atnor said
Honestly, I feel a lot of the people who would have enjoyed the things that make Vanguard, well, Vanguard, ie, those "core concepts", are the same potential players SOE has driven away with a bad taste in their mouth after their handling of VG.
So, I think a possible EQ3 would have to be a different style game. Which apparently is what Smed wants anyways. He's been pretty consistent in going after the more shallow, casual market instead.
Actually, in my mind VG was a very good spiritual sequel to EQ, more so than EQ2 (This coming from someone who loved EQ2 and played it for a long while). The seemingly out of touch SOE suits, on the other hand, saw things differently it seems.
Reply
So, I think a possible EQ3 would have to be a different style game. Which apparently is what Smed wants anyways. He's been pretty consistent in going after the more shallow, casual market instead.
Actually, in my mind VG was a very good spiritual sequel to EQ, more so than EQ2 (This coming from someone who loved EQ2 and played it for a long while). The seemingly out of touch SOE suits, on the other hand, saw things differently it seems.
Posted: Dec 23rd 2009 12:45AM (Unverified) said
Vanguard went under as a result of it's wonderful game designer, Brad Mc Quaid. SOE then stepped in to give it some life. But realistically it was finished before SOE ever got involved. It had an amazing game world. But was othwise a mess.
Posted: Dec 23rd 2009 2:52AM (Unverified) said
Really shame, this is a very solid and good game! It could reach the level of EQ2 with proper funding and marketing.
SOE take a not and dedicate some funds to it. Its really a matter of focus!
SOE take a not and dedicate some funds to it. Its really a matter of focus!
Posted: Dec 23rd 2009 8:02AM Sabriel said
/agree
SOE has done nothing but destroy this MMO. This is the one MMO I was really excited about (thats moved to Mortal Online these days) because it offered a lot of really new and interesting systems and potential. The starting zones were hands down the best I've ever seen in a MMO that really got you hooked. The sphere system of alternate advancement and the potential for some seriously amazing stuff with Diplomacy; this is also still the only game I've ever felt compelled to take screenshots in because the environment was so damned cool.
All that potential... flushed... one bit at a time since release.
Damned shame.
SOE has done nothing but destroy this MMO. This is the one MMO I was really excited about (thats moved to Mortal Online these days) because it offered a lot of really new and interesting systems and potential. The starting zones were hands down the best I've ever seen in a MMO that really got you hooked. The sphere system of alternate advancement and the potential for some seriously amazing stuff with Diplomacy; this is also still the only game I've ever felt compelled to take screenshots in because the environment was so damned cool.
All that potential... flushed... one bit at a time since release.
Damned shame.
Posted: Dec 23rd 2009 9:14PM (Unverified) said
If anyone is interested, McQuaid wrote a 4 part series of "Post Mortem" for Vanguard and explains why he thinks it all went to hell. Not a bad read.
http://www.bradmcquaid.com/Brad_McQuaid/Blog/Blog.html
http://www.bradmcquaid.com/Brad_McQuaid/Blog/Blog.html
Posted: Dec 23rd 2009 3:02PM (Unverified) said
Its true what Wjowski says about their player base. This game being the best out of all the mmorpgs I've played also has some of the biggest (words can't describe) players and even guilds in a whole (PAIN for example). They had the Necromancer class done so well that I'm always comparing other so-called Necromancer classes in other games to Vanguards. I originally was staying, even though grouping was never happening so I'd craft, until a gm was being a real ass to me and claiming that using a UI mod was botting and didn't reply to him within 30 seconds. (maddycraft, it just saved an extra click basically, it wasn't moving my character or clicking stations etc...). After I had to explain for an hour it seemed, and argue with him he finally let it go with reply to a gm instantly when asked a question (I have time stamps showing how long it took me, just incredible how rude they can be). I have the log but never did anything with it, I just left the game after that.
Posted: Dec 26th 2009 9:21AM Tigress74 said
SOE will never have a truly successful MMO until it gets off its high horse, learn from its mistakes, and stop recycling the same failed tactics. I refuse to play any SOE MMO until they clean up their act. I'm sorry to see them pushing yet another MMO down the toilette. VG is definitely circling the rim more then ever before.
Posted: Dec 26th 2009 5:10PM (Unverified) said
This game really could've done a lot better if Sigil had stayed with Microsoft. It might not have been what Brad had originally wanted, but it definitely would've done better.
Posted: Dec 28th 2009 5:29PM Lateris said
Hey Brad- buy it back bro!!!!!
Posted: Dec 29th 2009 1:37PM Tridus said
A lot of fond memories from people here, but everybody seems to be forgetting that this game lost 90% of its initial customers in the first month because the launch was so awful. Probably the worst launch in MMO history, and thats saying something. The bugs were out of control and performance was terrible.
It was a bad game at the time and it scared everybody off. Sigil went bankrupt. It's only alive at all because Sony rescued it.
It was a bad game at the time and it scared everybody off. Sigil went bankrupt. It's only alive at all because Sony rescued it.
Posted: Dec 29th 2009 3:41PM (Unverified) said
I really enjoyed Vanguard. It's a beautiful game. It's just too big, and too buggy. I went 10 levels before I saw anyone else, and frequently crashed just going from one place to another.
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