Between the movies and television shows, plenty of Star Trek is punctuated with combat; be it face-to-face or ship-to-ship. Sometimes things don't turn to all-out fighting, and even Cryptic has mentioned the availability of diplomatic resolutions in certain situations. But in a time of increased hostilities with the Klingon Empire, the universe of Trek is reminding me more and more of how things were in The Original Series where asking Federation officers to trust a Klingon was akin to pulling teeth -- lots and lots of teeth.
Some may claim that Cryptic is forcing the lore to work for them, but even during Deep Space Nine the Klingons withdrew from the Khitomer Accords and attacked the Cardassians. Now, much of that was due to internal sabotage by the Dominion, but the Klingons readily embraced war anew as there was a general sense that as a people they were growing weak. It's most decidedly not a stretch of the imagination that such feelings wouldn't fade away with time. Klingon dissidence boiling to the surface 30 years later and resulting in all out war between them and everybody else seems pretty believable.
Beyond all the lore reasons, there's a valid excuse for a combat focused Star Trek MMO. Anything else would appeal to such a finite group of people that it wouldn't be financially feasible unless you developed the title as a flash-based game. Also, it's a lot more fun this way.
Fighting is enjoyable because conflict is within our nature. In Star Trek, it's laser gun shoot-outs and giant space ships framed in dazzling lights and explosions. Yes, there are more ways than one to experience this universe, but the perspective of a captain during a time of war between the Federation and Klingons is a perfectly valid -- if not the most interesting -- choice.
Exploration, diplomacy and philosophy are all aspects of Star Trek. Conflict is the threading that ties them all together. When exploration into a new solar system results in the discovery of a hostile entity, we get conflict. Conflict leads to negotiating, and if that breaks down it results in all out combat. Even philosophies, many of which differ between species, often leads to various kinds of conflict. In this scenario, combat is the elephant and all of these people claiming it's something else are blind men holding onto different parts of the same creature.
And really, can't we get past this and focus on what's important? Whether or not the game is any good.
Reader Comments (47)
Posted: Nov 23rd 2009 11:52PM DancingTaco said
As long as Braga isnt writing the episodes we should be good:D
Posted: Nov 23rd 2009 11:06PM Ergonomic Cat said
All I can add are these two points:
1. Sisko is the best captain ever.
2. Please state the nature of the medical emergency.
1. Sisko is the best captain ever.
2. Please state the nature of the medical emergency.
Posted: Nov 24th 2009 3:49PM (Unverified) said
Star Trek was always 50% submarine movie and 50% office job simulator.
Posted: Nov 25th 2009 2:41PM (Unverified) said
THANK YOU. That's why a game like Silent Hunter III would have been the *perfect* template for a ST MMO.
Instead, they are going for the generic "my avatar vs. yours" format which is the norm now, and mainstream. The problem is that those mainstream players are playing WOW, and the leftovers are playing Aion. So where does that leave STO in a year? likely at the same place as Champions Online, on either life support or dead, once the allure of the license wears off.
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Instead, they are going for the generic "my avatar vs. yours" format which is the norm now, and mainstream. The problem is that those mainstream players are playing WOW, and the leftovers are playing Aion. So where does that leave STO in a year? likely at the same place as Champions Online, on either life support or dead, once the allure of the license wears off.
Posted: Nov 25th 2009 2:39PM (Unverified) said
I would certainly be willing to "serve" under another captain, to encapsulate the proper feel of the Star Trek universe, as Roddenberry would have wanted.
As it stands right now, you just switch out the dark elf and rogues for star ships. Pointless, and a waste. I think STO should have classes which have nothing to DO with spaceships or the federation at ALL. If anything, they should have allowed human and Klingon for the base game, and brought new races in as expansions.
If the players don't feel not being the one in control would ruin the game, why are their differing roles in every MMO's? Why do some people play as support characters? If you think that a run-and-gun arcade shmup is the best way to deliver a STO to the fans, then I don't consider you a true ST fan.
As it stands right now, you just switch out the dark elf and rogues for star ships. Pointless, and a waste. I think STO should have classes which have nothing to DO with spaceships or the federation at ALL. If anything, they should have allowed human and Klingon for the base game, and brought new races in as expansions.
If the players don't feel not being the one in control would ruin the game, why are their differing roles in every MMO's? Why do some people play as support characters? If you think that a run-and-gun arcade shmup is the best way to deliver a STO to the fans, then I don't consider you a true ST fan.
Posted: Nov 25th 2009 4:28PM (Unverified) said
The reason that it makes a difference in this game is that, in WoW, you still are actively contributing to the battle to gain experience, regardless of the class you pick. Being the guy who cleans a Jeffries Tube isn't my idea of a fun game. Now, when you start taking the "unnecessary" jobs out of the list, that list gets pretty short (you're pretty much just left with Chief Engineer, Chief Medical Officer, Tactical Officer, Helmsman and Captain). At that point, why not just let everyone run their own ship? That's the next promotion for all of those anyway, so why waste everyone's time with having to obey the orders of someone who may not play the same way you do, and doesn't have to accept any of your input? At least this way, you can play when you want to, how you want to, and with whom you want to.
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