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Reader Comments (25)

Posted: Dec 15th 2009 8:25AM Lamthara said

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Once upon a time in vanilla wow i was a poor priest... then i saved soooo much i was able to craft my real healing dress the truefaith vestments and i was quite proud to dress it since i was the one who tailored it.

Eons ago....

Posted: Dec 15th 2009 8:24AM Oneiromancer said

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The Blessed Coldain Prayer Shawl in EQ, naturally!

Posted: Dec 15th 2009 8:28AM Miffy said

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SWG just decorating my Mall and creating objects out of stacking other objects like making a pool table and stuff using boxes and light saber crystals lol. That was the great thing with Player housing in SWG was it was seamless and you could in a sense craft anything you wanted by decorating. I saw a guy who made a giant Tie fighter outta boxes.

I just loved running my vendors and harvesters, taming my pets and walking into town with a pet or mount following me. Calling out vehicles I crafted and advertising them in cities.

Loved all that and now it's gone thanx to the shitty NGE.

Sure the basic craft process is still in the game but the NGE got rid of the profession system that made crafting so diverse. It got rid of the social aspects of the game and how it felt like a real world. It got rid of the amazing economy for this TCG and loot one where people grind instances for tokens or PVP.

They just ruined the whole game and it still pisses me off today. Now everyone in the game wants things straight away and wants no punishment. I'm sick of this new ME ME ME crowd that never used to exist. The game used to just be about playing for the experience but now it's about the loot.

Posted: Dec 15th 2009 2:31PM RogueJedi86 said

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How did the NGE get rid of the social game or the diverse decorating and crafting? Those were all untouched. The NGE didn't remove the ability to place objects in buildings and move them around. It also kept the crafting professions, so that wasn't removed either. And the social game is always there, and will be as long as there are players. You're just using general NGE rage to try to effect a point.
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Posted: Dec 15th 2009 3:35PM Salvatoris said

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The NGE killed the social game by reducing the subscriber numbers to a fraction of what they were, and while it didn't kill crafting, it did obsolete some professions. My armorsmith business dropped to almost zero with the addition of statted gear drops. The later addition of bio-engineering did create a lot of new business for crafters, but the market for armor and weapons is still next to nothing.
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Posted: Dec 15th 2009 9:48PM CalebG said

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The crafting mechanics did not change itself, but I believe that the changes made to crafted items and perhaps materials did change substantially. I can't quite remember how exactly though.

Suffice to say, a friend of mine that played SWG solely for the crafting (and flying) experience, stopped at NGE due to most of his lucrative wares became worthless in a matter of a day, and the drive for surveying the galaxy for the best materials just became non-existent.

I mean, to make one of the most hardcore (and possibly richest) crafters who don't give two hoots about combat other then for protection while checking or placing his harvesters, it definitely isn't the bulk of the NGE focus (combat). And for him to amass his level of wealth, it wasn't a simple "Don't feel like it" decision to stop playing too.

How rich he was? Excluding all the material and wares he had, I saw his credits, and there were simply too many digits for me to make sense out of.
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Posted: Dec 15th 2009 8:28AM Oneiromancer said

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I'm most proud of making the Blessed Coldain Prayer Shawl in EQ.

Posted: Dec 15th 2009 8:29AM Oneiromancer said

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Bah, my first comment didn't show up even after refreshing a few times. Mods, please delete these other ones...
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Posted: Dec 15th 2009 8:34AM Bri said

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In pre-CU SWG, it was the first time I was able to craft Master Doctor buffpacks from my own resources worthy of using for a buffline in Coronet.

Posted: Dec 15th 2009 9:00AM Xanija said

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There were 2 things in Star Wars Galaxies. The first was one of the first AV-21 landspeeder on my server. It was special, because another player asked in Coronet, who would be able to craft it. I asked him, whether he got the parts and when he acknowledged, we drove to my crafting station and I built this nice vehicle for him. He was so happy about it, while I was happy not to have had a critical failure, which would have destroyed the powerplant. At that time, it was very difficult to get one. We then went back to Coronet and he was proudly showing his new vehicle to the people there.

The second item (or set of items) were some 44.99x crafting stations I created together with a good friend. We sat there all night long, trying to create the best sub-components to get better results. When we finally made it, there was almost no one in the guild online any more, with who we could have shared our proud.

Especially the crafting stations were a lot of fun, as it meant we had to work together. I couldn't have done it on my own, because there were components from other traders I had to use. And that's one of the thing that made crafting in SWG nice for me - interacting with other crafters. In all other games I have played afterwards, crafting meant mostly: Spend hours and hours gathering resources and then putting the stuff together with 2 clicks.

Posted: Dec 15th 2009 9:16AM (Unverified) said

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In FFXI, I was proud to have signed items in my bazaar for an unbuyable amount (in theory), that had the names of my various characters and showed off their tradeskill proficiency. Things such as the Hakutaku Eye Cluster I never managed to use (despite being in three runs), Sophic Stew (HQ Brain Stew), and my favorite - Dragon Steak.

Posted: Dec 15th 2009 1:02PM Salvatoris said

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I have still not seen a game that matches pre-cu SWG for depth of the the crafting system. I remember the first time I made a set of RIS armor, the stats were terrible, and it eventually ended up as vendor clothing... but it was the culmination of such a long term goal that I'll never forget it. I was eventually able to make max-stat sets. By gathering all my own resources and drops I could keep me and a few buddies rolling in credits just selling a suit or two a week. :)

Posted: Dec 15th 2009 2:36PM RogueJedi86 said

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Good news, the CU didn't affect the depth crafting system at all, it's still complex! It definitely hasn't been made simple like WoW's crafting system.
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Posted: Dec 15th 2009 10:24AM (Unverified) said

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Stringing my composit bow in AC.

Posted: Dec 15th 2009 12:38PM (Unverified) said

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LoL,

I remember that :)

AC was my first MMO back in the day when it had a huge pop (for its time) I remember getting the parts and trying to do that.

Those were good times when MMO's weren't judged as harshly and everything was new.
Now people bitch and moan over the dumbest shit. Look at the SWG replies...

We got spoiled and lost the innocence of the pure love of gaming. Just being happy to log into a massive fantasy world and chat with others and have some fun doing "something" in a virtual world. Yeah games change, so what? If you went to work and they changed something, do you carry on for 5 years about it? Probably not, your co-workers would probably throw you out a window.
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Posted: Dec 15th 2009 5:10PM (Unverified) said

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That's not really a good argument. You don't pay the office to work there, you get paid. Why would you complain, so long as you're making enough to live? And if you NOT making enough? People will and do complain.

Plus it's kind of the developer's that are now listening to complaints, instead of just building a great world that THEY would love to play. That's the problem. And yes, people need to stop complaining in general. That's usually what drives bad changes. $$$
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Posted: Dec 15th 2009 10:09AM Kalex716 said

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Though I haven't yet accomplished it...

It's a long term plan i'm going to be able to execute in one more month.

In EVE i'm going to be able to fully assemble my own tech 3 cruiser, complete with all the alien enhanced technologies i've been farming ever since i took up residence in unknown space (and making billions). This will undoubtedly be my swansong (even though people have already mass marketed them, and I could just as easily buy them 5x over, skilling up to build my own is really rewarding on a personal level).

Before that, I suppose it was my Soul Fire in EQ (before the epic paladin quest was avail), but that wasn't really crafting related. Otherwise it would be a heart seeker dagger in WoW, one of the first on the server.

Posted: Dec 15th 2009 10:38AM Serious Table said

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Nothing in any other game so far compares to the feeling I had in World of Warcraft when I completed my Engineering Flying Machine. Ahhhh, the roflcoptor. Gave me a sense of pride flying that around.

Posted: Dec 15th 2009 10:54AM Firebreak said

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Building my first Battleship in EVE, this was back when Battleships were rare and most everyone flew around in Cruisers.

Posted: Dec 15th 2009 11:51AM (Unverified) said

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My motorbike in Fallen Earth. All together the crafting time was almost two solid days, not to mention the time spent gathering all the materials and questing so that people would teach me how to make car parts and put them all together. So you can imagine how troubled I was when the new 1.2 patch added "suspension sound effects" that make my bike sound like the it's falling apart every time I drive over something bigger than a pebble. Granted, I did cobble it together from scavenged scraps of metal, plastic and rubber.

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