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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Nov 29th 2009 10:25PM (Unverified) said
I think that smaller-scale MMOs that have more rapid (and significantly less ungainly) development cycles and more realistic implementation goals can achieve a measure of success the stagnating MMO industry. If you can make a small game that does a few things very well, player will take notice. I know that if someone approaches me with a young, small, innovative game, I certainly lean towards publicizing their work and endorsing it instead of sticking with talking about the same tired stable of big business MMOs.
I wrote a longer article similar to this comment here:
http://www.thatsaterribleidea.com/2009/10/path-to-mmo-revolution.html