| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (11)

Posted: Dec 7th 2009 1:09PM MrGutts said

  • 1 heart
  • Report
Good for CCP for making a little more cash this month. People checking out what has been added and what hasn't been balanced, but the numbers will fall again next month when folks see that core changes to pvp have not changed at all. Then again, I really don't think they can be.

Posted: Dec 7th 2009 8:02PM GaaaaaH said

  • 2.5 hearts
  • Report
This wasn't active accounts, it was people logged in at once.
Reply

Posted: Dec 7th 2009 1:38PM (Unverified) said

  • 3 hearts
  • Report
One point of interest is that between the two PCU numbers this year, CCP engaged in a anti-RMT/macroer campaign called, in their usual understated way, "Operation Unholy Rage". From the graphs published most of the 6000 accounts banned by the main June UR op were permanently logged in. The "real player" PCU may actually have effectively increased from ~48k to 54181.

The Unholy Rage Devblog: http://www.eveonline.com/devblog.asp?a=blog&bid=687

Unholy Rage Fanfest presentation: http://www.youtube.com/watch?v=OSgVeU7e9tU

Posted: Dec 7th 2009 3:59PM (Unverified) said

  • 2 hearts
  • Report
That's actually a really good point.
Reply

Posted: Dec 8th 2009 11:22AM Salvatoris said

  • 1 heart
  • Report
Two thousand people playing the game, 30,000 parked in stations chatting and 20,000 logged in to manage their training queue. ;)

Seriously though, is it really worth crowing about a single server if it's divided up in to thousands of separate instances?

Posted: Dec 7th 2009 4:24PM Dumac said

  • 2 hearts
  • Report
The planet in the picture looks like a sad face

...

Gz to CCP

Posted: Dec 7th 2009 5:20PM (Unverified) said

  • 2.5 hearts
  • Report
Gratz to CCP, that's, what, six and a half years of steady growth? In an industry where most MMO's grow for about six and a half minutes before people start cancelling their accounts, that's an unprecedented achievement, one which may never be matched.

Posted: Dec 7th 2009 9:59PM Drexel said

  • 2 hearts
  • Report
I hate to be a "Debbie Downer" but anyone who's played Eve for any length of time isn't all that surprised. It's not as impressive as you think it is when you realize that it's a lot of people with multiple accounts. If you or your corp are really succesful you can fund many, many multiple accounts with in game money. I would really be interested to see how many unique users that was rather than how many people were quad boxing.

As an old Eve player I see a lot of people playing their main while their miner bot runs, their blue scout heads through the next gate and their 4th account watches the market.

Posted: Dec 8th 2009 1:06AM Firebreak said

  • 2 hearts
  • Report
At this point that is every MMO. I mean WoW has people in it that run there own raids by themselves.
Reply

Posted: Dec 8th 2009 5:05AM Drexel said

  • 2 hearts
  • Report
The difference being the widespread availability to players regardless of financial situations. There may be an odd fellow who runs 10 accounts at $150 a month to do his own solo raid (which I have never heard of, just taking your word for it) but for the majority of players (and by majority I'm going to go ahead and say I mean almost all of them) that $150 price tag is out of question.

Eve on the other hand allows for the ability to buy gametime through their in game market with in game currency. They are fairly expensive but for a majority of long term players the cost is very doable even for 3-5 accounts. This combined with the low overhead of Eve's client makes running multiple accounts on even a modest computer very easy. This is also egged on by the limitation of only being able to train one characters skills at a time per account. Many people run second and third accounts to train up mining, industrial, espionage or pirate alts with the intention of using another one of Eve's systems to transfer those characters to their main account in the future.

Posted: Dec 8th 2009 7:04AM (Unverified) said

  • 2 hearts
  • Report
"miner bot"

Botting is evil and a EULA violation.

"anyone who's played Eve for any length of time isn't all that surprised"

Actually the substantial drop in concurrent users that occurred over summer started some players feeling slightly concerned - not quite a case of "EVE is dying!" but why let reality get in the way of a good meme? The unveiling of the Unholy Rage details later in the year (and the healthy subscription figures at Fanfest) made sense of that, and it was good to see the game get over the old PCU figure this weekend. Sure, it's a very arbitrary figure, but it seems generally indicative of overall game interest. Bigger numbers == better. :)

Meanwhile, someone has to pay real money for that gametime. For each single person with four accounts paid for with ISK there are, for example, two other people with their own subscription paying CCP extra dollars for the PLEXes to sell on the market (each PLEX-creating-transaction generates two months of game time).

ISK-for-GTC is just a part of the overall game design and balancing that makes secondary accounts useful, but not essential. It's just another gameplay style decisions - players don't seem to feel gouged or railroaded by the company and don't generally seem to resent the process.

I think CCP's ability to earn more than single subscription revenue from some portion of their players, in a way that players endorse, is a key part of their longterm success, . As are things like the recent $5 Steam promotion, and targeted advertising - I'm not sure when I last saw a website flash ad that wasn't for either EVE or Ev*ny.
Reply

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW