Next year is going to be a brand new year full of fighting, queuing, and PvP for players of EverQuest II as Senior Producer Alan "Brenlo" Crosby has confirmed to the forum community that cross-server PvP battlegrounds are on their way.
According to the latest newsletter, the new battlegrounds system is set to launch on February 16th of next year, giving PvP fanatics some time to prepare. While details are very sketchy right now, there's a reason for that -- Brenlo has also said that the team is still working out the final details of the system. Maps, rewards, and gameplay styles are still being worked on and tested by the team.
But, needless to say, this system will be integrated across all servers and will give EQ II PvPers a quick selection of scenarios to jump into. As more information on the system appears, we'll be sure to keep you updated.
[Thanks for the tip, Biggin!]
Reader Comments (8)
Posted: Dec 16th 2009 1:20AM (Unverified) said
Stay within the server bgs imo, keeps it reputable amongst eachother on that server. Creates a competitive community. Cross server makes it... entirelly anonymous. :/
Posted: Dec 16th 2009 7:50AM Daelen said
Given EQ2 has 0 PvP right now going all servers BGs is about the only way to get enough toons to start one. EQ2 community is very PvE focused, single server queue would mean PvP with the same 12 people over and over again. Except on the overflowing PvP server of course which will probably be on its own as would the exchange servers.
Posted: Dec 16th 2009 7:58AM (Unverified) said
I've been thinking of trying EQ2 for the first time. I don't know the situation with PvP in this game, but wouldn't this kill any world PvP that already exists?
Posted: Dec 16th 2009 7:59AM (Unverified) said
Heh, just saw Solude's comment right after I posted mine.
Posted: Dec 16th 2009 8:37AM (Unverified) said
Nagafen is the only active open PvP server in EQ2 (there's also Vox, Sony's exchange open PvP server, but it's a ghost town that can't be merged into Nagafen because legal real-money trading through Sony goes on there). All the other open PvP servers in EQ2 have been shut down or merged into poor Naggy, who was itself dying a sad death. And a good amount of the players left on Nagafen want to transfer off to PvE servers.
The biggest problem with EQ2's open PvP is that Sony allows XP locking (you can shut off mob XP, quest XP and discovery XP, and turn up to 50% of your PvP XP into AA points instead, for an ultra-slow leveling curve where characters can stay at the same level and twink themselves to death for months on end). If you're not the type of player who enjoys the "hampster in the wheel" method of endlessly retreading the same maps and ganking newbies, EQ2's PvP server is really no place for you. Twinked, XP-disabled, grey-conning players can two-shot you, and even if you *could* kill them, you wouldn't get any credit for it.
Any players who enjoy normal leveling and progressing to new zones have long since quit playing EQ2. It's quite sad, really. I wish Sony would address this issue. Unless this new BG idea encompasses some really compelling maps (and is not some regurgitation of the always-empty arena play that has been on every server since launch), I don't see it changing much.
Other more successful open PvP games like Eve Online and Aion don't allow XP locking of any sort at all, and you never hear even one person pining away for it on the chat. In fact, most players think you're crazy if you're not constantly leveling, lol. I wish Sony would wake up and address this issue in EQ2.
The biggest problem with EQ2's open PvP is that Sony allows XP locking (you can shut off mob XP, quest XP and discovery XP, and turn up to 50% of your PvP XP into AA points instead, for an ultra-slow leveling curve where characters can stay at the same level and twink themselves to death for months on end). If you're not the type of player who enjoys the "hampster in the wheel" method of endlessly retreading the same maps and ganking newbies, EQ2's PvP server is really no place for you. Twinked, XP-disabled, grey-conning players can two-shot you, and even if you *could* kill them, you wouldn't get any credit for it.
Any players who enjoy normal leveling and progressing to new zones have long since quit playing EQ2. It's quite sad, really. I wish Sony would address this issue. Unless this new BG idea encompasses some really compelling maps (and is not some regurgitation of the always-empty arena play that has been on every server since launch), I don't see it changing much.
Other more successful open PvP games like Eve Online and Aion don't allow XP locking of any sort at all, and you never hear even one person pining away for it on the chat. In fact, most players think you're crazy if you're not constantly leveling, lol. I wish Sony would wake up and address this issue in EQ2.
Posted: Dec 16th 2009 8:50AM Seffrid said
EQ2 was always stated to be intended for PvE only, and it's a shame that SOE capitulated to the demands of a few avid PvP'ers in their focus groups (SOE love their focus groups) - who probably never switched to the game anyway - and eventually introduced a form of PvP which attracted very few and pissed off a great many as a result of its impact on class balancing and other gameplay issues.
If this is an attempt to make PvP more attractive in EQ2 then so be it, but I don't see it working and the likelihood is it will be done in a way that succeeds in pissing off some more players!
SOE really needs to decide where its core market is for the game and then cater for that, they try and face too many directions at once and then muddy the waters further with trash like playing cards and RMT. Shame, it was a great game under Scott Hartsman and hasn't been the same since he saw the writing on the wall and moved on.
If this is an attempt to make PvP more attractive in EQ2 then so be it, but I don't see it working and the likelihood is it will be done in a way that succeeds in pissing off some more players!
SOE really needs to decide where its core market is for the game and then cater for that, they try and face too many directions at once and then muddy the waters further with trash like playing cards and RMT. Shame, it was a great game under Scott Hartsman and hasn't been the same since he saw the writing on the wall and moved on.
Posted: Dec 21st 2009 10:20PM (Unverified) said
Yup, exactly. I tried their PvP "system" both on EQ1 and EQ2 and found it to be a stupid gankfest both times, due to their idiot 4 level range for PvP. FYI SOE devs, 4 levels up = nofrickinchance until you're like level 40.
In EQ1 my first PvP char was instantly camped at the spawn spot for the 2cp in his pockets. In EQ2, you couldn't walk out of the city into the nearby leveling zones without getting ambushed by groups of gankers. So how exactly do you level up again? Duh. I ended by just quitting.
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In EQ1 my first PvP char was instantly camped at the spawn spot for the 2cp in his pockets. In EQ2, you couldn't walk out of the city into the nearby leveling zones without getting ambushed by groups of gankers. So how exactly do you level up again? Duh. I ended by just quitting.







