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Posted: Nov 27th 2009 1:10AM (Unverified) said

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Indeed, a rather generic description of physics that would fit any physics engine.

I'd much more like to know if the game uses Newtonian model of flight, like in Elite 2 Frontier, where you keep moving forever and need to use thrusters to stop. Or much more common submarine-like physics where friction slows down and stops you eventually once you stop the jets.
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