| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (2)

Posted: Dec 22nd 2009 12:34PM thud said

  • 2 hearts
  • Report
If they wanted to turn a profit quicker, then they really missed the boat on encouraging user development. I always felt like I never had enough space to test build things, a key factor in getting users to fork over cash. In Second Life, sandbox regions allow limitless content creation for non-paying residents. In Blue Mars, the Dev Tools do the same. It's the sandbox aspect of content creation in virtual worlds that ultimately leads to profits for the host company. The more a user is allowed to create, the more inclined that user is to pay for some space to share their creations.

In metaplace, you only had one "world" with two "places" at your disposal. Using it as a sandbox meant not being able to have a world to share. using it to share meant stagnant content growth because you no longer had a sandbox to experiment with.

That sandbox wall is what made me leave metaplace soon after joining.
Reply

Posted: Dec 27th 2009 10:23PM (Unverified) said

  • 2 hearts
  • Report
I have to really disagree with this one. For starters, you yourself mentioned you got 2 places. Do what I did; have your primary place the community-facing 'world' to share, and the secondary place as your sandbox. I used to develop that way all the time, and had plenty of space to make neat little things even if I HAD only one world. Content creation was absolutely fantastic in Metaplace, and it really blows that they are shutting down so early.
Reply

Massively Speaking Podcast

Massively Speaking Episode 185: Bree-to-play

Latest episode: Tuesday, February 7th, 2012

Engadget

Joystiq

WoW

TUAW