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Reader Comments (72)

Posted: Dec 2nd 2009 2:09PM (Unverified) said

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EVE Online. I played for about 6 months a year after release and made a few friends that I play other games with to this day. I picked up a 14 day free trial some year ago, logged off after 30 minutes and never looked back. The combat, the mining, the missions, the chat, the UI and the enormous amount of stats, data and info (which ironically is what made me pick it up in the first place) just made playing it really feel like a second job.

The very act of traveling ie. leaving the station, warping to a gate, then the next gate, then the next only to see that you have 22 more jumps until you can get to where your friend is, is utterly boring and tedious.

I'm all for mental stimulation and prefer it over mindless grind and FPS, but the general presentation of the game makes researching through volumes of information just to grasp the skill flow concepts makes me feel like I'm putting together a term paper in college.

I enjoy alot of MMOs and the certain unique things each one brings, but the uniqueness of EVE was described best by the Zero Punctuation review:

Its a glorified space themed chat room for the nerds that are to nerds, what nerds are to normal people.

Posted: Dec 3rd 2009 2:18AM (Unverified) said

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Well, there really isn't any MMO I can't stand. Sure, I don't play F2P MMOs and wish they would go the way of the dodo, but I can definitely stand them. Even playing one for a little bit.

I like PvE MMOs, I like hardcore PvP MMos, I like MMOs that look and play like it's 1997 and I even like MMOs with oldschool difficulty and time consumption.

I guess if I really had to name something, I could go with Fallen Earth because of the atrocious combat and LOTRO's Mines of Moria expansion, which was the worst leveling experience in an MMO I've ever had and I've been playing MMOs since UO.

Still, they're not to the point where I "can't stand" them. I wouldn't mind giving FE another shot in the future. I actually believe Fallen Earth, Darkfall and Mortal Online NEED to succeed to prove to smaller developer that it is possible to independently run an MMO and make a profit. These games along with EVE are the only truly different MMOs out there and I think they need to succeed to prove to the industry that you don't have to copy the standard WoW-like formula. As for LOTRO, I'm actually resubscribed for Siege of Mirkwood.

Posted: Dec 2nd 2009 4:11PM einstini15 said

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age of conan...
I was looking forward to that game. First 20 levels were just as it should have been. Then you get out of the main city and your playing beta. Companies need to stop releasing games before they are ready. I mean wtf, drop the cap to 40 from 80 and add that content later but at least have 40 levels of content, and not 20 levels of content and 60 levels are BS.

Posted: Dec 2nd 2009 4:51PM Pigeonko said

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Darkfall. When I criticized the game's release date, a fan said he would gut me open and urinate all over me. Except with more... ahem, colorful language. Seriously.

Made me not even want to touch Darkfall ever.

Posted: Dec 2nd 2009 6:17PM (Unverified) said

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Has anyone mentioned world of warcraft and it's myriad of clones yet :P

I gave WoW a solid two months and was left baffled by what inspires people to play it and defend it so ravenously. Dull repetitive gameplay. Feels more like a massively single player game than multiplayer.

Personally I feel that the mmorpg genre is stale. Although there are a couple of games that attempt to break the model such as mortal online to whom I wish all the best.

Posted: Dec 2nd 2009 9:53PM (Unverified) said

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Aion.

1) I have a nagging feeling that it was part of the death of Tabula Rasa. Why? Compare the pre-revamp trailer for TR (http://www.youtube.com/watch?v=WBKekAjoLdI) with Aion. Compare early-TR's floating rock/city with the Elyos' Teminon Landing in Abyss. Eloh vs Elyos. I know early-TR was trying to meld Eastern & Western tastes into one game, but when it didn't work & they revamped TR into more sci-fi warzone combat, looking at Aion makes me think that that is what NCsoft really wanted out of TR, and once they had it in Aion, they were ready to close the books (er, servers) on TR.

2) Giving me wings put making it so I can't fly in nearly all of the PvE areas. Every time I would cross that "aether" threshold and the flight indicator would go dark I would hate Aion just a little bit more.

3) That for the above faults and so many others (the grind, the quest structure [do none of them branch? nearly every quest speaks as if I'm the only one who can save the day, but yet every single other player I see passing by gets the same quest], etc), despite all there is to hate it, it's still such a pretty game and can be enjoyable at times... which means that it will likely grow and prosper while such a great niche game for those who like something different got its plug pulled.

Posted: Dec 3rd 2009 11:34AM (Unverified) said

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Any {the next game killer} as proclaimed by some unsatisfied twit who has been subscribing for the past five years to the game that you play and proclaiming that the game has been doomed for the past six years, that's why their gonna go play {insert game} as soon as it hits the market.

Posted: Dec 3rd 2009 8:56PM (Unverified) said

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Star Wars Galaxies.

It was an amazing game. To this day there has been nothing that has matched its amazingly advanced crafting system nor it's 100% player driven economy. It dared to dream on a scale that no game ever had, nor has since. Just when it was beginning to be everything we knew it could, an ignorant bureaucrat decided to dumb it down to four-button console compatibility and ruin it forever.

Maybe they should paint-over the Mona Lisa with the latest American-Idol standings as well. That would be more "universally appealing" as well, would it not?

Posted: Dec 4th 2009 6:17AM Daelda said

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EVE Online. Had it gifted to me right when it first came out and what a mess that was. A griefer's paradise. It was my first real MMO and the one thing it taught me, in the three months that I played the game, was a dislike for PvP that I still have not gotten over.

Posted: Dec 4th 2009 3:39PM pcgneurotic said

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I know I'm late leaving a comment here, but having just read some of the comments on the WH 40k post, I've decided I already hate that game, just for the incalculable amount of spiteful, misinformed toss that half the Internet is going to be spewing about it, their feelings about Mythic's WH, and how they would do it better, and how this s*** is going to be pouring out for the next few years at least. Bah.

Posted: Dec 5th 2009 12:39PM (Unverified) said

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CrimeCraft #1 disliked in the last 20 years

What I have observed, and recorded,

Its not really the game, it had potential, if it had a dedicated ambitious team leader, it would have had a chance. I believe its worst enemy was/is the people who run its Forums, where they use the forum as a stage and all the people are its puppets, its horrid their support, "no support", and the errors have been around for a long time, with no end in site.
A forum where is the mods/devs don't like a comment, they just delete it and/or suspend/ban the user, and minuplate the forums to make everything look just rosie,, hogwash and shady is what i've observed and members are leaving because of the lack of support, its all in black and white in the so called forums.

my opinion on CrimeCrash

Posted: Dec 8th 2009 3:07PM (Unverified) said

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There's plenty of games that have problems but the fanboys and game snobs who populate those games and forums like these are what i hate the most. It's so easy to be a complete dev suckup and even easier to be a rabid hater. I'm honestly not sure which of those two poses is more tiresome.

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