Two of the biggest aspects of Champions Online
are easy to point out: the character creator and the wide selection of powers. Certainly it's not the first game to use a classless system by a long shot, but the visual and immediate nature of power selection and the cosmetic effects of those choice are a big part of the game's distinctiveness. So it's hard not to be interested when Bill Roper sits down and talks
about which powers he thinks worked excellently out of the gate and which onces were a bit less impressive.
Bill gushes quite enthusiastically about powers such as Force Cascade, Killer Instinct, and Thermal Reverberation -- powers that encourage alternate playstyles or different combinations of abilities. He's also enthusiastic about Uppercut and Haymaker, which he feels have an excellent payoff if they're used successfully and force the player to think more carefully. On the flipside, passive offensive powers don't have nearly enough effect, Chain Lightning tries to encourage alternate approaches but fails to do so, and summoning doesn't mesh nicely with the game's core play aspects. Roper also talks about what's being planned for the underwhelming powers to help bring them more in line, as well as discussing data mining and the infamous launch day nerfs
. Take a look at the full interview
for more details.