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Reader Comments (26)

Posted: Nov 26th 2009 9:11AM dudemanjac said

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Well I don't think that is going to be the way to go. But I have a little pride and have no desire to play in such a boring way. Maybe what's needed here isn't adeath penalty, but a life reward. I understad them not wanting to frustrate ppl by severly punishing them, but there needs to be something to encourage ppl to not die. maybe a reduced reward.

Why am I telling you guys? This needs to be on the forum.
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Posted: Nov 26th 2009 10:13AM Wensbane said

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I'll be honest, the last thing I need is for STO to be anything like the familiar:
1. Wait at a "safe spot" for 2 hours so the "perfect fleet" can gather.
2. Warp to a tactical spot and wait there for another hour as we study enemy movement.
3. Warp to a gate and wait for the enemy to come to us, so we can engage at our "optimal range".
4. Watch as the enemy flies away, because their fleet had less "Science Vessels" and/or simply refused to fight where and how we want.

For that sort of thing, I have EVE. Which I happen to love, even with all it's flaws and it's many moments of complete and utter boredom.

The truth is that In games with extreme death penalties, most people won't fight unless they think they have a very good chance of winning. That is NOT what I want from STO!
What I do want from it is a LOT of easily accessible "pew pew", preferably with a "slowish" pace, so I can still take the time to sit back and carefully consider my tactical options. Something like Pirates of the Burning Sea in space, I suppose. Not something like Jumpgate and certainly not like EVE!
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Posted: Nov 26th 2009 10:26AM ultimateq said

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I kind of do want that from ST:O, only because I don't play eve. I can't get around that learning curve.

I was hoping for a little more slow paced, tactical fun, with a moderate death penalty.
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Posted: Nov 26th 2009 10:55AM Wensbane said

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The learning curve in EVE really isn't as bad as most people think. Once you learn how to properly fit your ships, the entire PvE section of that game becomes easier than... basically any other MMO out there (yeap, THAT easy, you can literally finish a lot of the missions AFK, with the right ship).

In fleets you won't be asked to do a lot more than: ALIGN YOUR SHIP TO GATE X! WARP TO GATE X! ATTACK PLAYER Y!... ad nauseam. The fleet commander will even pick your shiptype for you, most of the time.
So unless you're thinking about a career as a solo pirate in low-security space, you can keep it pretty simple most of the time.

On the other hand, the UI is AWFUL and the tutorial, while a lot better than when I started, is still one of the worst I've ever encountered, and that's why so many people have problems adjusting at first.

If you want the whole "EVE experience" in Star Trek Online, you're probably better off just playing EVE instead. I really think STO will be a lot like PotBS - faster than EVE, slower than Jumpgate - and that sounds like a very refreshing addition to this ridiculously repetitive genre.
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Posted: Dec 1st 2009 8:54AM (Unverified) said

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I think the death penalty will be sufficient. They said a while ago that your ship will operate at reduced efficiency the less crewman you have and everytime you die you lose crewman so you get weaker and weaker. It is my understanding that you have to go to a station or friendly planet to "recruit" more crewman to fill out your ranks so I see it as a pretty unique penalty.

Posted: Feb 19th 2010 10:18AM (Unverified) said

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This is a Star Trek game guys, so let's give it a Star Trek solution.

Dying and being suddenly alive again has always felt fake - and too strict penalties will just put you off the game. So when players are just about at the point that they are going to be killed, why don't we have Q whip them away to some unchartered, unexplored sector far, far away, have a cut-scene with Q gloating that he's saved you yet again from your foolhardiness, you can't survive without him, you puny humans will never learn your lesson, etc, and then have the player work out where the hell Q has deposited him, find a way out and try to make his way back to wherever he was before, by which time it'd be too late to do anything about it and they lose any progress they'd made on the mission, and get a demerit point from Starfleet in their permannent record for being AWOL and not completing their mission ......

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