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Reader Comments (9)

Posted: Nov 24th 2009 9:01AM Wisdomandlore said

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That depends what "hard" is. I've seen soloers say raiding is easy because you have 10-25 other people to count on. I've seen raiders bemoan the ezmode nature most games acquire over time.

IMO, the combat and enemy AI in most MMOs is too simple to ever be hard, at least in the same way that other video games are hard. Combat (excluding critical hits) is a foregone conclusion if you pay attention. Your character can beat X enemies of Y level at once. Even grouping/raiding boils down to choreography rather than thought most of the time.

Posted: Nov 24th 2009 8:53AM LaughingTarget said

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Preference likely stems from age and career level. I have a 40 hour a week job. The last thing I want when I come home is to do something difficult. I'd rather enjoy myself. This is probably why these days I just set the game down on easy and enjoy storylines. For MMOs, it's about questing a bit.

Posted: Nov 24th 2009 9:37AM (Unverified) said

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More important than the actual level of difficulty is that a game encourages a player to improve his players skills. For example if randomly smashing buttons is as effective as fighting tactically the whole thing becomes pointless. "Easy to learn, hard to master" is alwyas a good approach to difficulty i think.

Posted: Nov 24th 2009 11:39AM happyfish said

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One thing that bothers me about MMOs is they try to be everything for everyone and we all know the parable of what happens when you do that. I would rather have 2 or 3 niche MMOs then a bloated MMO that tried everything but did it poorly.

For example, in LotRO you can easily solo to the level cap, but once you get there progress comes to a screeching halt as content becomes more group based and difficult. So essentially you're playing 2 games, one thats super easy from 1-60, and one that becomes more cumbersome and difficult at cap. It would be nice if Turbine had a clearer vision for the game rather than this sort of bipolar leveling system which gets people all fired up.

Posted: Nov 24th 2009 12:26PM Crsh said

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There really doesn't seem to be any more "hard" content in MMOs, it's been completely replaced by time-consuming tasks that one cannot (technically, humanly) complete in a normal sitting to keep you playing (and paying).

Posted: Nov 24th 2009 1:59PM Tizmah said

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I don't find any MMORPG hard. Just like crsh said, just a bunch of time consuming things that make it "hard". Admit it, when ever you fight a mob in an MMO unless they are much higher level, it's always the same key presses and just bash until it dies. The only time you run the risk of dying is if you kill to quick and forget to watch your HP and sit down to rest OR you happen to afk in a bad spot.

The only thing I ever found challenging was working with a competent group. If all the Raids in WoW were SOLO, it'd be easy as pie.

We need monsters that trick us, ambush us, flank us, etc. Why can't enemies backstab us from the shadows more often?

Posted: Nov 24th 2009 4:22PM bjooks said

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I really enjoy the changes in the difficulty system in the most recent CoH issue. Being able to choose how difficult your mishes are, how many people they spawn for, whether bosses appear or not, etc, puts the tools in the players hands so we can choose on any given day whether we want an easy game or a hard game.

Posted: Nov 24th 2009 5:30PM (Unverified) said

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Ronix IMO hit the nail on the head, using the biggest one as an example, WoW got easy because theres no chance happenings. Every boss has 100% success rate as long as you have the gear and know the three or four things they will do. Theres no chance during a fight that a monster will appear from the shadows and knock out a healer, tanks are required to even have enough gear that makes a critical hit on them impossible.

But thats not easy to fix with any MMORPG, because its an RPG, unless there is an unlimited amount of content eventually you have the gear and the information to do anything PvE related with ease.

Posted: Nov 24th 2009 9:26PM (Unverified) said

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Taking WoW as an example, the furore on the forums every time they have tried to do anything even remotely like you suggest would has stopped designers doing anything like that.

Everything you do, there will be some group of people who will complain that it's unfair. Monsters materializing out of shadows and attacking healers? "OMFG BLIZZ WTF!!! CHEAP!! NOT FAIR!!!"

The kiddies would cry long, hot tears of rage about it all over the forums.

If something is challenging, the majority of players will just skip it and find something easier. It's quite possible to complete a heroic instance with 4 or even 3 players in WoW. Now you try finding a group who will actually attempt that... Even from your own guild.

The simple reason why most MMOs today are easy is not because developers can't create challenging events, it's because since MMOs became popular, the whiny, entitled keyboard turners that actually just want a chatroom with graphics have infested everything.

The same reason that MMOs are one of the biggest segments of the gaming industry is the same reason they're ridiculously easy.
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