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Reader Comments (19)

Posted: Dec 3rd 2009 6:08PM (Unverified) said

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Woohoo!

Posted: Dec 3rd 2009 6:51PM Anatidae said

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Wish them the best!

I would have stuck with darkfall even with the horrible interface, if only there would have been a system to enforce moral behavior. Free for all killing is fun. Although main "main" was a smith in the old UO days, I had an alt who was a Grandmaster thief and I LOVED stealing people's house keys, following them "home" and robbing them blind.

That said, I would have loved it more if, upon getting caught one day, my character could have been thrown in some prison or maybe banished to some far island of criminals for a time. As it was, there was not much risk other than the thrill on how far I could push theft with a character with exactly zero combat skills but armed to the max with ways to be sneaky and backstabbing. Even my own bags were littered with "trapped" chests that would explode upon opening and insta-kill the person unfortunate to loot my dead body. Often I had a chance to get a rez from a wandering healer before my opponent could and then I would loot us both - theft from the dead.

So developers of Darkfall - create some system for society to flourish with mutual agreed upon moral laws and a way to enforce them and I am subscribing again. As it is right now, it is just lord of the flies in there.

Posted: Dec 3rd 2009 6:54PM (Unverified) said

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Unless they are better about catching and banning exploiters than when the game released there isn't any way this will help them.

I played a couple months during the Eu launch, by the time I got in-game there were guilds that had exploited to skill cap. I didn't feel like being under their boot heels, so I quit. I'm willing to play if the playing field is level, but playing catch up isn't fun. This is especially true when the game devs make changes that make it harder to level skills.

Slowing down leveling just because you are having issues with end-game content isn't the answer.

Posted: Dec 4th 2009 9:49AM ColRoofles said

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You're like a broken record.

There already exists a system for players who want to police the game by themselves. This system is called "open PVP". See, the way it works is that once you get PKed you can gear up, assemble a team of like-minded individuals if you think you're going to require help, go out there and police the game to your heart's content by killing the people you think need to be punished.

The problem is, you don't want to do all that by yourself, since it takes far too much time and effort. What you're really asking for is for some artificial system game to do that for you; enforce rules and penalize people for PKing (which does not constitute griefing, nor does it break any in-game society rules as you're suggesting, since it's simply a part of this game, very vital one at that) in an open PVP game. You don't enjoy getting your character killed (no one does, but those who can't deal with it shouldn't be playing games like Darkfall), much less getting your character perma killed, yet you'd like for PKers to be punished with perma death. I'm guessing another reason you don't like getting PKed is that it "wastes your time", yet you're not opposed to the idea of putting other people in a position where their enjoyment of the game would be largely reduced for extended periods of time. Can you say double standards?

Every class/char type that could pose danger to other players and yet doesn't risk anything itself (like the naked thief you used back in UO to grief / piss people off while at the same time minimizing your own risks) should be nerfed into oblivion so it's not as viable as the classes/characters who carry tons of valuable equipment (armor, pots, regs, bandages, whatever). This used to be a huge problem in DFO.

Dear sir, this game (or any other true sandbox for that matter) clearly isn't for you.

Posted: Dec 3rd 2009 8:03PM Anatidae said

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I beg to differ. Just arming up and killing, say, a greifer does nothing. Someone greifing people can do it all day - even after being killed themselves.

Life if PvP, yet no one in my neighborhood is going into anyone else's house, shooting the owners and taking their stuff.

Sandbox games offer all sorts of tools/systems/rules to enable players to "live" in a virtual world. If the developers are going to take the time to put in things like crafting encouraging an economy, why not develop a new system to allow those same people you say should police themselves the ability to actually enforce their law?

And I do sound like a broken record. I'll keep asking for it until someone develops something solid that both allows for both cruel player behavior (go gankers!) but also balances it with harsh penalties.

Oh, no it is not too much work for me to become a band of policemen. I have been there so many times. What sucks is that you work hard, catch the villain, kill him, only to have him spawn somewhere else and kill some other innocent crafter within minutes. It makes policing pointless. Give me a jail I can throw that jerk into for a while, and I would LOVE to be a policeman.

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Posted: Dec 3rd 2009 9:35PM (Unverified) said

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Sounds great. I really wish for Darkfall to succeed in the long run much like I hope Fallen Earth and Mortal Online to succeed. We really need more independent studios like CCP (EVE Online) to succeed and show that it's possible to independently publish your own MMO and make a profit.

Because really, these are the only MMOs that truly are different from most MMOs coming out. I don't think most big publishers would take a risk with MMOs like these, but if they can prove themselves, maybe they'll start considering supporting innovative and far away from the pack MMOs.

Posted: Dec 3rd 2009 7:41PM (Unverified) said

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Niche heh. I love how niche fansites will bend over backwards to be charitable.

Posted: Dec 4th 2009 8:06PM Denzo76 said

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I really tried to like Darkfall. I really did. And I'm pretty sure I did for a few moments during my 3 months in-game. Met some really great peeps.

However, when cheating is so pervasive that you almost need to as well just to be competitive, not get ahead, just be competitive; In my mind, the game is almost broke. And the experience curve is so f'ed that a fully geared lower lvl player can't defeat, or even get to half health, a naked with weapon higher lvl player just doesn't make good sense to me.

But that was just my short lived experience and I really hope the devs have addressed the cheating. I also hope the expansion addresses some of the balancing issues...i.e hit box size, race attributes...that kinda crippled some of the races.

In closing, for all the whining and complaining I could get into about the game; if I found another great group of peeps to roll with, I would probably resub. I hope that really speaks to the overall scope of design and potential enjoyment of the game. Cheers!

Posted: Dec 4th 2009 2:19AM Temko said

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If you mean speedhacks, wall-kicking mobs, explioting mobs by bugging their AI out or other such means - those are all fixed.

if you considering skilling up on AFK players or killing mobs with archery from on top of buildings cheating: those are not cheating but creative use of skills (GM's/Dev responce) and game mechanics.

that said - you skill up 3x faster on mobs and magic is 6x faster on mobs then on players. Also the major issues of players using newbie weapons and a reagent free launch spell to get in and kill is fixed. Newbie weapons cant kill a afk goblin if the goblin (metaforicly)

i've been playing darkfall since before release and the game has MANY faults, but by god it's a FUN game.

nothing beats that wile doing crafting i get to rush to the bank to get my gear becouse someone is attacking my city, or hearing a clanmate run back to the city heavy with loot and pk's on his tail and in need of assistence.

Within weeks you can get skilled up and ready to roll with friends and with practice you can dominate in pvp and pve (player skill practice that is).
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Posted: Dec 3rd 2009 9:42PM ColRoofles said

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You're deliberately mislabelling PKers as griefers and it's clear that you're biased against any form of non-consensual PVP. Find a game where you won't have to deal with PVPers and stop trolling.

Posted: Dec 4th 2009 11:01AM Anatidae said

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I even wonder if you read me reply. No, I am very familiar with the difference between PKers and Greifers. And, I also know that the main reason open PvP worlds traditionally have so many problems with mainstream audiences are because of greifers.

Look, if we were both at Starbucks you might choose to punch me in the nose. I then have the choice to fight back, or I might call the cops. Either way, likely you are going to be banned from that Starbucks for quite some time. I could press charges and you could end up in jail for a few days or have to post bail costing you a lot of hard earned money. And you could even get injured or killed - you are taking a real risk that I might have a concealed weapon.

The point is, there are a number of reasons that you hesitate taking extreme actions. I simply propose that in order to build a thriving sandbox world, there should be tools to emulate the penalties of real life (but in game terms).

So now we are both in game, and I am definately going to backstab you dead simply for the fact that I find you annoying. I know that the local player town decreed that murder is punishable by banishment, but even known we are in city limits, I lop off your head and use it to scare of harpies. Now the player guards in the town can not only kill me, but use some banishment spell to send my character to the arctic wastes.

Of course, when I arrive in the icy tundra, I am met by some real bad-ass players who get banished here so often they have become kings of this prison and they are about to make me their bitch. This is where I learn that, even in an MMO, crime does not always pay. Lucky for me, I still have your severed character head and use it to turn them all to stone. *whew*

There is a LOT of depth that could be built into a game around the consequences of PvP actions. It does seem that the people who defend open PvP without consequences are the ones who are the greifers, the corpse campers, and the ones who run away from anything even close to a fair fight.
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Posted: Dec 4th 2009 9:00PM Tjad said

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If you are having trouble getting PK'ed get some more FRIENDS.

The whole point of PVP servers in any of these games is that YOU MIGHT GET PVP'ED.

IT ADDS SOMETHING CALLED TENSION AND RANDOMNESS TO THE GAME. IT'S FUN.

STFU and get your bigboy PANTS on OR go play PVE games.
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Posted: Dec 4th 2009 2:03AM (Unverified) said

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Conquer the Seas? I thought Mount & Blade's expansion was titled Warband.

Posted: Dec 4th 2009 4:14AM eNTi said

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hmm... i'm intrigued by darkfall. is there a way to get a key to test it?

Posted: Dec 4th 2009 5:11AM (Unverified) said

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It's Aventurine, not Adventurine! Almost everyone gets it misspelled in the beginning but after some killing and dry looting him he learns to spell it right :P
In case you are interested in Darkfall check out my blog, http://patchergr.wordpress.com/

Posted: Dec 4th 2009 12:55PM (Unverified) said

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I played a bit on EU1 for launch and the game had so many problems it was very frustrating. I recently came back and started playing on NA1 and I've been having a blast. This is one of the few mmos out there that actually feels like a world where the unexpected can happen at any moment. I always have interesting stories to tell my friends about my adventures in darkfall. Hopefully with the expansion even more problems will be resolved and more content will be added!

Posted: Dec 4th 2009 3:59PM (Unverified) said

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yeap after the first rough months everything is turning out to be so great! Skills lvl up fast pvp all the time and with the 2d expack today im thinking about the 6month offer!

Posted: Dec 5th 2009 12:29AM ColRoofles said

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(replying here as I don't see the reply button anywhere under your post)

Brian, the reason for such poor popularity of open PVP games (PVP worlds?) is that -- and here's a real shocker for you -- mainstream audiences don't enjoy open PVP. There. Just because some game isn't WOW-popular, doesn't necessarily mean it's bad.

Stop with the real life / game analogies... The whole argument is simply ridiculous.

There are so many MMOs to choose from nowadays that you really don't have to play open PVP games against your will. No one is going to think lesser of you if you just admit that you despise all forms of PVP and competition in MMOs, which is obviously the case. Find a PVE MMORPG, enjoy it, and let people who like PVP enjoy the only hardcore PVP MMO they have left.

Posted: Dec 5th 2009 4:46PM Pingles said

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There is an attraction to a game system where the only rules are the ones your Guild lives by. But too much of a timesink in a system like that for a casual gamer like myself.

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