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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Dec 1st 2009 1:34PM Anatidae said
What I love about sandbox MMOs is that we can do so much. I love what Ultima Online tried to do. Even the PKers (player killers for you who were not around then) would gank people at the crossroads - but it was almost bearable.
In the end, people tried to band together and form player police, but not enough people could be on all the time. And besides, even when the police got the best of the few gankers, the gankers just came back.
And there is my question - How, in an open MMO world, can we implement tools to actually enforce moral justice?
Can a collection of players who form a town (some rules on what makes up a town) jail or banish a player who has caused greif to others for a set time and still make the game fun for both the townsfolk and the prisoner?
Is there a system that we can come up with that avoids rampant abuse of the power of jailing? After all, you also don't want a town run by people who jail everyone who walks by either.
I have my ideas, but I am curious to what other people think of as tools to balance Open- PvP with cause-effect systems to encourage morality.
Posted: Dec 1st 2009 4:50PM Yoh said
First, while I dislike it, there is the stat-loss system, which takes about 10% out of a gankers backside, so that helps as a deterrent
When near towns, the guard put you under there protection and will attack flagged individuals on sight, and can be called into action.
I don't know how useful this is tbh.
But most importantly, death is a bitch. Seriously, MO has one of the roughest death setups you can get in a game.
Not only do you lose all your stuff, but you don't respawn either.
Well, not immediately anyways.
When you die, you go into a ghost like state, right where you died.
Etherworld I think it's called.
And to respawn, someone either needs to rez you, which has a penalty if you rez a murderer. Or you need to find a priest to rez you.
Which is very difficult at the best of times. You may very well lose some priests being willing to rez you if your an asshat.
And they seem to be located around towns, which are death for a murderer.
But apparently, later there will also be nasty dangers while in the etherworld.
Which may in fact kill you again, or other nasty things. So it pays not to stay there very long.
And lastly, apparently there will be some sort of jail system, where as the NPC guards can throw you into if they catch you. Or something.
So, to me at least, this sounds like a fairly decent means of keeping ganking to a minimum.
That answer your question?
~Yoh