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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Dec 1st 2009 4:50PM Yoh said
First, while I dislike it, there is the stat-loss system, which takes about 10% out of a gankers backside, so that helps as a deterrent
When near towns, the guard put you under there protection and will attack flagged individuals on sight, and can be called into action.
I don't know how useful this is tbh.
But most importantly, death is a bitch. Seriously, MO has one of the roughest death setups you can get in a game.
Not only do you lose all your stuff, but you don't respawn either.
Well, not immediately anyways.
When you die, you go into a ghost like state, right where you died.
Etherworld I think it's called.
And to respawn, someone either needs to rez you, which has a penalty if you rez a murderer. Or you need to find a priest to rez you.
Which is very difficult at the best of times. You may very well lose some priests being willing to rez you if your an asshat.
And they seem to be located around towns, which are death for a murderer.
But apparently, later there will also be nasty dangers while in the etherworld.
Which may in fact kill you again, or other nasty things. So it pays not to stay there very long.
And lastly, apparently there will be some sort of jail system, where as the NPC guards can throw you into if they catch you. Or something.
So, to me at least, this sounds like a fairly decent means of keeping ganking to a minimum.
That answer your question?
~Yoh