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Reader Comments (14)

Posted: Dec 15th 2009 9:18PM Slob Zombie said

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Sounds cool. I remember the combat being one of the things that was kind of lackluster at launch.

There were a bunch of zones that said "coming soon" the last time I logged in. Have any of those launched yet?

Posted: Dec 15th 2009 9:46PM (Unverified) said

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It's no joke. They NGEd Free Realms.

Posted: Dec 16th 2009 1:16AM ultimateq said

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They did actually. They really did NGE freerealms. It's hilarious, I never though I'd have to live through such a tragedy again, but they did it AGAIN.

I can't help but laugh, but I'm also hold back tears and loud screams.

Overall though, 90% of the patch was excellent. They added so much that you can't call it a bad patch, the combat upgrade is painful though. It's very sad, but its ok, a lot of people are expressing their discontent. Maybe if we're lucky, they'll fix us up.

Posted: Dec 16th 2009 1:18AM ultimateq said

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Bah ok, let me explain the combat. I wrote a REALLY long forum post, it was actually so long that I had to split it up into like 6 separate posts because i ran the character limit out on all of those posts. You can see it here.

http://forums.station.sony.com/freerealms/posts/list.m?topic_id=15002

It's on the member's only section. So you'll probably be unable to read it. Here is my summary of what I said about the combat.

"Remember back in April 2005, when SoE released the “Combat Upgrade” to Starwars Galaxies, and then proceeded to release the “New Game Enhancements” just a few short months after? Well that’s what I feel like you did with this game. You completely dumped a well working combat system, to replace it with a more “fast paced”, dumb down combat system. (If you were taking bets on whether or not someone would mention SWG because of your changes, congratulations, collect up!)

The combat was already quite simplistic; you were given you main attack and 4 special attacks by level 15. This simple form of combat required a little bit of strategy and planning. Not a whole lot, but enough to keep the combat engaging.

I am disappointed to see that this combat system was replaced with a super simplistic, grossly basic, zerg fest. You basically run through, herd a bunch of sheep (creatures), and then blow them up with your aoe attack. Simple enough, and fun for short bursts; but overall it lacks any form of substance.

Now, you have a basic attack and 1 special attack that is based on your weapon. You can also collect random power ups throughout the combat instance to blow things up even faster. There is absolutely no depth to this new “fast paced” combat, and I have completely lost interest in it.

You beefed up the combat and gave people the ability to hit for thousands of damage at a time, and walk around with thousands more hit points than they used to. Top those off with the new 15 limit knockout count and there is no risk of losing any dungeon.

However, there are some good points to this upgrade that I like. The weapons and armor aren’t quite as generic as they used to be. The weapons giving special attacks are kind of cool, and can change the dynamic of combat quite a bit.

I think you went just a bit overboard overhauling the combat to this extent. It was already loads of fun, and it was actually a little bit challenging. If you could have just tweaked 1 or 2 things to change the dynamic of the combat system just a little bit, it would have been great. Leaving the combat the way it was, but introducing the new special weapon attacks would have been awesome.

You don’t need to give people thousands of HP and make them do thousands of damage to have a cool game. Give me 1000hp, let me do 100 damage per attack and let me use some strategy rather than give me a big gigantic zerg storm of creatures. I think I need to record a video to show you just how ridiculous this new combat is, if you don’t already know it for yourselves."

Yeah that's long, I went on a bit of a rant.

Posted: Dec 16th 2009 2:02AM smg77 said

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Come on...it's SOE. Did anybody think they wouldn't pull another NGE?

Posted: Dec 16th 2009 9:29AM Pingles said

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Amazingly, YES. I DID expect them to NOT do a combat overhaul again. I underestimated them.
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Posted: Dec 16th 2009 6:44PM EvaliaMagic said

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This is kinda revisionist history, to the people comparing this to the NGE. The reasons real SWG fans hated the NGE was that it removed customization options, entire classes, and forced what was once a grand sandbox game into the WoW-esque level-baesd Theme-park linear gameplay that sells better. Free Realms did none of these things, in fact adding more customization, more gameplay options, and more. The combat is simpler but frankly it needed to be and since it's a game where you can literally get by without ever being in a fight I don't see it being a major issue if people think it's too simplified.

Posted: Dec 16th 2009 10:15PM ultimateq said

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Why did combat need to be simplified? Why not have more complex combat? It wasn't even all that complex to begin with, but at least it was invoked the use of more than 2 brain cells. Where as this I can do in my sleep. It's absolutely ridiculous. There is absolute no difference between any of the combat jobs.

ALL of the combat jobs' basic attacks do frontal AoE damage. ALL of the combat jobs secondary attacks do either frontal cone AoE or large Area AoE (depending on the weapon, all classes can do both), and occasionally the secondary attack has some utility (Again based on the weapon, and all classes have utility weapons).

All of the armor is now the same with different looks and names, all of the stats are exactly the same.

There is no distinction between combat jobs except the look and name.

I was able to run Vale of the Ancients and complete it in under 2 minutes time. Don't believe me? I recorded a video, and I will edit it and upload it tonight (hopefully). Why is beating this dungeon so quickly a bad thing? Because it USED to be one of the hardest dungeons in the game, and it still is on the 2nd to hardest difficulty. This new combat is absolutely and ridiculously absurd and needs to go.
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Posted: Dec 17th 2009 12:42AM EvaliaMagic said

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Easy, quick battles are kinda the point: this is a casual, kid-friendly MMO. If you want a challenge there are literally hundreds of other games that offer the same. Free Realms was never meant to provide you, no doubt a seasoned MMO player, with a major challenge.
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Posted: Dec 17th 2009 1:18AM ultimateq said

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I wasn't looking for a major challenge, the old combat system was far from challenging. It was a perfect mix of simplicity and fun. The new combat system is absurdly repetitive that it has lost all ability to provide me with any type of fun. I don't expect much from freerealms, which is why I actually enjoy it. I'm not asking for "Vishimtar the Fallen" (older EQ raid boss, insanely hard) amounts of strategy, the way it was, was perfectly acceptable.

They took away the secondary objectives for these instances and just gave it all the same repetitive objective, and that is to kill everything in sight.

Every instance now has enemy spawners that spawn enemies every 3 seconds. You run through pull 5 groups of guys, kill them all, kill the spawner, move on, rinse and repeat. All of the dungeons are the same and lost any amount of individuality that they once had.

Again, I'm not asking for a large amount of strategy in this game, I'm just asking for any. Right now as it stands, the game has none; and this is driving many people away, including a lot of my friends.

I'm not sure how else I can put it, except that this new update has radically dumbed down the combat. It was unthinkable to me that they could further decrease the simplicity of the combat system.

Oh well, Thanks for responding, I always enjoy a good conversation. If you do play FR maybe we can hang out, watch out for Denton Mossyarm (Denton on the SoE forum)
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Posted: Dec 17th 2009 9:22AM (Unverified) said

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I visited the Free Realms forums often, and I do not recall anyone complaining that the old combat system was too complicated. If anything, people were complaining that it was too simplistic already. I thought it was perfect. Relaxing with just a hint of challenge.

Posted: Dec 18th 2009 9:38AM Saylah said

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kid-friendly and casual aren't excuses for easy/brain-free combat. Just look at Wizard101. The combat is easy enough that a child can play unassisted. However, there is enormous potential for strategic play which is why it's hooked so many adults. You can win a battle using 1 or 2 cards when fighting mobs you're own level or you can step up your game and solo bosses and multi-mob encounters by playing strategically. It doesn't have to be all or nothing.

Posted: Dec 19th 2009 1:21AM ultimateq said

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I'm thinking of switching to W101 because of freerealms' degradation in quality. I haven't said that in the forums, I don't feel the need to "threaten" them. I've made my feelings clear, and if they insist on leaving the combat, I'll just leave the game.
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Posted: Dec 21st 2009 12:43PM (Unverified) said

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Most of the December updates were great like the housing for example. The new movements were also good where ninjas can do flips when jumping and wizards can just float around, weapons were meh...was ok but not that impressive. I agree with many that they should have kept the old combat system where there was strategy involved, not alot but just enough to keep the minigames fun. Now if only they just added the new movements to the old combat system, that would have been perfect. I'm paying membership at the moment and thinking of canceling because it just doesn't seem worth it, no matter what job i was in it's the same just hacking and slashing and occasionally an explosion from a super attack. I really hope that this new combat change is temporary and will revert back to the way it was.

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