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Reader Comments (12)

Posted: Dec 13th 2009 12:27PM cyanpill said

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Kind of funny how you link to a gamasutra article, where the comments convinced them to change the misleading tittle, and then you mislead with your tittle too.
Really should be more along the lines of "58% of f2p users of PlaySpan(a marketplace website) buy items." But it's not getting to the point that these are people paying real money for items, infact the F2P users are spending more then p2p users.

Posted: Dec 13th 2009 12:32PM cyanpill said

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And there's a few interesting pdf's on the website, http://corp.playspan.com/pressroom.html Lots of material to form discussion.
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Posted: Dec 13th 2009 12:57PM Seffrid said

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"On average, users who did pay apparently dropped around $75 over the period of one year....Those with an inclination toward math might also note that the monthly price for such a game comes out to just over eight dollars a month."

Those with an ability in maths rather than just an inclination might note that the monthly price works out at a little over six dollars a month ;)! Incidentally, that's less than half the typical monthly subscription of a P2P game.

In my experience you get far more content and depth of gameplay in P2P games, F2P games tend to be largely based around the Korean grindfest concept of MMOs with little if any variety between them.

Posted: Dec 13th 2009 1:33PM Pingles said

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I am an ex-F2P-hater.

I used to think folks were being hoodwinked into playing F2P games only to be required to fork over store cash to play the game later on after they were "hooked."

I now think differently. In several F2Ps I have been pleasantly surprised to find out that I could play the game with no major consequences for free.

In two of these games I actually subscribed more to support the makers than for any benefits I would receive.

I am currently beta-testing Allods and look forward to the opening of the item shop. There are a few conveniences in there that I will gladly pay for to help support such a polished, fun game.

Posted: Dec 13th 2009 1:58PM CCon99 said

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That article clearly states that it was based off of a survey of ONLY 2,425 of PlaySpan users. It also clearly states that the results are SIGNIFICANTLY different then similar surveys taken on the same subject.

This survey only tells me that of 2,425 people polled at a Marketplace Website, only 1407 of them use or at least tried one time to buy an item, items, or service from a Money Shop over the course of that year.

The gaming industry, MMO companies in particular rely on focus groups and focus polls far to much. Focus data is the reason companies like SOE and Cryptic keep preaching to us that they have to make more simple and dumbed down games for this mythological group of untapped subscribers they think exists, while simple and dumbed down games like WAR, TR, and CO are either dead or continue to die slow deaths since their launches. Focus data is also what made SOE and LucasArts believe if they went through with the NGE, that it would instantly increase their subscription base up to 1-2 million subs.

Posted: Dec 14th 2009 8:24AM SkuzBukit said

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"Focus data is the reason companies like SOE and Cryptic keep preaching to us that they have to make more simple and dumbed down games for this mythological group of untapped subscribers they think exists, while simple and dumbed down games like WAR, TR, and CO are either dead or continue to die slow deaths since their launches."

And yet the simplest & most dumbed down game in the history of MMO's, is also it's most successful title to date.

Focus groups are not what SoE or anyone else listen to when they make bullshit decisions, it's their accountants & business managers, please don't fall for their corporate bs.

As far as the survey goes? Inconclusive, it's too selective for a start wider meaning cant be applied.

In essence it's a poor attention grabbing article with little to no worth outside of a very selective customer base & is not worth much attention.
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Posted: Dec 13th 2009 2:02PM Holgranth said

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I think it sounds like those numbers are taken out of perspective myself.

Runescape for example is currently sitting pretty on 6 million active f2p accounts that pay nothing and have to put up with less content and banner adds verses just over 1 million paying members at $7 a month. I'd say that about what most cash shop games see too as far as paying vs not paying.

Posted: Dec 13th 2009 4:25PM (Unverified) said

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I used to play Runes of Magic, but there is no way you can play that to the endgame without spending significant amounts of money, or you'll have to really really grind all the way. Hmm, on second though, you'll have to grind anyway, but paying makes slightly less. Next game please.

Posted: Dec 14th 2009 7:02AM SkuzBukit said

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That was exactly why I quit too, the expansion brought with t a roadblock to levelling that required you to group or spend real cash to get past.

The problem is that everyone solos the uninstanced content and after almost a month of trying to get a group to do the final questlines I'd had enough, the game was solo-friendly outsode of instances up till that point then they changed it, which is fine in theory but in this game it simply acted as a barrier to those who spent & those who didn't, the game didn't foster grouping very well at all & at end game was even worse.

I much prefer DO, hell I've spent more money in ddo in the 3 months I have played it than the whole 6 months I was in RoM because you feel like you get value for money in DDO, in RoM what you bought was so quickly in need of replacement, RoM's shop model was just bad, it's geared far too heavily towards milking its customers for little return, & you have to keep on buying & buying, at each stage as you progress through content in order to reach the next stage of gear, it's a road you pave with your own gold.

Back on topic, I think metagaming is important, but only if it's done well, & few have yet.
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Posted: Dec 14th 2009 3:28AM Lobotomist said

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F2P vs P2P argument became argument between casual player and player that invests 40-50 hours a week.

For those heavy players P2P is certainly way to go. Since they get every dime out of it.

On other hand casual player like myself plays MMO occasionally. And never more than 10 hours a week (often less). I rather pay for something that i use, and when i use it. Instead of paying subscription for service i dont use. Service that favors people that have unlimited time on their hands.

In my opinion as MMOs transfer from hardcore games aimed only at people with abundance of time, so will MMO also transfer from P2P to F2P

Posted: Dec 14th 2009 11:36AM (Unverified) said

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With all due respect to the author, this article was not well-researched. The author is pulling his data from the recent study of Playspan, which surveyed users who bought virtual items in games.

Gamasutra's take on it is much more accurate:
"Based on a survey of 2,425 of PlaySpan users who had bought digital goods from publishers within the last year, VGMarket found that 58 percent of users bought goods from within a free-to-play game -- the highest proportion -- while 34 percent of users made in-game purchases in MMOs and 23 percent made purchases from social games."

In other words, it's looking at where users who purchased digital goods purchased them, not looking at the pool of all users and whether they bought or not.

The real % of users who buy in a f2p game ranges from the low single digits to the low double digits.

Posted: Dec 14th 2009 6:57PM claytondora said

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My two cents on Free 2 Play games as they currently stand is that some of what is there is good, and some of it is quite bad. I have absolutely no problems putting some money into a F2P if what I'm getting out is some tangible permanent utility within the game, or even something that looks cool or is fun to play with. Companies that build their game around this model, meaning having a fun game that is free while still being fun at its most basic, and offering a good selection of items that don't make the player feel like they are deprived if they don't buy in immediately, have solid business plans. A community that feels like the developer/publisher isn't trying to nickel and dime then at every turn will ultimately be much more willing to invest money in the game.

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