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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (6)
Posted: Nov 29th 2009 9:11PM Tom in VA said
DA:O leaves most MMOs I have played in the dust in terms of game design, richness of story, and pure unadulterated fun. The only thing it lacks is a multiplayer aspect (although whether or how such a thing would work in a game like this I do not know -- perhaps with a variety of additional multiplayer dungeons?).
The game does give me great hope and confidence that SWTOR is going to be an amazing game and a groundbreaking new kind of MMO.
The beginning, middle, and end of most MMOs is leveling and gear. That formula is getting really old and tired, imo. Most MMOs run out of creative steam at the level cap and resort to grindy, rinse-wash-repeat raid dungeons. I would like to see more MMOs (like Guild Wars) with an emphasis on story and actual story progression.
Posted: Nov 29th 2009 9:45PM toychristopher said
The stories that arise in mmo's now actual kind of reveal the true focus of the game: loot drama, guilds breaking up, ninja looters, etc...
I think if the games focused more on the world, and had a mutable world that players could really feel apart of that the dynamic of the game could shift. Playing a single player game that has a great story, just on a server with other people can be fun but at what point does it make more sense for it to just be a single player game?
Posted: Nov 29th 2009 10:03PM CCon99 said
I couldn't agree more with you, one of my biggest arguments and complaints about the design choices of a game like Star Trek Online as an example, is that the game they are creating would have made for a far better singleplayer game. They've already made all the fun choices for you: you're forced to be the Captain, you have to play with NPC pets, you only get xp from missions and not from kills. If that's the game they want to create then why didn't they just make it a singleplayer RPG with a deeper story and character interaction like a Mass Effect/KotOR?
Most true MMO players are going to expect the opposite from a Star Trek MMO. They'll want to choose the profession they have, they'll want to group with friends over NPC's, they'll want to explore giant worlds instead of the same small boxed sized instance zones with different skies and ground texture. It's a shame because I remember playing UO and EQ over 10 years ago and thinking how awesome MMO's were going to become in 10 years time, now here we are and the current designs are taking us backwards.
Posted: Nov 29th 2009 10:25PM (Unverified) said
I think that smaller-scale MMOs that have more rapid (and significantly less ungainly) development cycles and more realistic implementation goals can achieve a measure of success the stagnating MMO industry. If you can make a small game that does a few things very well, player will take notice. I know that if someone approaches me with a young, small, innovative game, I certainly lean towards publicizing their work and endorsing it instead of sticking with talking about the same tired stable of big business MMOs.
I wrote a longer article similar to this comment here:
http://www.thatsaterribleidea.com/2009/10/path-to-mmo-revolution.html
Posted: Nov 29th 2009 11:08PM Sean D said
Evizaer, you write very well. I agree wholeheartedly with what what I've seen of your perspective on MMOs so far.
Posted: Nov 30th 2009 12:29AM eyeball2452 said
Personally, I enjoyed CoH and WoW, but I'm not sure there is a fix for the current state of MMOs. Once you've lived in and been burnt out by an MMO, it's very hard to go back. The genre would have to change dramatically for me to consider investing another 4 years in a new MMO.