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Reader Comments (20)

Posted: Dec 10th 2009 11:13AM Felnor said

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Nope not going to do them one bit of good. Hopefully it's a slow painful death for them.

Posted: Dec 10th 2009 11:41AM AlamoeJones said

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Why?
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Posted: Dec 10th 2009 11:51AM (Unverified) said

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Because they didn't just use the core concepts of the WoW/Everquest model, the LITERALLY copied WoW. Down to zone appearance, down to the style of the health bars...they are the most shameless cheap knockoff I've seen.

And I don't use the "WoW Clone" phrase lightly, but this game directly is one. It has no imagination of it's own.
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Posted: Dec 10th 2009 12:08PM Holgranth said

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A lot of people may dismiss this as, "Just trolls being trolls." but I HAVE played the game right up to launch and I can tell you for a FACT that it deserves every bit of criticism it recieves as far as ripping off WoW goes.

The game copies WoW's Core mechanics above and beyond anything that has ever been attempted before. There is next to NO innovation ANYWHERE and massive amounts of blatent copying.

Not only do they use WoW's talent system, many of the same talents can be found on classes that are almost exactly the same, for example as anyone whos played a Warrior in WoW has likely noticed there is a tier 1, 5 point talent in the arms tree that gives +5% to parry.

In alganon the soldier, which uses "anger" which functions exatly the same as rage in Warcraft has a tier one 5 point talent that gives +5% to parry. This is not a single isolated occurence almost every talent or ability that a soldier has is copied off WoW more or less directly.

They even use the same system of having a scroll bar for the icons which are overlayed on background artwork.



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Posted: Dec 10th 2009 12:34PM AlamoeJones said

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Well there certainly is a lot of disdain out there for this game. I'm still not convinced though that just because you didn't have fun in it, that justifies wanting it to fail. I didn't have fun in Eve, but I don't want it to fail. If this game is still online then obviously some people are still playing it and if they're still playing, they're probably (hopefully) having fun. One or two months from now that may not be the case, it may be deserted. However, I think, only when not a single person is left playing a game and enjoying it does it deserve to die. It will have run its course.
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Posted: Dec 10th 2009 11:57AM ployer said

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Unfortunately I bought this game from D2D before they even announced they were going to do an open beta, in fact they said they weren't because they only wanted peoples opinions that had a vested interest in the game. Boy that was one of the worst game purchases I've ever made in my life. I have never regretted buying a MMO before either and I've bought and played to some extent just about every MMO out there (WoW, EQ 1, 2, AoC, Fallen Earth, Champions Online, Runes of Magic, etc). But I bought this based on what little I knew which looked like it might kind of be neat, yea it looked like a WoW clone but I really didn't care about that. In the first 5 minutes of playing the game I thought to myself wow this is complete crap, the animations are jerky and not realistic, the combat system felt clunky, it was just horrible. So I have it the benefit of the doubt and though to myself hey it might be better once it goes live... no it still sucks hard. Then I cancelled my subscription the day of the launch and that was that.

Posted: Dec 10th 2009 12:00PM (Unverified) said

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Because the game is a piss-poor WoW clone. I know that term gets thrown around lightly these days, but I mean it is an out-and-out clone. Vanguard, Warhammer Online, Allods Online... all similar to WoW. None of them are actually clones. Alganon is. It looks exactly like WoW (except with crappier character models). It plays exactly like WoW. It even has the same talent system, same stats, same skills.

Furthermore, while cutting features before launch is pretty par for the course for MMOs, Alganon takes this to the extreme by removing six of its eight races and three of its seven classes prior to launch. It also contains no PvP, no Dieties, and no "Crusades", which were touted as main features of the game. Sure, they'll put them in later, but to launch without you piece de resistance is stupid.

Also, David Allen is the smuggest, most arrogant bastard I've ever heard speak. He pretty much claims that the MMOs between WoW and Alganon all failed because they tried to be different, and he says that gamers don't want different and that we've all been hoodwinked by the gaming companies into thinking we do. I would point out to him, if I could, that most of these games didn't fail because they were different, they failed because of shoddy performance at launch and launching without key features... kind of like Alganon.

All the things touted as unique in Alganon are nothing special.

The Library? It's just Thottbot/WoWhead, only you don't have to tab out to get to it.

Studies? EVE's skill system stitched on top of a standard level-based fantasy MMO, kind of like if you had a third ear stitched on to your armpit.

Families? Extra chat channel and some extra gear that is purely cosmetic.

The only remotely interesting feature is the dual role system, where a class can have two roles. For example, a Magus is always single-target DPS, but can also spec to be a tank, crowd-control, or AOE DPS. The idea is its balanced because to survive as a tank, the Magus is going to be using tank abilities instead of DPS abilities.

The quests in the game are uninteresting. The lore in the game is uninteresting. The environments are uninteresting. The game plays like a sluggish, clunky World of Warcraft. The community is actually quite good. So I guess if you want to play WoW but hate the community and are willing to sacrifice quality of gameplay, lore, graphics, content, and don't mind not having PvP until they implement it some time next year, in exchange for a good community, then Alganon is the game for you.

And before anyone asks, yes, I've played the game. I was in the open beta. No, I haven't played it since as I'm not going to waste my money on this rubbish.

Posted: Dec 10th 2009 12:02PM (Unverified) said

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Whoops, that was in reply to Max. I just didn't hit the reply button. My bad.
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Posted: Dec 10th 2009 12:53PM archipelagos said

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Whoa! The venom towards Alganon makes me want to build a bunker and hide; seriously folks, y'all a bit scary.

Posted: Dec 10th 2009 1:20PM (Unverified) said

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It is an interesting read, none the less. We'll get word on the whole clone business if and when Blizzard files for copyright infringement. This may wind up being the game that defines "MMO Clone" in the dictionary.
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Posted: Dec 10th 2009 1:20PM Tizmah said

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I don't care if they use the convenient things WoW had that makes things flow better. If one game does something that the whole genre can benefit from, then yes, everyone SHOULD copy it to improve.

However, why would I want to play this when it'd just make me feel or wish I was playing WoW? You leave an MMO because your bored with it and what to try something new.

It's funny though, that the only game I remember that had an art style like Warcrafts was...Warcraft? Now I see so many similar art styles and patterns that resemble it so much that it feels like the generic style to use for a game. Like Generic Anime style, I think we found our generic Game style now.

Posted: Dec 10th 2009 2:24PM (Unverified) said

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Wow, that's a pretty stupid move on the part of Stardock; just goes to show they don't do their homework. Or maybe they just don't care. Personally I'm fed up with companies that demonstrate a lack of concern for good business ethics, and have decided I'm simply not going to do business with them anymore. I never figured I'd "ban" stardock but I guess they're getting desperate and hope to commission some sales. Wow, Stardock you really need to get out more and pay attention to what's going on before you strike a business deal with someone you obviously know nothing about! Stupid move Stardock, really stupid.

Posted: Dec 10th 2009 3:45PM LaughingTarget said

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Stardock is a distribution channel. It's like complaining that Steam picked up a low-rated game or you see a game on the shelf at Best Buy you don't like.
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Posted: Dec 10th 2009 2:44PM wjowski said

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...Honestly, it's hard *not* to draw premature conclusions when their own promo videos make it look like the devs are directly ripping off textures and art assets from WoW.

Posted: Dec 10th 2009 3:43PM LaughingTarget said

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I have the perfect television ad:

Danny Hays (a cheap knockoff of Billy Mays): Danny Hays here! Are you a World of Warcraft player? Have you been getting bored of the same old game? Do I have the deal for you! This is Alganon, it looks, plays, and otherwise is World of Warcraft down to the very nitty gritty detail. What better way to deal with the day to day boredom of playing World of Warcraft than to play World of Warcraft with a different name?

I wonder what was going through David Allen's head (apart from whether or not he would have to sell his car to continue development).

Posted: Dec 10th 2009 7:02PM Dread said

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I am a tad concerned that Massively are basically repeating Dev companies propaganda verbatim and disparaging its own readership. Despite countless of your regular readers who wrote of their experiences and conclusions after actually taking the time to download and play the actual game the author chose to belittle Massively readers and contributors by saying "with a large number of people drawing conclusions about it before even setting foot in the game"

That's utter bollocks as ANY regular reader of Massively would know. That's the exact line put out by that bloke running Alganon and he was taken to task by Massively readers for it at the time and I am disappointed that the author used it quite frankly.

It smacks of 'being paid for comment' to be blunt.

Disappointed Massively, disappointed.

Posted: Dec 10th 2009 7:10PM Graill440 said

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Next on the chopping block..............Allods.

Posted: Dec 10th 2009 9:12PM Felnor said

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Oddly enough, I don't have a problem with Allods. It's fairly unique and actually built quite well. However, I'm not a big fan of F2P games and with buying weapons/armor. I think it devalues a game.
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Posted: Dec 10th 2009 9:22PM (Unverified) said

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Allods won't be on the chopping block because it's actually a damn good clone, where as Alganon is a POS clone.
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Posted: Dec 11th 2009 7:56AM Gaugamela said

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And Allods actually has enough differences to grant him a certain uniqueness. The IP style is more close to FF and has a lot of sci-fi as well, the PvP is very different. I don't see player ships in WoW and ships PvP.

Plus Allods is a f2p, while Alganon is p2p.
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