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Reader Comments (21)

Posted: Dec 6th 2009 6:47PM Miffy said

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Everquest was only good up until the second expansion... then they had to ruin it with the third and make the game worse every year after then. Now it's just a mess where all the fanbois hang out... like SWG.

Posted: Dec 7th 2009 2:32PM ultimateq said

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What was bad about Shadows of Luclin? I'm curious.

It revamped the graphics, made use of the gigantic wizard spires scattered across the world, added the bazaar, lots of fantastic raid content like Grieg's End, and the best thing, Mounts! I'm sure there are more too, but I'm sure that's enough.

But please, tell me what was bad about all of those wonderful enhancements.
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Posted: Dec 6th 2009 6:55PM (Unverified) said

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It should also be noted- and applauded- games that have free expansions released, such as Eve Online, which is now on its 12th free expansion.

Posted: Dec 6th 2009 7:58PM (Unverified) said

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Yeah but then again, many so called "free expansions" is usually what other company's (Blizz, Turbine, etc) would call a patch.
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Posted: Dec 6th 2009 8:22PM thranx said

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I would concur with kolo. While they are free "expansions" they are generally not of the calibur you see in an EQ expansion. Regardless of your opinions of the post-velious/luclin era, the EQ expansions add alot of content, not just tweaks to the gameplay and a coupld ships.
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Posted: Dec 6th 2009 7:04PM CCon99 said

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Best Expansions ever created:

1. Jump to Lightspeed (SWG)
2. Scars of Velious (EQ1)
3. City of Villains (CoH)
4. Ruins of Kunark (EQ1)
5. Shrouded Isles (DAoC)

Worst Expansions ever created:

1. Trials of Atlantis (DAoC)

That's all I'm listing for worst, because ToA was so terrible nothing comes even remotely close to it except for SWG's NGE which doesn't qualify as an expansion pack.

Posted: Dec 6th 2009 7:32PM toychristopher said

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Blizzard really needs to move faster with its expansions.

I think the point that not everyone buys the expansion is very interesting. That is definitely a perk of the free expansion models, cause then game devs don't have to deal with it.

I like the way Blizzard handled wotlk more than burning crusade. A large portion of it is actually "free" to the player, except the level cap.

Posted: Dec 6th 2009 11:40PM TheJackman said

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Blizzard not need move faster with the expansions like they bring every expansion in parts true content paths they add more and more and give the player a true feeling of process! For Example even if 3.3 hit the next week we will not be able to kill the lich king until months from now! The keep bosses lock give everyone a change to get there gear up and have the change to fight the lich king there self. WoW is so good like it offer entertainment for the guy that plays day and night and the person with a full time job that plays when every he can! There is only a need for Expansions when the content ends and the chapter close! Also I do not think many people that play WoW will love to put 40 bucks on the table every year so guild members will get behind and things get all mess up. I am happy with the way Blizzard handle things now no lock out of content no in-game item stores! And there Expansions are really Expansions unlike the crap that is release for LOTRO this month or Everquest!
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Posted: Dec 7th 2009 1:25AM (Unverified) said

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How was WotLK different to TBC, in terms of what was free and what needed paying for?

TBC introduced two new races, WotLK introduced a new class, all of which required the expansions.

Both of them introduced a new continent and new level cap, which required the expansions.

And both of them introduced an assortment of mechanical changes (talent trees, new honour system in TBC, acheivement system in WotLK, etc.) which did _not_ require the expansion to be purchased.

Much the same.
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Posted: Dec 6th 2009 9:34PM (Unverified) said

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EQ has had some amazing expansions over the years. I've actually played in quite a few of them. The "Original EQ Diehards" always annoy the hell out of me tbh, with the "OMG THEN CAME POP AND LIVE WUZ OVER! WURST EVAR!"..or Velious..Or Kunark, whatever your "Hated Expansion of Choice" happened to be.

EQ's worst expansion I played was Ykesha, due to a genuine lack of huge content addition, but I still have quite a few memories from the Ykesha zones to this day. Besides, that added the Drogs...BIG upgrade to the horses imo lol.

But these people that quit playing in 2002 missed out on some amazing, revolutionary expansions. Case in point:

Lost Dungeons of Norrath: Do you like Instances? Your welcome.
Omens of War: Great zones, great drops, beautiful scenery, and LOT of memories here
Dragons of Norrath: DoN mission were amazingly fun, and a great AA grind back in the day.

But EQ (usually) did it right with expansions. It staggered upward the gear and end-game difficulty. You had guilds gearing up thru Pop 4 years after it came out to handle the next expansion that came out 3years before.

When Burning Crusade came out for WoW, my first green quest reward in Outland SUBSTANTIALLY upgraded my Purple weapon that I'd grinded for a few months to get. I've heard WOTLK was better in this, but I haven't played enough of it to tell you tbh. that was a deal breaker for me.

But enough about that. Free or Pay expansions, to me, I don't care. If I want the content, I'm going to be willing to pay for it, its a part of the long shelf-life of MMOs. If they're going to throw out big freebies like that, I'm willing to accept that as well. Meh, it kinda comes with the MMO territory. I'm not cheap, and I want the games I'm playing to be financially successful so i don't ahve to find a new one.

Or maybe I've been brainwashed by SOE for too many years. Someone please help me :X lol :P

Posted: Dec 7th 2009 11:20AM ultimateq said

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If you remember, initially they tried to push Legacy of Ykesha off as like a baby expansion or something, I can't remember what they called it, but it was only like $10 or $15 for it. The only reason to really buy it was for the map.

LDoN Really was amazing, the game was booming and people were playing like crazy, because they could now get their content on demand.

Omens of War was my favorite expansion. New Epic 2.0s, and the best raid content I've seen thus far, in any game.

The only thing I can really complain about from EQ is fairly minor. With Shadows of Luclin, came the bazaar. No more fantastic bartering in the EC tunnel. It all became AFK bots running stores.

I played EQ all the way to 2006, just after the release of "The Serpent's Spine", I got my bard to 75, my guild split apart, I quit. Haven't been back since.

I prefer my expansions to be paid. Usually pay-for expansions are better. If I can get a free expansion with the same quality, I'll be wondering who worked so hard to put it together and who should be getting my money.

Weez, you're post was insightful and nostalgic. Good post, Thank you.
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Posted: Dec 6th 2009 9:43PM Suplyndmnd said

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Maybe i'm alone but I don't mind paying for extensions once a year even if it adds some content but most importantly the main game doesn't feel lacking in material just so they make it where you MUST get the expansion and following expansions just to play the game the way they meant it to be. Final Fantasy XI adds gear, quests, missions, new areas, abilities, skills all sorts of things in Expansions but then they have updates twice a year that tweaks those things as well as introducing new stuff like Abilities and crafting items and the like.

Posted: Dec 7th 2009 1:57AM Miffy said

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Thing is I don't want expansions just for the sake of milking me. I want them when the developer is ready and when they've come up with a good idea and they've tested it and it doesn't change what I loved about the game in the first place.

Blizzard are great with expansions because they take their time, however they haven't understood how to deliver them. Where as CCP release too many poor expansions but they know exactly how to deliver them where they don't put off new players and they involve everyone because they're free.

Posted: Dec 7th 2009 2:52AM (Unverified) said

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EQ only had expansions because modem speed was too slow to download the expansions. WoW is just greedy selling expansions in these days of high broadband speeds.

Posted: Dec 7th 2009 1:15PM wjowski said

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Load of crap.
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Posted: Dec 7th 2009 2:59AM (Unverified) said

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Eliot, I don't know what you're talking about, but Chains of Promathia was the best FFXI expansion. The story were intriguing and the missions were challenging - not the watered-down missions they have now.

Sure, the level of difficulty is a bit extreme, but it felt so great when you and your group of friends finally beat it all.

Posted: Dec 7th 2009 6:48AM Eliot Lefebvre said

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CoP had some great missions; unfortunately, it added absolutely nothing to the game not intimately tied to those missions. Furthermore, the fact that several of them were level-capped in the days before gear scaling meant that most high-level players not specifically planning to run them wouldn't even look at them. And what was added beyond the missions? A few areas which required the expansion and the missions completed to access, and a couple additional areas which could be accessed but didn't add a great deal to the game.

It did what it was trying to do very well. The problem is that what it was trying to do was awkwardly gated, and there wasn't enough content beyond the missions to justify the full cost of the expansion. It would have been better served as one of the minor expansions they've released since, a la A Shantotto Ascension.
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Posted: Dec 7th 2009 4:05AM SkuzBukit said

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I always used to look forward to the EQ expansions, Seeds of Destruction was by far the weakest, and I quit the game because of it, the class I played was basically gutted and turned from a raging dps monster into a buff bitch to all the other classes, the content was piss-easy & somehow despite the great story, badly implimented & unimaginative, they hadn't even followed their own lore with Ogres still being bald and pasty looking when the in game lore had them as originally being dark-green skinned with long hair, (Pre "curse of the Rathe" which is the setting for parts of the game) the skulls & bones of enemies weaved into their dreadlocks, I was bitterly disappointed about just everything in that expansion.

I might go back to take a look at the Underfoot though, I just hope they do a much better job of it than the shambles that was SoD.

In general I thought EQ did expansions in the right way, for EQ anyway, I think it depends on the game itself how expansions are best done.

Posted: Dec 7th 2009 4:33AM (Unverified) said

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Actually, what is sad is that many players are fooled by clever marketing to pay an additional fee for the expansion on top of their regular subscription. Props to CCP's EVE for subscription-only, NCSoft's Guild Wars for initial software-only, and to the many item mall games for staying to one means of income instead of double-dipping. I cannot believe so many players pay extra for expansions that will end up being included into an omnibus package that costs less than the original core game.

Posted: Dec 7th 2009 7:48AM Daelen said

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Expansions absolutely change a games momentum forever. Where some might argue WoW exp are too far apart it hasn't really hurt their bottom line so its probably a good number for the casual base.

EQ on the other hand just steam rolled itself with exp after exp leaving the average player in the dust. Personally I had no problem with the direction exps took EQ, I had a problem with the rate. I played two toons, both Iksar which I suppose put a reset on the progress I had made with my dwarf warrior, and then later a Kerra? bard which hit the reset again... by the time PoP was released I was stuck in the 51+ hell levels with groups hard to come by I was pretty much SoL and had to drop EQ for another MMO. Returning today is pretty much impossible =( Seriously though, unrelated to exp why does the default UI not have the melee/ranged attack buttons up =P
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