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Reader Comments (28)

Posted: Dec 4th 2009 2:32PM Cinnamoon said

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Nice to see this kind of article on Massively. I suspect this timeline is true of anyone who started MMOing in the last century -- it certainly is for me, right down to details like considering CoH a core game due to its extremely casual-friendly approach. It's roughest for neo-casuals who aren't "noobs" or "scrubs" but who are simply reprioritizing their lives. A lot of my friends couldn't handle that transition and just quit gaming altogether -- if they couldn't be the best on the limited time they had, they'd rather not play at all. Hopefully the genre can continue the recent trend of transcending time-waster grinds and recapture the ever-expanded wallets of the 30-plussers.

Posted: Dec 4th 2009 3:42PM (Unverified) said

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I think a company needs to up the difficulty of an MMO to rediculous proportions, as in maybe one group might make it, in the best gear.

Then they oughta make a new mmo thats harder with different and potentially fun game mechanics.

Difficulty is necessary, but not synonymous with grind, just difficulty.

Posted: Dec 4th 2009 4:49PM Kalex716 said

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I echoed the sentiments in this thread, but months ago, EVE online answered the call.

It took me a couple of trials to get over my old conventions of what an MMO SHOULD be (eve is boring on the instant gratification scale), but once i got over a tipping point I am now in love with the game.

You get out of it what you put into it, and the emergent gameplay that results from the community is unlike anything else I've ever experienced, and I've been playing these games since 1996-97 (nexus TK, then UO). The first time a friend and I brought our own starbase online in a wormhole was without question the coolest feeling I've ever got out of a video game.

Posted: Dec 4th 2009 5:23PM macallen said

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I can agree that Eve is indeed a form of epic, just not for me.

I was playing Eve a bit ago, mining in .9 space (supposedly secure) in my retriever, happily digging for my corp. Someone flies up to me with with 2 friends and says "Hi, I'll be your ganker this evening. These fellows will be looting your wreck and salvaging it and there's nothing you can do about it. Please cry out though, your tears are what we're here to steal." They then ganked me before I could turn my ship around to leave. The 2 ships used to attack me were killed by concord, but they were throwaway, and the rigging and gear they took from me cost me millions. I flew off in my pod, got my NvR and flew back to find them sitting in a station, laughing. They'd triple dec'd themselves so war decc'ing them cost a fortune, etc etc etc

I called customer service and, after they stopped laughing, they said "man up sissy pants, you don't want to be ganked? take a fleet with you everywhere you go."

I can't play a game that requires me to constantly be on the edge, knowing that there are predators looking to abuse every possible edge they can get in the rules to ruin my gameplay. CCP made the game they want to play, and attracted like-minded players, and they are to be congratulated for such a demographic success.

To each their own, of course, but it's definitely something I enjoy.

Posted: Dec 4th 2009 6:07PM Existentialist said

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I'm not trying to be mean here but:

NSFW (unless you work at CCP)
http://www.youtube.com/watch?v=VgvM7av1o1Q&feature=SeriesPlayList&p=E7A45268BF4505BC

A few points.

CCP does not offer phone support for customer service.
http://www.ccpgames.com/company/contact.asp

How much does a wardec cost ?

It costs 2 million isk for a corporation to declare war on another corporation . It costs 50 million isk for a corporation or alliance to declare war on an alliance. It costs 50 million isk for an alliance to declare war on a corporation.

This base-cost can be increased by the number of wars you currently have ongoing (where you are the aggressor) and the number of wars the target corporation already has against them. The formula for calculating the cost is B x (N +1) X (W + 1). Where B = Base Price, N = number of wars you currently have, W = number of wars currently against the target corporation.

The war declaration fee must be in the Master Wallet of the corp wallet. Note: A corporation can only have a maximum of 3 wars, an Alliance has no such limit.

I am petitioning right now in EVE online as to whether or not that is an exploit, them declaring war dec's on themselves to avoid war declarations.

In EVE online it's a "Buyer beware" game. No one is going to better protect you than yourself and even Empire is not safe, that is the simple but true nature of the game, and EVE's advancements would not be possible if they limited player interaction to such a point where everyone was forced to "play nice." I disagree with your assertion that all EVE players are out to ruin your gameplay, there are several organizations inside of EVE willing to help people, but if you're looking for someone to "hold your hand" through EVE in most cases it simply will not happen.

Players are not protected from scams, from thefts, from corporation disbandings, from getting suicide ganked in "safe space." You have to take the initiative in EVE and learn the rules so that those players cannot take advantage of you, if you want a game though that is simple and offers no risk and guaranteed outcome then yes, EVE is not for you.

Knowledge is power, I don't know the exact situation but those players played off of your ignorance of game mechanics and used it to their advantage to grief you, but there are many many ways to get them back if you so wanted, and they are limited as well, it's just you didn't know the rules of Empire so you thought they must be all powerful in their bending of those rules. They're not and you're not powerless as a player.
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Posted: Dec 5th 2009 4:56AM (Unverified) said

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Good good article. Thanks a lot for sharing yout thoughts about this.

I've lived the same situation, really. Right now i play EQ2 with my wife, my sister, her husband and a friend. We are having so much fun, focused on lore, achievements, stories... away from raiding and the crazy rush for equipment.

Hugs.

Posted: Dec 5th 2009 11:20AM (Unverified) said

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Great article, great story. I almost feel as if you were somehow recounting my story. It is near identical to yours.

I have taken a somewhat different path though lately and returned to EQ. I just got tired of always looking for the next EQ and thought what the heck I will just try a month and see what happens.

I am right back where I started and havingthe time of my life again although this time older and slower. I dont even care how far I am behind or if I can catch up. I am just having fun and to me at this point in time is all that matters.

I have all but completely given up on any new MMO's and dont even look forward to trying any that are coming out. I am very content to just play the grand old game again and lose myself in Norrath for a few hours.

Posted: Dec 7th 2009 12:53AM (Unverified) said

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My MMO experience began back in 2005, 3 months after getting my own computer I picked Matrix Online back when I had dial up. I played that on and off for a few months until june when I got Star Wars Galaxies. From there for the next year I played everyday, making friends, leveling up pre-nge and nge until I got my hands on city of heroes.

City at first wasn't that interesting to me and I stuck with SWG. I think after a year I gave it another shot when I grew bored with swg, and I played city up until august of this year. Now I'm playing Champions Online, I do have the urge to re up my swg account which I do every few months to check out what's new.

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