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Reader Comments (18)

Posted: Dec 4th 2009 9:12AM jpkustra said

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After experiencing this game first-hand, I think the replica communicator would be the only interesting thing about this purchase. Maybe I'll just wait for one to show up on ebay :)

Posted: Dec 4th 2009 11:02AM Anatidae said

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ouch - burn
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Posted: Dec 4th 2009 11:54AM Snow Leopard said

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The part of the package that's really this for me are the DS9 and TNG uniforms. I want my bridge officers to look good!
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Posted: Dec 4th 2009 10:13AM (Unverified) said

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The "badge" as you referred to it in the article from ST the original series was not a separate communicator device. The badge was an embroidered design on the uniform. The badge design was unique for each ship in Starfleet. The ubiquitous starburst design in the modern badge was the command division symbol in the original series. There were different symbols for science division and engineering/services division with the three distinct, division-specific colors: RED for engineering/services, BLUE for Science/Medical, and that GOLDish/GREENish color for Command division.

Posted: Dec 4th 2009 9:16AM (Unverified) said

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February 12th? I think you're confusing open beta (January 12th) with the release (February 2nd in the US - Ground Hog's Day).

Posted: Dec 4th 2009 9:16AM Pojoh said

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Ha, you dissed the original star trek series... silly writer... now face the force of the fully armed and operational batt...er.. well nevermind., I'll just chuck tribbles at your article in retaliation.
I am stoked about getting the collector's edition. Would've prefered the original communicator, with the flip up cover, but hey, I'm just glad that they threw in more geeky stuff into the package.

Posted: Dec 4th 2009 9:35AM DevilSei said

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he didn't diss the original series, he was describing the badge's design in this game. Silly Trekkies... I think you've worn one too many visors over your eyes. =P
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Posted: Dec 4th 2009 9:41AM yojibalinese said

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"Those of you not immediately familiar with the series, aside from being fortunate, can simply be amused at the prospect of having a rather unique souvenir for the upgraded purchase."

Aside from being fortunate kinda seems like a diss to me! Hehe! I love the idea. I've already switched to the CE.

Posted: Dec 4th 2009 9:44AM Miffy said

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Problem I have is if I can't try the game out before it's released then I wont preorder it because every MMO I've preordered I've been burnt before. Then by the time a free trial comes along I've got no interest in buying it because I've missed the best part of the game when everyones a low level. Theres always this thing eating away at me saying you ain't a day one Vet so you ain't special in this game lol.

So for me to play an MMO I have to play a beta or open beta before it comes out but I'm not gonna preorder in case it sucks.

Posted: Dec 4th 2009 9:54AM Snichy said

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Perhaps if more beta testers actually "tested" the game, and not used the privilge to play it for an hour or two as a preview to buying it then give up, the game wouldnt "suck"!
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Posted: Dec 4th 2009 10:04AM ployer said

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I feel similarly to the way you do, I like to get in a MMO at the beginning, however I will pre order STO without having played it, just like I've done with many other MMO's. Not all have turned out to be awesome games, some have even sucked so hard it made me question my will to live (Oh Alganon why did you have to suck so bad?!?) Now granted I am in a financial situation that allows me to do this, but I think if you really want to play a game you should research the hell out of it to determine if it really sounds like a system you think you would enjoy or not, find out the pros and cons of the beta testers (if they are not under a NDA of course).
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Posted: Dec 4th 2009 10:15AM Miffy said

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Firstly beta testers do test the game because so many issues get fixed. If you don't like the beta then you wont play it, simple as that, no one will force themselves to play something they hate. That gives feedback to the developers as well, because if 90% of the people in beta aren't playing then they know they have problems. However I've beta tested alot of MMOs in the past and despite the communities complaints they always push it out the door broken anyways. A beta is when everything is set in place and they're just bug fixing and stress testing. So thats why they never change from beta to release and why the community never has an impact on the outcome of the game because it's too late.

Secondly it doesn't matter how much research you do on a game it's all on the site to sound good and to only hype the game and tell you all the good points. It wont mention if the combat is bad or if the quests aren't fun because it's written to sound good. Even websites like Gamespot do previews and never trash the games because otherwise they wont get previews in the future from them.

So for me unless I can play the game before it's release to see if I like it then I'll never be playing it.

Only two games I preordered and loved without playing and they were SWG and PS but now the MMO has gone to crap I can't trust anyone anymore.
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Posted: Dec 4th 2009 10:36AM aurickle said

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The way a beta is handled and the state of the game during beta are usually a very good indication of how the game is going to be at launch.

We're now two months from launch. At this point, STO should be at the point of final polish. All the systems should be in place. Performance should be getting pretty good. It should now be just about refining and fixing. Things like quest text, quest errors and the flow of the game. Balancing. Two months out is too late to be making major changes to the game. It needs to go gold in a mere six weeks.

When I look back at LotRO, the game was in excellent shape 6 months prior to launch. In fact, it's the last MMO that I can remember which was in such good shape so far out and funny thing, it's also the most recent game to maintain strong subscription rates. (Aion is kind of an exception, but the US beta was piggybacked onto a year of the game being live in Asia. So it was a different situation entirely. And I only say it's kind of an exception because while Massively's own polls show that Aion was the best new MMO of 2009 it was also the biggest disappointment of the year.)

Anyway, Vanguard was in better shape 2 months before launch than STO is, both in performance and fun. Same with Age of Conan. I dare say that even Champions Online was in better shape by this point. As cool as the collector's edition looks, it's probably a better value than the game itself will prove to be.
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Posted: Dec 4th 2009 10:58AM CCon99 said

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Perhaps if more beta testers actually "tested" the game, and not used the privilge to play it for an hour or two as a preview to buying it then give up, the game wouldnt "suck"!

Maybe if companies like Cryptic actually let people test their beta's instead of offering beta periods that are only 12 weeks long with only 4-6 hours per week to actually do any testing, maybe then when the companies take their beta testing more serious will games not "suck".

Till then, the actual beta testing period doesn't start till the game launches and people are paying to test it. Of course by then it's to late for the game because it will bleed subs over the first 6 months and most of those subs won't give the game a second chance when the company claims the game is improved.
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Posted: Dec 4th 2009 10:34AM jpkustra said

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@Super Healer

Consumers/testers don't owe the game anything! The game has to work for us. I played the beta, hated the controls, the interaction, the dialogue delivery and the ship control. I know for a fact that there's not enough time to turn this game into something I like by the time they are planning on releasing it. I will not be buying it or spending any more time on their slow-ass patching or playing it any more.

And FYI - I got the "privelege" to this POS by buying a 6 month sub to CO.

Posted: Dec 4th 2009 10:36AM ultimateq said

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Oh Em Gee. I am totally buying this!

Posted: Dec 4th 2009 10:41AM pcgneurotic said

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I've had a few of the metal communicator pins over the years, and I've found that unless you pin them to really thick fabric, like a thick jacket, they're too heavy for the material and end up kinda flopping over.

Having said that, I'm still *in* for the CE. :)

Posted: Dec 4th 2009 11:53AM Pingles said

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As a moderate Trekkie I came to this thread to complain about the tone of the posting but after reading some of the replies I have changed my mind.

As far as insulting Trekkies in future posts:

MAKE IT SO!

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