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Reader Comments (25)

Posted: Dec 9th 2009 8:33AM Suplyndmnd said

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LOL I like the idea of putting them near holidays but in the long run it's a bad choice. I played for the first time during the Thanksgiving thing they did but i never got into it because i got to spend all of 2 hours on it because... It was the thanksgiving week! Was good to give it a try but based on what I saw, wasn't impressed enough to buy it. Didn't help that I ran across a mission that bugged on me twice and took over an hour to complete instead of the 5 minutes it should have.
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Posted: Dec 9th 2009 7:41AM Snichy said

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Nice to see some positive and complimental comments for a change, rather than the usual doom-mongering. As a result I may give this game another go, thanks!

Posted: Dec 9th 2009 10:06AM starka1 said

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I'm still having fun with the game. I live in California so maybe that is why I don't experience any of the lag or patcher issues other people report. The game plays fine, I like the powers, the zones feel dynamic with explosions, cosmic villains popping in, etc and I really like when they have the cutscenes in missions. I just wish there was more of it. More voice-acting please. It helps the immersion for me.

Posted: Dec 9th 2009 2:58PM (Unverified) said

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@CCon99: Agree 100%

I'm sure people would feel the exact same way if it was SOE, Blizzard, Bioware, or any other company getting constantly positive reviews/articles about their games.

Posted: Dec 13th 2009 9:24PM (Unverified) said

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Well, it's obvious that a lot of people have abandoned Champions Online. I personally think it's sad. I think it's a very beautiful game with it's comic-book appearance, and I've seriously never had as much fun making a character for an MMO. Most MMOs, there's only a dozen or so templates, and everybody is one of those. The only differences between the characters is the hair style and the gear... and the gear... and the gear. I play Warhammer for PvP, and CO for fun :) But yeah, it seemed like the servers were down entirely too much in the beginning. I'm surprised that after all this time, new MMOs are having that kind of problem.

As an aside, I don't think a PvP-heavy MMO will ever be able to allow this much freedom in character creation, and it won't allow so many different kinds of fun abilities. PvP-balancing is all about nerfing. You put everybody in a bundle, stand 'em up, and lop the top off anybody who stands hand and shoulders above the rest. With PvE, you can add new abilities. I think a lot of people went into CO wanting to find the powersets that "own." Like a lot of people who approach a thing for all the wrong reasons, they were very unhappy.

But I'm not sure if a PvE-oriented MMO can survive. PvP is both always-changing, and yet too much the same. I find myself bored with Warhammer's endless oRvR PvP, but it is very addicting. I feel a need to return, like I don't with PvE.

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