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Reader Comments (17)

Posted: Dec 14th 2009 6:26PM Graill440 said

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One thing EVE cannot be faulted on is the lack of spectacular eye candy.

Posted: Dec 14th 2009 6:27PM CCon99 said

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Amazing and Gorgeous!

Posted: Dec 14th 2009 6:56PM (Unverified) said

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I've been playing the intro month to Eve after picking the game up for $5 off Steam. The graphics are awesome but the thing is you can play the game without ever looking at them. You warp through suns and planets without any repercussions and can play just using all the spreadsheet windows. It was worth the $5 for 30 days but it's just not something I (IMO) want to pay $15/month to subscribe to.

Posted: Dec 16th 2009 12:45PM (Unverified) said

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"You warp through suns and planets without any repercussions"

That would be because the ship is in an immaterial warp tunnel. That's not in the IP, but it works for my suspension of disbelief. :)

Consider also that EVE's planets and moons don't orbit their parent bodies. It would be good for immersion, but supporting this feature would introduce a level of internal complexity (relative bookmarking?) without providing any extra game feature other than slow changes to the solar system map.

EVE has collision detection where it can tactically interesting - between ships, stations, asteroids, POS anchorables, stargates, mission scenery. Tell the pilot of a mining barge who was unable to warp out from a belt in time because he got stuck on an asteroid that spatial awareness isn't important. Or a mission runner who aligned to the wrong celestial body, and bumped off a large collidible body. :)

EVE's spreadsheet features (the Overview?) make the tactical elements of the game possible, and enable the player experience to scale up through increasing levels of concurrency. Otherwise, we'd be playing "Hunt the tiny dark dot against the dark background and carefully click on it" Online which would be even less fun than the game already is sometimes.

I think EVE's mixed anti-aliasing support since Trinity 2 is due to their desire for HDR, and nVidia's confused HDR-plus-AA support. I believe even ATI's drivers need to be tricked to get ATI's Oblivion-specific HDR&AA mode active.
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Posted: Dec 14th 2009 7:50PM (Unverified) said

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I just tried viewing the clip on CCP's youtube channel and they removed it :(

Posted: Dec 14th 2009 7:45PM Bueno said

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I'm always in awe of this game. I enjoyed my time I played for the most part, but I couldn't get over the lack luster combat system.

I love reading about it though as I can see the mass appeal, and CCP are excellent developers and deserve their success.

Posted: Dec 15th 2009 12:41AM SgtBaker said

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You mean the lackluster combat system that brings you massive fleet fights - where thousands of players can participate at the same time?

Which other MMO combat system has that sort of scale?
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Posted: Dec 14th 2009 8:37PM Lateris said

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CCP is using Procedural generation for the textures of planets. I have to wonder if the next major step for Eve will be Procedural generation through an atmosphere of a planet with no loading screen. I really hope so. I have been playing this game for a few months now and with the help of my Corp they have opened up the amazing possibilities and freedom of this game. I can’t wait for CCP to add life to the populated planets.

Posted: Dec 14th 2009 8:47PM DrewIW said

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No loading screen, but there will still be a f***ing session change timer.

"You can't deploy atmospheric jets at this time, Scotty the bridge officer estimates 30 seconds more"
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Posted: Dec 14th 2009 9:32PM Its Utakata stupid said

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So...um, when can you land on them and go for a stroll to stretch your legs? :(

(...assuming they're not gacious ones.)

Posted: Dec 15th 2009 12:37AM SgtBaker said

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When DUST514 is released - the planet surfaces in DUST are same as the planets you see in EVE
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Posted: Dec 14th 2009 10:00PM xgamer99 said

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Leave it up to CCP to have an internal engine that can render AA shadows. =P

Posted: Dec 15th 2009 1:12AM Lepton1000 said

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That's all well and good, but you are rarely going to experience the majesty of planets in this game. You'll be gazing for hours at clunky item icons when docked and little red and blue swirly bits when in battle. If EVE were half as epic as its trailers and movies, I'd be there in a heart beat. It ain't. It's a boring time and money suck. Good PR does not make a good game.

Posted: Dec 15th 2009 4:56AM (Unverified) said

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EVE looks good but not great. Heck, the client doesn't even support anti-aliasing. And as someone else pointed out, the nature of the game is that you spend most of your time reading tiny text in half a dozen windows that obscure all that pretty space and stars.

Posted: Dec 15th 2009 9:01AM Halldorr said

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As a newcomer to EVE, I am still enjoying my time there. The first time I tried it I just couldn't get into it but this time I joined EVE University to try to get a bit of help understanding some of the concepts. So far so good, am really enjoying my time and some of the stuff you see in space is very well done. I find myself taking a lot of screen shots :)

Posted: Dec 15th 2009 10:08AM Critical Mass said

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@curiousorange

Antialising can be forced with say Ati Catalyst Control panel before starting the client. I keep two desktop shortcuts that enable and disable antialising settings.

A radeon 5850 card make for some nice aa/af and whatnot.

Posted: Dec 16th 2009 5:16PM (Unverified) said

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Unfortunately, CCP focused on making graphics prettier, and forgot to address processing capacity needs for fleet battles. Consequently, unless you only want to play PvE, and not PvP in contested territory, you will be severely disappointed as you experience system lag and lose your hard-earned ship.

CP needs to focus on making the game playable for large fleet engagments, since that is now the norm without the area effect Doomsday weapons that kept the ship count down.

Nothing is more frustrating than playing a game, and losing because the server hosts can't keep up with demand, on demand.

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