First off, alliteration? Always fun. Moving on, we've got five new Star Trek Online screens for your viewing pleasure today. If you're wondering whether or not we're embellishing with our headline, well just take a look at the image above this post. That's a pretty good preview of what your eyes will be seeing in the rest of these images.
If screens aren't enough to please you (and let's face it: they never are) then you should take a look at our several community Q&A features covering ships, space combat and ground combat. As usual, the five new screens can be found at the end of our gallery. Enjoy!
Reader Comments (29)
Posted: Dec 14th 2009 1:23PM jpkustra said
I'd like to know if anyone is actually enjoying this game and why. I deleted the beta and unsubscribed from the newsletter last week.
From just the screenshots, it doesn't look half bad. It's when you actually get in and start playing that you realize that it's another generic game with ST stickers on it. On top of that there were no voice actors that I can remember and how wants to be reading texts all day anymore?
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From just the screenshots, it doesn't look half bad. It's when you actually get in and start playing that you realize that it's another generic game with ST stickers on it. On top of that there were no voice actors that I can remember and how wants to be reading texts all day anymore?
Posted: Dec 14th 2009 1:40PM dudemanjac said
Since you are going to break NDA, I would ask that you give explicit reasons why you don't like it. From what I've heard the space game is more fun than the ground game, and from video I've seen there is no way it can be just like any other mmo, what with having to manage shield damage and resources.
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Posted: Dec 14th 2009 1:40PM Serious Table said
I, personally, have been incredibly excited for this game from both the screens, the interviews, and the previews I've read. Why? Well, from what I've been able to see, it looks like a graphically updated version of Starfleet Command, which I absolutely loved.
It's hard to label this as "Just another generic game", especially if you're referring to MMOs specifically, because so very little of them support 3D movement, or this level of customization. Again, so very little of the MMO genre is based around a space environment. Star Trek Online has its own slew of unique features that will make it more than just another generic game. Does it have leveling? Sure. Skills that work like spells? Yeah, okay. It's an MMORPG. For once, though, it's not a WoW-clone, as many newer games are turning out to be (with a few shining exceptions such as Fallen Earth, Global Agenda [do want!], etc).
What unique features? Well, it features both space-based and ground-based combat, ship customization to turn a class into almost everything you want, character customization to make your own races, a rather intriguing reward system for being in a Fleet, unlimited exploration possibilities thanks to procedurally(sp?) generated content as you explore farther away from established space, automatic grouping for 'episodes', unlimited episodes thanks to distress calls and constant missions from central command, and a Star Trek label. I'm sure you could find more somewhere.
In short, just because you're not a fan of the game doesn't mean that everyone else in the world is going to hate it! Who knows, maybe you'll give it another shot when it's finally released.
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It's hard to label this as "Just another generic game", especially if you're referring to MMOs specifically, because so very little of them support 3D movement, or this level of customization. Again, so very little of the MMO genre is based around a space environment. Star Trek Online has its own slew of unique features that will make it more than just another generic game. Does it have leveling? Sure. Skills that work like spells? Yeah, okay. It's an MMORPG. For once, though, it's not a WoW-clone, as many newer games are turning out to be (with a few shining exceptions such as Fallen Earth, Global Agenda [do want!], etc).
What unique features? Well, it features both space-based and ground-based combat, ship customization to turn a class into almost everything you want, character customization to make your own races, a rather intriguing reward system for being in a Fleet, unlimited exploration possibilities thanks to procedurally(sp?) generated content as you explore farther away from established space, automatic grouping for 'episodes', unlimited episodes thanks to distress calls and constant missions from central command, and a Star Trek label. I'm sure you could find more somewhere.
In short, just because you're not a fan of the game doesn't mean that everyone else in the world is going to hate it! Who knows, maybe you'll give it another shot when it's finally released.
Posted: Dec 14th 2009 1:51PM jpkustra said
I don't expect people that haven't played it to agree with me or see anything from my point of view. I was excited for this game too. I logged into the character creator and thought it was pretty sweet how much you can customize your character and name your ship. Then I played it and I almost regret all the patching that it took before their limited play schedules started. The only reason I don't regret it is because I know now not to buy it. Hopefully you guys will get a chance to play beta and try it out for yourselves but with the short time frame before this game is released, I don't see a lot changing.
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Posted: Dec 14th 2009 2:35PM dudemanjac said
I didn't say if I have or haven't played it.
But certainly you have bigger woes than patching issues during a beta, patching issues that could probably be alleviated by patching before the testing time.
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But certainly you have bigger woes than patching issues during a beta, patching issues that could probably be alleviated by patching before the testing time.
Posted: Dec 14th 2009 3:00PM jpkustra said
I'm sorry. I don't know what I was thinking about having my own opinion on how much this game sucks.
As for the patching, it goes: Download the patch. Can I play now? No... there's another patch. That's done. Can I play now? No, there's yet another patch. That's finished. Now can I play? Yep. Oh wait, the three hour window for that beta test is over with.
I'm glad you've got a bone-on for this game, Dudmanjac, and I hope you're not disappointed with it.
As for STO, my recycle bin was it's final frontier.
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As for the patching, it goes: Download the patch. Can I play now? No... there's another patch. That's done. Can I play now? No, there's yet another patch. That's finished. Now can I play? Yep. Oh wait, the three hour window for that beta test is over with.
I'm glad you've got a bone-on for this game, Dudmanjac, and I hope you're not disappointed with it.
As for STO, my recycle bin was it's final frontier.
Posted: Dec 14th 2009 3:07PM (Unverified) said
Descender|LE, careful. What looks good on paper doesn't always pan out. While I haven't uninstalled beta, I have stopped taking part.
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Posted: Dec 14th 2009 3:29PM Serious Table said
Well, the one thing so many people seem to fail to realize is that Closed Beta Tests are just that: They're tests. They're meant to get a controlled number of people out into the game to test and bug-hunt what the developers aren't able to find themselves. You're out there to literally break the game. It's not a PREVIEW or a DEMO, or even a TRIAL. It's a game that hasn't been completed yet, and you're supposed to be breaking it.
If you've given up on the game, that's fine. It is your opinion after all! But I'd recommend you give it one last shot in Open Beta, where it's closer to being finalized and more of a preview for the game than a CBT. Then you can pass that final judgement.
On an off-note, Shift+Delete will bypass that Recycle Bin. A little faster... and a little more satisfying.
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If you've given up on the game, that's fine. It is your opinion after all! But I'd recommend you give it one last shot in Open Beta, where it's closer to being finalized and more of a preview for the game than a CBT. Then you can pass that final judgement.
On an off-note, Shift+Delete will bypass that Recycle Bin. A little faster... and a little more satisfying.
Posted: Dec 14th 2009 3:38PM dudemanjac said
Don't get your panties in a bunch, kid. I don't have a bone-on (whatever the hell that is) for the game. It just really bugs me when someone isn't able to keep their mouths shut during an NDA, and then all they have to say is "This game sucks," and walks off.
No one said you couldn't have an opinion. Don't blame me if you're too daft to understand that I'm trying to get you to give your opinion beyond what you think of the patching process. I would imagine the patching goes just fine for a lot of other ppl, maybe you should find out why it's not working for you instead of running off to tell the world what a horrible and generic game it is.
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No one said you couldn't have an opinion. Don't blame me if you're too daft to understand that I'm trying to get you to give your opinion beyond what you think of the patching process. I would imagine the patching goes just fine for a lot of other ppl, maybe you should find out why it's not working for you instead of running off to tell the world what a horrible and generic game it is.
Posted: Dec 14th 2009 4:33PM (Unverified) said
Descender|LE, again talking without thinking. Don't tell me what i should be doing. If you are not in beta you know nothing of what is going on, so do not attempt to presume I am not trying to find bugs. My point is. A concept on paper, or how you imagine it might be great. But if it is flawed when implemented, all the bug hunting won't change that poorly implemented system. We can certainly give feedback, but with only weeks left until launch, how much they can actually change is something we're all waiting to see.
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Posted: Dec 14th 2009 5:07PM Serious Table said
Glip, before you decide to go out telling me I'm posting without thinking, you should actually read the post. No where did it mention anything about you or what you were saying. It was directed at xslipperyx regarding his patching issues and other bugs he may have found.
You're correct in the fact that a concept on paper does not always reach a suitable implementation. However, remember you're playing a Beta. Yes, there's only 8 some-odd weeks until the game is released. Remember, again, that this is its initial release. There will likely be the framework of all of those features laid out, with a few well-fleshed. In an MMO scenario, generally the game requires a few patches after they've seen what a great deal of players does to a system. Greater bugs are repaired, features are better implemented and things change, and the game starts to grow. For better or worse depends on the game and the developer.
You're right, I'm not in the Beta (yet), though I have applied. What I DO know that you seem to fail to remember, is that it is a BETA. This game hasn't even reached release state, yet. Have you seen a game launch flawlessly in this genre yet? No, I didn't think so. What I'm suggesting is that you give them a chance to prove their concept in a public scenario before you start dismissing software because their CLOSED BETA TEST didn't reach your expectations. Again, that was a suggestion. What you do is entirely up to you.
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You're correct in the fact that a concept on paper does not always reach a suitable implementation. However, remember you're playing a Beta. Yes, there's only 8 some-odd weeks until the game is released. Remember, again, that this is its initial release. There will likely be the framework of all of those features laid out, with a few well-fleshed. In an MMO scenario, generally the game requires a few patches after they've seen what a great deal of players does to a system. Greater bugs are repaired, features are better implemented and things change, and the game starts to grow. For better or worse depends on the game and the developer.
You're right, I'm not in the Beta (yet), though I have applied. What I DO know that you seem to fail to remember, is that it is a BETA. This game hasn't even reached release state, yet. Have you seen a game launch flawlessly in this genre yet? No, I didn't think so. What I'm suggesting is that you give them a chance to prove their concept in a public scenario before you start dismissing software because their CLOSED BETA TEST didn't reach your expectations. Again, that was a suggestion. What you do is entirely up to you.
Posted: Dec 14th 2009 5:19PM dudemanjac said
I would also like to add that there is nothing stopping them from pushing the game back if it should happen to need that. Just ask Net Devil how that Jumpgate game is working out for them. Supposed to have launched late summer I believe. Hasn't even started beta.
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Posted: Dec 14th 2009 1:24PM jealouspirate said
It looks like they've finally added shield bubble animations for ships getting hit by phaser fire. That makes me very happy, looks much better now.
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Posted: Dec 14th 2009 4:03PM Serious Table said
I'm glad they put those in, too! It's really hard to tell on some of the screens, but it still looks like the phaser fire passes through the shields. I hope they get that resolved 'fore release. Otherwise, it's looking much more like a Star Trek battle with that shield animation.
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Posted: Dec 14th 2009 1:34PM eNTi said
just another franchise gutting experiment... like aoc, stargate, star wars. it's just makes one puke.
first, they "buy" extraordinarily for someone else's ideas, then they can't live up to their hype and last but not least, they'll give you unlimited trial time because... well, their game sucks. this won't be different and why should it?
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first, they "buy" extraordinarily for someone else's ideas, then they can't live up to their hype and last but not least, they'll give you unlimited trial time because... well, their game sucks. this won't be different and why should it?
Posted: Dec 14th 2009 1:43PM (Unverified) said
You forgot the last part. When the game fails to live-up to expectations, gamers will blame the developers and publishers instead of blaming themselves for constantly feeding mediocre ideas.
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Posted: Dec 14th 2009 1:44PM dudemanjac said
Sorry. I don't know what you mean by unlimited trial time. Where did you read this? Second, even if that is true, I don't see it as a problem if they want to allow ppl to do a trial whenever if it is limited to going up a few lvls and then forcing ppl to buy at that point. As far as I'm concerned, all mmo's should be that way.
And what hype are they not living up to? Have you plpayed the game in releas to make this determination?
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And what hype are they not living up to? Have you plpayed the game in releas to make this determination?
Posted: Dec 14th 2009 1:48PM dudemanjac said
No. I will always blame the developer. There was a time when ppl had no input into the games that were made. Somehow, competent developers were able to craft games that are still to this day fuun and held up as icons. Somewhere along the line we started listening to every whiny brat with an opinion about what should and should not be. Fine by itself, but when we start letting these kids tell developers what they should and should not do, it's their fault for listening and not following their own plan.
Good or bad fall on the ppl who made it.
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Good or bad fall on the ppl who made it.
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