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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Nov 30th 2009 5:34PM Miffy said
You say it ain't the same old art but all I see is the same old cave or the same old bunker. I see the same old NPCs with random clothes put on them and I see the same textures. They make a room put some boxes in it and maybe that red and black computer terminal we've seen for so long and an NPC based on what we can make with the character creation and call it a new heroic instance.
Hoth was a laugh cause it was a white texture, no weather and it had the same empty rooms and reused AT-AT models and no improvements to any graphical effects. What made me laugh is they took an existing Mob model and painted it white and stuck some things on it and passed it off as that Yeti thing in Episode five... looked nothing like the damn thing and they kept it the same giant size as the original mob lol.
Then you look at the quality of the content in WoW and the game was only released a year later and it's laughable. I mean run HK 47 and then run even The Dead Mines a level 20 instance from 2004 and the Dead Mines is miles ahead even though HK 47 was made in 2005. So frigging the quality of WoWs content is miles ahead now because Blizzard actually put effort into their games.
All SOE have done is focused all their attention and artists on TCG while the actual game gets sub par content.