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Reader Comments (39)

Posted: Dec 22nd 2009 4:20PM wjowski said

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I doubt Vanguard's going to last the year.

Posted: Dec 22nd 2009 4:23PM wjowski said

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Also I love how obnoxious and self-entitled everyone in the linked thread is acting. Another point in Vanguard's favor...it's 'charming' playerbase.
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Posted: Dec 22nd 2009 4:24PM Alarie said

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Damn shame, I really enjoyed Vanguard.

Posted: Dec 22nd 2009 4:25PM (Unverified) said

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Yeah SOE said the same thing about SWG a couple years ago. It hasn't worked out to well. The game isn't dead, but they already had one server merge and people are jumping ship left and right from the former largest servers of Bria and Bloodfin to Starsider leaving the remaining servers a ghost town.

Only the most hardcore of SW fans are left now. Who knows what will happen once ToR comes out. My guess is that SWG will go "Free to Play" at that point.

Posted: Dec 22nd 2009 5:25PM Petter M said

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That's interesting, since I see a lot of people around - and I'm not on Starsider. There is a lot of things that could be improved in SWG, but the rumors of its death are highly exaggerated as always.
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Posted: Dec 22nd 2009 4:49PM (Unverified) said

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Wow, even a thread about Vanguard can bring out some reference to the NGE. That's kind of...weird.

Posted: Dec 22nd 2009 6:03PM (Unverified) said

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Wasn't a reference to the NGE. (nor did I say it was dying) A couple years ago SOE announced they were going away from large publishes and moving to smaller quicker publishes. Which sounded great at first.

Since then SOE has cut the dev team in half, sending most of our talented dev's to DC:O and have left us with a talented but small team that is no longer capable of putting out QUALITY publishes quickly. Half the time our devs are split between creating updates as well as coding items for the TCG.

Updates lately are full of bugs and half finished. Chronicles didn't come out with everything promised and we are being promised the second half of the current GCW update "later". Which we have heard before about other systems.

The actual dev team is trying, its the suits of SOE who are ultimately to blame.
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Posted: Dec 22nd 2009 4:54PM (Unverified) said

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Does anyone else think high system requirements really hurt this game when it was released more than two years ago? I sorta feel the same way about EverQuest II.

I understand that there will be folks who say "pfff.. everyone has a dual-core 3+GHz machine and a $500 video card" but the fact of the matter is, no.. every does not have that equipment.

I'm no Blizzard fanboy, but the one thing WoW really did right was to make sure it ran on just about any system when it was released.

Even with a free trial, if a player gets a horrible frame rate at the lowest settings, that person probably isn't going to pay to keep playing.

Just my two cents, I know there is certainly plenty of room for shiny graphics and high system requirements in today's MMO game space.

Posted: Dec 22nd 2009 6:34PM Cendres said

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Not really, Eq2 still has a population while Vanguard's has been on the decline for a time. IF it was only high requirements for graphics that hurt the game that would be allright now. Some people bought new rigs just to play the game, so it's not like people weren't willing to dish out money to play it. But no matter how great of a computer you had at launch the game was still largely unplayable for many.

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Posted: Dec 22nd 2009 8:24PM (Unverified) said

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I kind of doubt it. I mean it couldn't have helped, but there's plenty of gamers with high end rigs. Age of Conan shifted over a million boxes on release with comparably high system requirements (of course nowhere near that many stayed with the game). But VG was dead on arrival and a lot of people knew that. When a company can't send out beta invites fast enough to keep up with abysmal player retention in free betas? That's usually a bad sign.
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Posted: Dec 23rd 2009 3:51AM breezer said

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Of course high requirements hurt VG.

The game was designed to still be cutting edge in the future. I guess that made sense in McQuaid's drug addled brain.

High end rigs couldn't run Vanguard well at launch without tons of tweaking, and "tons" of gamers DO NOT have high end rigs.

And AoC also suffered terribly for having such high requirements (on top of just plain running like utter crap).

By now devs hopefully realize that if you want a massive amount of players in your MMO, you want to make sure the game is accessible to massive amounts of people.

My roots being in console gaming, I'll never understand why PC gamers/devs value graphics over gameplay and even art.

Vanguard had such a huge focus on graphics but apparently ZERO focus on art design. How does that make any sense at all?
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Posted: Dec 23rd 2009 2:01PM (Unverified) said

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It was pretty much this that killed the game for me. At the time I tried Vanguard I had a reasonably decent computer but the game just ran painfully slow. I was having 3-4 fps, constant lag and any attempt to raise the settings often had the game crash on me outright. As a result, I was forced to play it on the lowest settings possible and it just looked awful. I was also playing WoW which I could run smoothly at the top settings. Is it any wonder I stuck with WoW and deleted Vanguard off my hard drive?
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Posted: Dec 23rd 2009 3:55PM Atnor said

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Well, for one thing, SOE management hasnt let the dev team have a graphics programmer in quite awhile.

It's essentially... maybe 5 guys trying to support the entire game? Whatever the exact number, it's remarkably low. It's ridiculously silly what those guys have to go through. I would have thrown up my hands long ago.

Their monthly answers to questions from players has mostly been this same announcement in smaller doses. And by that I mean, most of their answers are always "We'd love to be able to do that, and we agree that X is needed or would be cool, but we dont have the time or resources"


*sigh* such a waste
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Posted: Dec 27th 2009 12:18AM (Unverified) said

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It didn't really need an awesome computer to run at launch. You just needed to adjust the settings down. I had a POS computer at the time, was well below the required minimum, and still ran the game fine.

What hurt Vanguard was that it was bugged to hell at release, and that killed off most of the initial wave of people. Then, you have to factor in that even when the game worked perfectly.. it just wasn't very good. On top of that, the folks at Sigil who actually interacted with the community tended to be total A$$holes.
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Posted: Dec 30th 2009 9:21AM (Unverified) said

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Also, I have a Mac and notice that virtually none of WoW's competitors bother to create software compatible to the Mac.

Luckily, I love WoW so don't mind these companies that don't want to even compete for my business!
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Posted: Dec 22nd 2009 5:16PM Atnor said

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SOE has really really done everything they can to ensure VGs demise. They time after time have worked to cut the legs out from under the players and hard-working dev team. It's a shame.

I was always one of those people who, if not supported, at least thought the demonization of SOE was irrational through EQ, EQ2, and SWG.

But Smed's treatment of VG has pushed me over to the other side. It had the potential to be truly one of the top PvE games on the market. At the least, it could have owned a very strong niche playerbase. Post launch, it was on it's way, but they killed it and put it on life-support. They removed any resources and support, and went out of their way to not allow it to grow. This is the inevitable conclusion to those moves.

I no longer want to give my money to them and will gladly look elsewhere to spend my entertainment dollar. :)

Posted: Dec 22nd 2009 6:39PM Cendres said

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Sadly I have to agree with everything you said, I feel like SOE really could have done more to help out this game. One clear indicator was not to have much of anything to do with Vanguard at the SOE fan faires. I mean really if you're not going to feature this game there, where else would you do it?
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Posted: Dec 22nd 2009 5:25PM Arkanaloth said

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looks like the end is coming for Vanguard...

Posted: Dec 22nd 2009 5:52PM Lokasaki said

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A real shame... Vanguard is a unique MMO and deserves far more resources than SOE are giving it.

Honestly, up yours SOE

Posted: Dec 22nd 2009 6:13PM (Unverified) said

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I wasn't a fan of Vanguard during the beta phase. I just didn't like the way the loudest people in the community were constantly pushing for it to be hardcore over any concern for whether it would be fun or bug free. For the devs to still be talking about fixing bugs as a top priority this long after release just shows you that the project was too ambitious for the size of the team, either that or it just wasn't managed well.

I do feel sorry for the people who stuck with it and how this news must make them feel.

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