Indeed, a rather generic description of physics that would fit any physics engine.
I'd much more like to know if the game uses Newtonian model of flight, like in Elite 2 Frontier, where you keep moving forever and need to use thrusters to stop. Or much more common submarine-like physics where friction slows down and stops you eventually once you stop the jets.
Reader Comments (1)
Posted: Nov 27th 2009 1:10AM (Unverified) said
I'd much more like to know if the game uses Newtonian model of flight, like in Elite 2 Frontier, where you keep moving forever and need to use thrusters to stop. Or much more common submarine-like physics where friction slows down and stops you eventually once you stop the jets.