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Reader Comments (22)

Posted: Dec 7th 2009 6:21PM TheJackman said

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YES! "The single province of Khitai shown today is a wide, sprawling area that includes environmental changes, multiple cities, and indoor/outdoor areas all without a single load screen in sight."

This alone is great news!!

Posted: Dec 9th 2009 8:45AM Misterlee said

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That "single province" comment near the start of the article was inaccurate and misleading. What was shown was Chosain Province which doesn't contain any loading within the zone (other than into instanced dungeons).

Khitai is the whole continent that the expansion is set in and does have loading between the major zones.
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Posted: Dec 26th 2009 11:49AM (Unverified) said

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...maybe slightly misleading yeah, but not inaccurate. "The single province of Khitai shown today".... meaning the single province, a part of khitai, shown today...

And they did mention in the preview that there is loading screens between different zones, but all still logically connected. But if you go to Xfire you can watch the whole recording of the event and see for yourself.
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Posted: Dec 7th 2009 6:48PM (Unverified) said

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*just going to repeat what I said in the last preview messege*

All this sounds fine and dandy, and it bugs me a little that I won't be playing it because of the god awful amount of traveling that's done in this game. I spend way too much time running back and forth between quests and towns that it drives me crazy. I really enjoy the game, but I spend A LOT more time just running around then playing the game. It's really the only thing thats keeping me from resubbing to the game...

I guess I'm just spoiled by some of the MMOs I have played: Guild Wars where you can travel to any town at any time. LoTROs hunters "porting" abilites, having stables at every town, and just the quests (givers) not being so far apart. Champions Online travel powers making everything pretty quick to get too. DDOs teleporters...

Posted: Dec 7th 2009 7:02PM TheJackman said

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The travel part make the world more real and open to me! If you not like it maybe you not get back to the single player rpgs with map travel! I take long travel over grinding any day!!
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Posted: Dec 7th 2009 7:16PM (Unverified) said

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huh? I don't play single player rpgs, bud. Nor do I enjoy grinding at all. I actually really hate grinding. I generally haven't had a problem with it with the games I have played so I'm not sure what you are talking about.
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Posted: Dec 7th 2009 7:32PM TheJackman said

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I am talking about the way MMOs need make you loss time! They not want you to get all quest guys next to you and you just bam level to the max they need add something to keep you busy! WoW did it with travel, Guild Wars did not need it like they did not had any subs. Lots of MMOs do it with long grinds and quests that are really grinds to start with. I just saying that this travel thing pretty sure will work like WoW you go to a arena that also is a quest hub and you can do like 5/6 quests there and later you get a quest to go to a nearby quest hub and so on.... If they do have you running around like a mad man you doing something wrong or the game got a bad quest line design!
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Posted: Dec 8th 2009 10:29AM (Unverified) said

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Guess you haven't played in awhile. There are multiple ways to travel now. Wagoneers will take you directly to zones, your path of Asura can be used for instant travel and with the veteran rewards you can pick up direct porting abilities to every major place now.
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Posted: Dec 7th 2009 7:24PM Holgranth said

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My mantra for most Devs is "I'll believe in it when its launched and working." This goes double for Funcom.

Posted: Dec 7th 2009 7:39PM TheJackman said

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Sadly this is true... AoC did look really good when they where marketing the game! Anyone remember the great level 20 cap betas?! Nice full voice acting and a great quest line... Just to find out after you did buy the game that most freaking gaming review sites did not play pass the starter zone and that there are almost no voices at the main zones some quest lines where bugged and worst there was not really any PVP system in place and no rewards... And for some the game was not even running on a frame rate of 6!
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Posted: Dec 7th 2009 7:32PM spamero said

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I am with you on this one Holgar.. heard it before.. We gonna have amazing mounted combat and border kingdoms and whatnot.. all turned out to be bugged or not even implemented marketing crap... unless they view on mounted combat is being killed while you are mounted or retarted murder system which allows low level players gank high level players?

Seriously... whoever is having fun in AoC - good for you, but Failcom will never see a penny from me.

Posted: Dec 7th 2009 8:00PM Lateris said

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I am interested to see how Craig Morrison's leadership will fit into this release. He did a great job leading AO and picking up the pieces.

Posted: Dec 7th 2009 9:18PM (Unverified) said

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Yeah I too will pay attention after it actually goes live.

Posted: Dec 7th 2009 11:20PM (Unverified) said

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Can't blame you guys who say "wait and see". DC let alot of people down but the new Director is making a big difference. Sadly it's not just FC either NCsoft and the vision trailer proved that.

However I watched this live stream and the expansion looks wicked!!! :)

Posted: Dec 7th 2009 11:23PM (Unverified) said

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Now all those wow funboys said Aoc suck and blabla bla Wow > Aoc
will eat in the Funcom hands!

Posted: Dec 8th 2009 12:41PM nearly nil said

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Whatever your opinion of the game at launch, AoC has come a long, long way since then. It is is solid, deserving AAA title in a landscape littered with the dross of failed WoW-killers (WAR). Yeah, the voice-acting bait-and-switch bugged me alot too, but I dig the gameplay most of all. It has a great chance to grow in a big way if it ever makes the jump to console...

Posted: Dec 8th 2009 4:31AM Bezza said

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I can understand the legion of funcom doubters who say, wait and see. Funcom will obviously have to prove themselves to you all and earn your faith in AoC the hard way, by proving themselves as capable of delivering on their promises. Sounds fair to me.

On the other hand, you folks should be sure to give funcom the chance to make emends. The swag of improvements made to AoC since the botched release is impressive and the game really has come a very long way since those early days. Here's to hoping that funcom have learned their lesson and will deliver on their promises. I am looking forward to the expansion.

Posted: Dec 8th 2009 6:07AM (Unverified) said

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AoC is a fantastic game, so many improvement and developments made in the last year. Content gaps fixed, end game activities added.

They need to develop the open pvp side more to make fort sieges more purposeful but I think that is comming soon.

It is a real they did not wait longer to release this game. I hope some of the people who say they will never touch it again do change their minds. It really is 10 times better than at launch.

Posted: Dec 8th 2009 10:37AM (Unverified) said

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The fact that the xfire demo was a live demonstration of the beta was way more appealing to me than some epic trailer montage (although those are fun too). It was nice to see that this is simply not just a new zone but a lot of improvements to the AI and addressing player issues regarding the zoning etc.

I played at launch and went through the same thing everyone else did, left till patch 1.05 and am sold ever since. It is miles ahead of where it was at launch and the most fun I have had in a mmo to date.

Posted: Dec 8th 2009 12:01PM (Unverified) said

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I agree, this is working beta of the xpac (they only showed this one playfield but others are in beta too).

Compare this to that crap visions trailer from Aion. I say crap because it was a working mock-up of possible features to be included at some point maybe in the future.

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