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Reader Comments (47)

Posted: Nov 23rd 2009 11:52PM DancingTaco said

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As long as Braga isnt writing the episodes we should be good:D

Posted: Nov 24th 2009 7:07AM archipelagos said

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Amen to that.
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Posted: Nov 23rd 2009 11:06PM Ergonomic Cat said

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All I can add are these two points:

1. Sisko is the best captain ever.

2. Please state the nature of the medical emergency.

Posted: Nov 24th 2009 3:49PM (Unverified) said

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Star Trek was always 50% submarine movie and 50% office job simulator.

Posted: Nov 25th 2009 2:41PM (Unverified) said

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THANK YOU. That's why a game like Silent Hunter III would have been the *perfect* template for a ST MMO.

Instead, they are going for the generic "my avatar vs. yours" format which is the norm now, and mainstream. The problem is that those mainstream players are playing WOW, and the leftovers are playing Aion. So where does that leave STO in a year? likely at the same place as Champions Online, on either life support or dead, once the allure of the license wears off.
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Posted: Nov 25th 2009 2:39PM (Unverified) said

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I would certainly be willing to "serve" under another captain, to encapsulate the proper feel of the Star Trek universe, as Roddenberry would have wanted.

As it stands right now, you just switch out the dark elf and rogues for star ships. Pointless, and a waste. I think STO should have classes which have nothing to DO with spaceships or the federation at ALL. If anything, they should have allowed human and Klingon for the base game, and brought new races in as expansions.

If the players don't feel not being the one in control would ruin the game, why are their differing roles in every MMO's? Why do some people play as support characters? If you think that a run-and-gun arcade shmup is the best way to deliver a STO to the fans, then I don't consider you a true ST fan.

Posted: Nov 25th 2009 4:28PM (Unverified) said

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The reason that it makes a difference in this game is that, in WoW, you still are actively contributing to the battle to gain experience, regardless of the class you pick. Being the guy who cleans a Jeffries Tube isn't my idea of a fun game. Now, when you start taking the "unnecessary" jobs out of the list, that list gets pretty short (you're pretty much just left with Chief Engineer, Chief Medical Officer, Tactical Officer, Helmsman and Captain). At that point, why not just let everyone run their own ship? That's the next promotion for all of those anyway, so why waste everyone's time with having to obey the orders of someone who may not play the same way you do, and doesn't have to accept any of your input? At least this way, you can play when you want to, how you want to, and with whom you want to.
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