The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 150 comments
- The Daily Grind: What's the highest sub fee you'd pay? 85 comments
- Earthrise shutting down today 69 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 67 comments
- Star Trek Online unpacks Cardassian mystery boxes 60 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (3)
Posted: Dec 14th 2009 3:13PM Cinnamoon said
The sad part about SWG's NGE is that it chased off a lot of folks who will never give it a chance again. The same is true of articles like this one, which insinuate that the game imploded and even stopped dead over four years ago. I despised NGE, but SWG has come a very long way since then. The dev teams since then have been pretty focused on repairing the NGE's damage, reinstating pre-NGE systems, and improving on existing ones. I wish more authors would remember that while SWG is a convenient object lesson in "not changing too much", it's also a good lesson in "recovering from stupidity." But I suspect the former is better readerbait. Who doesn't love to kick the NGE around?
Posted: Dec 14th 2009 4:41PM Lateris said
Posted: Dec 14th 2009 4:42PM (Unverified) said
If it was NGE readerbait, there'd have been a mention of that in the top paragraph. It's not an article about recovery from stupidity, it's about the pitfalls of keeping an MMO going for a long time.