Today we bring Star Trek Online fans two big chunks of information and a whole slew of Klingon screens, too. First is a short trailer featuring Zachary Quinto laying down dialog for the game. Make sure you watch the video until the very end, as there's a fun extra you won't want to miss.
Second -- and arguably much more exciting to specific fans -- is the reveal of Klingon gameplay. Klingons are PvP only, meaning their progression contains no PvE questing of any kind. Just how much information are we talking about here? Well, pretty much all of it. In fact, we're kind of wondering why you're still reading this and not looking below the cut, where vast amounts of Klingon gameplay treasure awaits.
by Cryptic Studios
Klingon Gameplay
Klingon gameplay is one of Star Trek Online's most unique features. It exists as an additional advancement path for players, and offers different gameplay options to players more interested in player-vs.-player combat.
Klingon Captains have the same number of skills available as their Federation counterparts, including the same professions. Your Klingon Captain can be a Science, Engineering or Tactical officer. However, they must advance through PvP, as they will not have access to robust player-vs.-environment content at launch.
Players will be able to create a Klingon character after they unlock the first sector block of Federation content, about five hours into the game. Their Klingon character will begin at a rank approximately equal to the Federation character that unlocked the content.
That's not to say Klingons won't be a robust faction. While they are PvP-focused, PvP in Star Trek Online is something we designed from the ground up to be a viable advancement path, meaning both Klingon and Federation players can reach a rank of Admiral solely through PvP. Players can engage in team vs. team, Federation vs. Klingon, Klingon vs. Klingon and Federation vs. Federation combat. What's more, certain PvP maps will have PvE objectives over which opposing players can struggle.
There are a number of different types of PvP scenarios available:
Challenges allow two teams to square off in a private instance created for them on-the-fly.
Arena maps are team-vs.-team matchups in instances, played either by teams that challenge one another, or by randomly-assigned teams created via a global queue system.
Scenarios feature objective-oriented gameplay like Assault and Area Control. The Assault scenario is straightforward: Move forces from your area to the opponents', inflicting more casualties than you suffer. The Area Control scenario is more subtle: Capture key objectives and hold them longer than your opponents to win the day.
War Zone maps are static maps that are always open for players to join. Both factions may enter this map, which has Open Mission-style PvE objectives to achieve, with the twist that members of opposing factions can hinder each other's progress via PvP.
Klingons also progress through their ships in their own way. Rather than gaining access to a standard Cruiser, Escort or Science vessel, Klingons receive special variants of ships as they progress. As players achieve new ranks, new ships become available to them, like so:
Warrior
B'rel Bird of Prey – capable of cloaking in combat.
Lieutenant
Bird of Prey Mk. 1 – capable of cloaking in combat.
Lieutenant Commander
Bird of Prey Mk. 2 – capable of cloaking in combat.
Raptor Mk. 1 – similar to Federation Escorts.
Commander
Bird of Prey Mk. 3 – capable of cloaking in combat.
Raptor Mk. 2.
Battle Cruiser Mk. 1 – similar to Federation Cruisers, but feature more forward-facing guns.
Captain
Bird of Prey Mk. 4 – capable of cloaking in combat.
Raptor Mk. 3.
Battle Cruiser Mk. 2.
General
Bird of Prey Mk. 5 – capable of cloaking in combat.
Raptor Mk. 4.
Battle Cruiser Mk. 3
Carrier – a massive ship with multiple hangar bays capable of launching several smaller fighters.
In general, Klingon ships have more forward-facing weaponry than their Federation counterparts, and boast greater maneuverability. What's more, Bridge Officer stations aren't restricted by class, meaning Captains will be able to put any Bridge Officer they like into any station, regardless of their profession. In terms of ship customization, players will be able to alter the ship's color and use several varying skins to change a ship's look.
Reader Comments (26)
Posted: Dec 18th 2009 10:07AM dudemanjac said
Well the fighting is strategic. You have to pay attention to your shields and make sure that you manage your energy. The direction you attack from will be as important as the direction you escape from. All the weapons are supposed to have varied firing arcs and sometimes they overlap so you need to plan your attacks.
Reply
Posted: Dec 18th 2009 11:57AM (Unverified) said
I would assume there will be ground and space PvP, the ground might be more WoW like but the space is a whole different game, different than EVE even.
Posted: Dec 18th 2009 3:58PM Graill440 said
With all the controversy and legal battles this title has had, this smacks of a very, very, unfinished game at release.
The excuses keep rolling in and half baked ideas are presented to big hype to try and get folks to buy into it. No one releases a game like this without fully fleshed out and working races.
These half baked videos only show one thing, other races will be released, many months after STO goes live, proving once again that the want for >cash< is stronger than doing it right the first time. I was interested until i saw this interview, but it simply said one thing to me, this game is less than 1/4 finished and folks will get screwed on the date they have stated for release, but then hey, its an MMO right, everyone does it this way. (grin)
Was interested, but pass.
The excuses keep rolling in and half baked ideas are presented to big hype to try and get folks to buy into it. No one releases a game like this without fully fleshed out and working races.
These half baked videos only show one thing, other races will be released, many months after STO goes live, proving once again that the want for >cash< is stronger than doing it right the first time. I was interested until i saw this interview, but it simply said one thing to me, this game is less than 1/4 finished and folks will get screwed on the date they have stated for release, but then hey, its an MMO right, everyone does it this way. (grin)
Was interested, but pass.
Posted: Dec 18th 2009 4:55PM dudemanjac said
What do you base the 1/4 amount on?
Where in the video are you clued into this idea that races are not fleshed out?
Reply
Where in the video are you clued into this idea that races are not fleshed out?
Posted: Dec 18th 2009 6:46PM (Unverified) said
I was hoping more for an Alliance-Horde thing. Kind of a shame it's going to be Monster Play.







